Player Matchup

Hachiman
Hachiman
Cromalia
Hachiman
Level 29
God Stats
8W - 5L
1,537 SR
Queue Stats
101W - 92L
1,540 Elo+
Party 1
Ymir
Ymir
LuNaTiKxXx
Ymir
Level 39
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 14L
1,560 Elo+
Solo
Agni
Agni
TeunvG2000
Agni
Level 69
God Stats
70W - 45L
1,510 SR
Queue Stats
270W - 288L
1,433 Elo+
Party 3
Mulan
Mulan
VireZz
Mulan
Level 61
God Stats
37W - 29L
1,487 SR
Queue Stats
221W - 167L
1,555 Elo+
Party 1
Serqet
Serqet
robv1999
Serqet
Level 127
God Stats
2W - 4L
1,366 SR
Queue Stats
181W - 190L
1,436 Elo+
Party 3
Team Averages
Level 65
1,480 SR
1,505 Elo+

VS

Team Averages
Level 58
1,430 SR
1,542 Elo+
Thor
Thor
LorDermaras
Thor
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,500 Elo+
Party 4
Merlin
Merlin
Nabsete
Merlin
Level 54
God Stats
1W - 3L
1,601 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 4
Baron Samedi
Baron Samedi
SanguinViper
Baron Samedi
Level 109
God Stats
1W - 6L
1,285 SR
Queue Stats
41W - 51L
1,695 Elo+
Party 2
Ullr
Ullr
Temor810
Ullr
Level 42
God Stats
0W - 1L
1,285 SR
Queue Stats
69W - 90L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
smellypooboy
Cthulhu
Level 48
God Stats
2W - 4L
1,480 SR
Queue Stats
149W - 144L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Cromalia
Hachiman
14
6 / 1 / 5
8,951
559
8,538
7,567
3,218
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
0 / 1 / 11
8,252
516
7,050
11,632
9,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
2 / 1 / 2
8,792
550
5,028
7,492
3,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
VireZz
Mulan
16
3 / 2 / 2
9,802
613
11,304
17,631
11,446
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Serqet
robv1999
Serqet
17
10 / 1 / 1
9,642
603
11,886
13,396
6,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 4 / 1
8,002
500
4,910
15,974
5,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Nabsete
Merlin
13
1 / 4 / 1
7,795
487
6,533
8,540
2,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
SanguinViper
Baron Samedi
10
0 / 4 / 1
6,997
437
6,846
13,162
12,645
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Ullr
11
0 / 6 / 1
6,127
383
3,151
11,141
4,099
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
smellypooboy
Cthulhu
14
1 / 3 / 1
8,536
534
10,912
11,768
7,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
21
Kills
6
6
Deaths
21
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Cromalia
Hachiman
6
1
5
8.5
L
4
4
1
1.13
W
0
1
11
5.5
L
Merlin
Nabsete
Merlin
1
4
1
0.38
L
Baron Samedi
SanguinViper
Baron Samedi
0
4
1
0.13
L
Ullr
0
6
1
0.08
W
2
1
2
3
W
Mulan
VireZz
Mulan
3
2
2
2
W
Serqet
robv1999
Serqet
10
1
1
10.5
L
Cthulhu
smellypooboy
Cthulhu
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,806
Damage
32,352
57,718
Taken
60,585
34,182
Mitigated
33,141
18,661
Healing
14,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Cromalia
Hachiman
8,538
4,167
0
2,622
7,567
3,218
966
2,440
5,127
0
69,598
L
4,910
2,052
143
4,098
15,974
5,802
0
3,223
12,547
0
37,156
W
7,050
2,059
0
3,633
11,632
9,919
0
4,050
7,582
24,281
0
L
Merlin
Nabsete
Merlin
6,533
297
291
741
8,540
2,937
393
2,685
5,295
51,642
0
L
Baron Samedi
SanguinViper
Baron Samedi
6,846
774
959
4,401
13,162
12,645
0
2,876
9,943
34,839
0
L
Ullr
3,151
1,784
0
552
11,141
4,099
0
2,573
8,342
0
27,306
W
5,028
250
0
989
7,492
3,433
168
5,113
2,363
64,904
0
W
Mulan
VireZz
Mulan
11,304
1,743
0
9,765
17,631
11,446
0
9,950
7,005
139
83,608
W
Serqet
robv1999
Serqet
11,886
3,166
0
1,652
13,396
6,166
0
2,018
11,350
0
91,863
L
Cthulhu
smellypooboy
Cthulhu
10,912
1,712
136
3,042
11,768
7,658
0
860
10,908
61,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,439
Gold Earned
37,457
550
Minions Killed
396
0
Camps Cleared
0
1,606,535
Distance Traveled
1,372,099
27
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,951
559
108
7
0
301,815
2
L
Thor
8,002
500
58
4
0
283,775
0
W
Ymir
8,252
516
26
2
0
314,050
9
L
Merlin
7,795
487
98
6
0
263,175
1
L
Baron Samedi
6,997
437
35
2
0
266,496
4
L
Ullr
6,127
383
73
5
0
262,536
0
W
Agni
8,792
550
121
8
0
313,095
6
W
Mulan
9,802
613
153
10
0
297,523
5
W
Serqet
9,642
603
142
9
0
380,052
5
L
Cthulhu
8,536
534
132
8
0
296,117
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role