Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
 
Izanami
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
ARIMBAWAAA
Hades
Level 35
God Stats
12W - 9L
1,760 SR
Queue Stats
123W - 135L
1,433 Elo+
Party 3
Atlas
Atlas
Dokinou
Atlas
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,375 Elo+
Party 2
Mulan
Mulan
Trepan
Mulan
Level 38
God Stats
3W - 3L
1,614 SR
Queue Stats
80W - 88L
1,426 Elo+
Party 2
Team Averages
Level 66
1,575 SR
1,447 Elo+

VS

Team Averages
Level 75
1,701 SR
1,634 Elo+
Neith
Neith
Baltazorh
Neith
Level 58
God Stats
19W - 17L
1,603 SR
Queue Stats
157W - 149L
1,447 Elo+
Party 1
Baron Samedi
Baron Samedi
HippiHoppi
Baron Samedi
Level 125
God Stats
129W - 31L
1,906 SR
Queue Stats
307W - 107L
1,794 Elo+
Party 4
Aphrodite
Aphrodite
Shinigamie
Aphrodite
Level 46
God Stats
16W - 11L
1,497 SR
Queue Stats
72W - 72L
1,458 Elo+
Party 1
Da Ji
Da Ji
Sprengeren
Da Ji
Level 120
God Stats
92W - 21L
1,859 SR
Queue Stats
368W - 134L
1,769 Elo+
Party 4
Ymir
Ymir
jakobbehrens
Ymir
Level 28
God Stats
4W - 1L
1,640 SR
Queue Stats
55W - 24L
1,699 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
2 / 3 / 0
7,575
541
5,864
12,081
4,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Izanami
 
Izanami
10
0 / 3 / 1
5,686
406
5,858
7,594
2,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hades
11
0 / 5 / 0
6,526
466
3,306
10,231
5,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
Dokinou
Atlas
9
0 / 3 / 2
6,140
439
3,869
11,930
7,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mulan
Trepan
Mulan
12
1 / 3 / 1
6,535
467
7,639
13,128
7,856
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Baltazorh
Neith
12
3 / 0 / 3
7,064
505
7,436
8,156
3,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Baron Samedi
HippiHoppi
Baron Samedi
14
2 / 0 / 8
8,745
625
7,861
6,358
3,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Aphrodite
Shinigamie
Aphrodite
12
0 / 1 / 4
7,300
521
3,349
8,002
3,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Da Ji
16
10 / 0 / 4
9,541
682
10,082
13,154
6,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 2 / 1
8,775
627
10,522
12,125
7,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
3
Kills
17
17
Deaths
3
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
3
0
0.67
L
Izanami
 
Izanami
0
3
1
0.17
L
Hades
0
5
0
0
W
Neith
Baltazorh
Neith
3
0
3
4.5
L
Atlas
Dokinou
Atlas
0
3
2
0.33
W
Baron Samedi
HippiHoppi
Baron Samedi
2
0
8
6
W
Aphrodite
Shinigamie
Aphrodite
0
1
4
2
W
Da Ji
10
0
4
12
L
Mulan
Trepan
Mulan
1
3
1
0.5
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,536
Damage
39,250
54,964
Taken
47,795
28,291
Mitigated
24,312
13,771
Healing
23,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
5,864
2,438
0
4,196
12,081
4,775
0
4,488
7,401
0
60,578
L
Izanami
 
Izanami
5,858
3,573
0
1,951
7,594
2,374
17
1,789
5,795
0
48,474
L
Hades
3,306
275
77
3,092
10,231
5,319
0
3,306
6,672
45,264
0
W
Neith
Baltazorh
Neith
7,436
2,923
0
3,115
8,156
3,564
2,095
1,295
6,861
0
45,496
L
Atlas
Dokinou
Atlas
3,869
940
0
2,079
11,930
7,967
0
3,602
8,250
12,919
3,906
W
Baron Samedi
HippiHoppi
Baron Samedi
7,861
968
466
2,529
6,358
3,214
0
2,027
4,331
61,506
0
W
Aphrodite
Shinigamie
Aphrodite
3,349
1,348
2,488
5,236
8,002
3,793
703
751
7,251
30,099
2,360
W
Da Ji
10,082
4,606
0
6,836
13,154
6,238
0
1,663
11,491
0
76,758
L
Mulan
Trepan
Mulan
7,639
1,521
0
2,376
13,128
7,856
0
7,605
5,178
0
48,655
W
10,522
4,537
0
2,525
12,125
7,503
0
473
11,652
65,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,462
Gold Earned
41,425
390
Minions Killed
489
0
Camps Cleared
0
1,374,413
Distance Traveled
1,380,286
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,575
541
109
8
0
318,107
3
L
Izanami
5,686
406
71
5
0
252,567
5
L
Hades
6,526
466
89
6
0
267,423
3
W
Neith
7,064
505
86
6
0
260,420
0
L
Atlas
6,140
439
36
3
0
284,092
0
W
Baron Samedi
8,745
625
119
9
0
267,436
5
W
Aphrodite
7,300
521
43
3
0
262,202
7
W
Da Ji
9,541
682
120
9
0
322,884
4
L
Mulan
6,535
467
85
6
0
252,224
0
W
Ymir
8,775
627
121
9
0
267,344
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role