Player Matchup

Skadi
Skadi
XI Drac0 IX
Skadi
Level 42
God Stats
9W - 12L
1,312 SR
Queue Stats
20W - 32L
1,246 Elo+
Party 1
Bacchus
Bacchus
XI RedOps IX
Bacchus
Level 129
God Stats
1W - 2L
1,552 SR
Queue Stats
100W - 123L
1,363 Elo+
Party 1
Discordia
Discordia
Xl Trillz lX
Discordia
Level 107
God Stats
2W - 1L
1,677 SR
Queue Stats
27W - 26L
1,468 Elo+
Party 1
Team Averages
Level 93
1,514 SR
1,359 Elo+

VS

Team Averages
Level 74
1,364 SR
1,403 Elo+
Heimdallr
Heimdallr
Deepwatrs
Heimdallr
Level 46
God Stats
5W - 6L
1,635 SR
Queue Stats
38W - 42L
1,360 Elo+
Solo
Hercules
Hercules
SauceKingx13
Hercules
Level 89
God Stats
3W - 4L
1,177 SR
Queue Stats
18W - 17L
1,446 Elo+
Solo
Janus
Janus
i lkea i
Janus
Level 87
God Stats
4W - 5L
1,279 SR
Queue Stats
153W - 183L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 9 / 5
12,129
606
7,217
19,984
8,762
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
XI RedOps IX
Bacchus
16
5 / 5 / 2
13,647
682
13,220
23,322
38,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Discordia
Xl Trillz lX
Discordia
18
2 / 5 / 6
12,704
635
24,340
14,573
6,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Deepwatrs
Heimdallr
16
4 / 6 / 8
13,004
650
9,110
19,807
10,085
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
SauceKingx13
Hercules
20
6 / 1 / 12
14,445
722
17,719
24,450
37,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
i lkea i
Janus
20
9 / 2 / 7
15,024
751
21,748
15,060
7,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
46
8
Kills
19
19
Deaths
9
13
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Deepwatrs
Heimdallr
4
6
8
1.33
W
Hercules
SauceKingx13
Hercules
6
1
12
12
L
1
9
5
0.39
L
Bacchus
XI RedOps IX
Bacchus
5
5
2
1.2
L
Discordia
Xl Trillz lX
Discordia
2
5
6
1
W
Janus
i lkea i
Janus
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,777
Damage
48,577
57,879
Taken
59,317
53,294
Mitigated
55,816
4,478
Healing
12,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Deepwatrs
Heimdallr
9,110
5,556
0
1,260
19,807
10,085
1,691
16,704
3,103
117
40,037
W
Hercules
SauceKingx13
Hercules
17,719
4,181
961
8,558
24,450
37,949
558
12,177
12,273
0
41,878
L
7,217
3,050
75
965
19,984
8,762
1,111
9,294
9,618
0
26,877
L
Bacchus
XI RedOps IX
Bacchus
13,220
2,587
0
1,075
23,322
38,138
117
4,890
16,986
26,891
0
L
Discordia
Xl Trillz lX
Discordia
24,340
308
0
2,363
14,573
6,394
104
6,863
7,276
63,291
0
W
Janus
i lkea i
Janus
21,748
2,477
0
1,762
15,060
7,782
1,132
9,716
5,344
83,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,480
Gold Earned
42,473
146
Minions Killed
214
3
Camps Cleared
12
1,093,648
Distance Traveled
1,073,312
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
13,004
650
61
3
4
318,356
0
W
Hercules
14,445
722
38
2
0
396,669
5
L
Skadi
12,129
606
47
2
0
323,387
1
L
Bacchus
13,647
682
28
1
1
393,846
1
L
Discordia
12,704
635
71
4
2
376,415
1
W
Janus
15,024
751
115
6
8
358,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role