Player Matchup

Ne Zha
Ne Zha
Platinum I
Omen of ill
Ne Zha
Platinum I
Level 127
God Stats
5W - 9L
1,749 SR
Queue Stats
180W - 199L
1,944 MMR
Party 1
Cabrakan
Cabrakan
Platinum II
Tack-Down-
Cabrakan
Platinum II
Level 150
God Stats
16W - 7L
1,901 SR
Queue Stats
291W - 253L
1,842 MMR
Party 1
Cupid
Cupid
Platinum IV
saxorforce
Cupid
Platinum IV
Level 159
God Stats
5W - 2L
1,654 SR
Queue Stats
229W - 241L
1,711 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 145
1,768 SR
1,832 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 81
1,671 SR
1,846 MMR
Chaac
Chaac
Platinum V
Cruz Bangs
Chaac
Platinum V
Level 78
God Stats
29W - 35L
1,582 SR
Queue Stats
135W - 145L
1,675 MMR
Party 2
Kali
Kali
Platinum III
H20 MEGNET
Kali
Platinum III
Level 111
God Stats
11W - 10L
1,637 SR
Queue Stats
590W - 623L
1,708 MMR
Solo
Scylla
Scylla
Diamond V
Try Scooby
Scylla
Diamond V
Level 54
God Stats
14W - 6L
1,794 SR
Queue Stats
60W - 32L
2,153 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
17
6 / 1 / 5
13,019
814
14,489
17,566
23,634
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
Tack-Down-
Cabrakan
16
1 / 2 / 9
12,008
751
7,556
19,468
27,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
16
4 / 2 / 4
10,930
683
16,072
15,219
7,563
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Baron SamediAchillesAtlasAres

VS

Bans
Ah Muzen CabBaba YagaYmirPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
0 / 2 / 4
9,774
611
13,726
19,988
34,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 6 / 4
9,486
593
8,552
14,826
8,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
Try Scooby
Scylla
17
4 / 3 / 1
10,687
668
15,696
9,598
4,341
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
11
Kills
5
5
Deaths
11
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chaac
0
2
4
1
L
1
6
4
0.5
W
Ne Zha
6
1
5
8.5
W
Cabrakan
Tack-Down-
Cabrakan
1
2
9
2.75
L
Scylla
Try Scooby
Scylla
4
3
1
1.5
W
Cupid
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,117
Damage
37,974
52,253
Taken
44,412
58,312
Mitigated
47,423
20,706
Healing
9,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
13,726
925
0
6,218
19,988
34,593
0
3,095
16,893
0
27,934
L
8,552
2,650
0
2,890
14,826
8,489
0
3,160
11,666
0
21,826
W
Ne Zha
14,489
5,339
1,123
5,734
17,566
23,634
296
3,828
13,400
48
39,175
W
Cabrakan
Tack-Down-
Cabrakan
7,556
1,668
0
4,435
19,468
27,115
297
7,992
11,476
24,103
0
L
Scylla
Try Scooby
Scylla
15,696
3,247
0
500
9,598
4,341
0
1,685
7,913
65,541
0
W
Cupid
16,072
11,824
1,914
7,500
15,219
7,563
2,283
4,358
10,861
0
69,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,957
Gold Earned
29,947
172
Minions Killed
153
6
Camps Cleared
6
883,837
Distance Traveled
768,304
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,774
611
33
2
0
244,214
3
L
Kali
9,486
593
24
2
3
260,525
1
W
Ne Zha
13,019
814
37
2
1
314,377
2
W
Cabrakan
12,008
751
28
2
3
287,481
2
L
Scylla
10,687
668
96
6
3
263,565
0
W
Cupid
10,930
683
107
7
2
281,979
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role