Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Kuzenbo
Kuzenbo
AgonyHollow
Kuzenbo
Level 104
God Stats
16W - 8L
1,742 SR
Queue Stats
125W - 125L
1,538 Elo+
Party 2
Guan Yu
Guan Yu
ConnorG90
Guan Yu
Level 7
God Stats
5W - 0L
1,937 SR
Queue Stats
11W - 6L
1,899 Elo+
Party 4
The Morrigan
The Morrigan
Fredegarius
The Morrigan
Level 60
God Stats
5W - 1L
1,788 SR
Queue Stats
49W - 32L
1,627 Elo+
Party 4
Izanami
Izanami
ShadowGummyBear
Izanami
Level 17
God Stats
2W - 1L
1,797 SR
Queue Stats
12W - 9L
1,585 Elo+
Party 2
Team Averages
Level 54
1,753 SR
1,630 Elo+

VS

Team Averages
Level 70
1,646 SR
1,533 Elo+
Anubis
Anubis
DefineKappa
Anubis
Level 89
God Stats
11W - 5L
1,905 SR
Queue Stats
163W - 151L
1,566 Elo+
Party 1
Sobek
Sobek
DexScythe
Sobek
Level 48
God Stats
3W - 4L
1,583 SR
Queue Stats
39W - 35L
1,539 Elo+
Party 1
Bastet
Bastet
Moofie21
Bastet
Level 54
God Stats
6W - 4L
1,848 SR
Queue Stats
91W - 89L
1,552 Elo+
Party 1
Jing Wei
Jing Wei
SirJeiz
Jing Wei
Level 46
God Stats
3W - 3L
1,528 SR
Queue Stats
21W - 26L
1,495 Elo+
Party 3
Hercules
Hercules
franknet
Hercules
Level 113
God Stats
5W - 9L
1,369 SR
Queue Stats
197W - 212L
1,515 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
19
10 / 3 / 5
12,544
545
17,591
19,882
10,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
AgonyHollow
Kuzenbo
14
0 / 1 / 9
10,399
452
9,161
17,085
27,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
ConnorG90
Guan Yu
17
1 / 3 / 5
10,716
466
9,435
19,138
24,177
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

The Morrigan
Fredegarius
The Morrigan
19
5 / 3 / 9
12,082
525
19,632
10,216
4,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
6 / 3 / 5
12,635
549
25,246
22,639
12,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
3 / 6 / 4
9,992
434
10,252
18,796
10,569
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
DexScythe
Sobek
13
1 / 3 / 4
9,466
412
7,210
20,625
26,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bastet
Moofie21
Bastet
16
2 / 5 / 4
9,890
430
5,326
17,726
7,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
SirJeiz
Jing Wei
18
3 / 5 / 2
11,349
493
13,512
20,654
7,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
franknet
Hercules
17
4 / 3 / 4
11,862
516
16,549
26,567
38,011
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
31
22
Kills
13
13
Deaths
22
33
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
10
3
5
4.17
W
Kuzenbo
AgonyHollow
Kuzenbo
0
1
9
4.5
W
Guan Yu
ConnorG90
Guan Yu
1
3
5
1.17
L
Anubis
3
6
4
0.83
L
Sobek
DexScythe
Sobek
1
3
4
1
W
The Morrigan
Fredegarius
The Morrigan
5
3
9
3.17
L
Bastet
Moofie21
Bastet
2
5
4
0.8
W
6
3
5
2.83
L
Jing Wei
SirJeiz
Jing Wei
3
5
2
0.8
L
Hercules
franknet
Hercules
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,065
Damage
52,849
88,960
Taken
104,368
78,524
Mitigated
90,581
21,989
Healing
34,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
17,591
4,307
0
743
19,882
10,632
0
3,591
16,291
0
119,834
W
Kuzenbo
AgonyHollow
Kuzenbo
9,161
3,859
0
3,266
17,085
27,321
89
6,040
9,899
24,131
6,511
W
Guan Yu
ConnorG90
Guan Yu
9,435
1,987
1,112
6,284
19,138
24,177
0
2,228
16,910
0
56,945
L
Anubis
10,252
378
0
7,215
18,796
10,569
50
9,088
9,708
98,172
0
L
Sobek
DexScythe
Sobek
7,210
464
0
5,564
20,625
26,951
178
8,107
12,518
23,823
0
W
The Morrigan
Fredegarius
The Morrigan
19,632
2,960
0
1,639
10,216
4,239
2,401
3,686
6,496
120,648
5,135
L
Bastet
Moofie21
Bastet
5,326
1,290
0
4,392
17,726
7,332
10
6,601
11,125
0
56,024
W
25,246
17,636
0
8,945
22,639
12,155
1,260
2,684
19,955
0
150,254
L
Jing Wei
SirJeiz
Jing Wei
13,512
10,915
0
5,860
20,654
7,718
1,338
3,723
16,931
0
88,958
L
Hercules
franknet
Hercules
16,549
3,284
0
11,676
26,567
38,011
0
2,053
24,514
0
76,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,376
Gold Earned
52,559
671
Minions Killed
516
0
Camps Cleared
0
2,289,094
Distance Traveled
2,214,360
34
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
12,544
545
135
6
0
527,295
8
W
Kuzenbo
10,399
452
37
2
0
455,884
6
W
Guan Yu
10,716
466
102
4
0
489,082
6
L
Anubis
9,992
434
146
6
0
376,928
4
L
Sobek
9,466
412
22
1
0
458,742
4
W
The Morrigan
12,082
525
177
8
0
437,735
7
L
Bastet
9,890
430
73
3
0
473,222
3
W
Izanami
12,635
549
220
10
0
379,098
7
L
Jing Wei
11,349
493
148
6
0
441,874
5
L
Hercules
11,862
516
127
6
0
463,594
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role