Player Matchup

Osiris
Osiris
 
Osiris
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
BROTH3R PLAT
Ganesha
Level 146
God Stats
0W - 1L
1,690 SR
Queue Stats
8W - 7L
1,597 Elo+
Party 2
Xbalanque
Xbalanque
BROTHER CLAWSON
Xbalanque
Level 156
God Stats
0W - 1L
1,629 SR
Queue Stats
10W - 11L
1,566 Elo+
Party 2
Agni
Agni
BROTHER MONTY
Agni
Level 84
God Stats
3W - 1L
1,894 SR
Queue Stats
3W - 1L
1,852 Elo+
Party 2
Fenrir
Fenrir
W0dinson
Fenrir
Level 126
God Stats
98W - 129L
1,465 SR
Queue Stats
690W - 746L
1,571 Elo+
Solo
Team Averages
Level 127
1,636 SR
1,617 Elo+

VS

Team Averages
Level 125
1,676 SR
1,572 Elo+
Izanami
Izanami
Twisted_Tayy
Izanami
Level 88
God Stats
28W - 27L
1,547 SR
Queue Stats
317W - 322L
1,535 Elo+
Solo
Thanatos
Thanatos
Yazuki398
Thanatos
Level 159
God Stats
8W - 1L
1,741 SR
Queue Stats
43W - 16L
1,698 Elo+
Party 1
Chaac
Chaac
ariche
Chaac
Level 153
God Stats
3W - 4L
1,555 SR
Queue Stats
18W - 20L
1,526 Elo+
Party 1
Kuzenbo
Kuzenbo
oruoru
Kuzenbo
Level 157
God Stats
2W - 0L
1,750 SR
Queue Stats
51W - 32L
1,630 Elo+
Party 1
Zhong Kui
Zhong Kui
tiriwolf
Zhong Kui
Level 69
God Stats
2W - 0L
1,785 SR
Queue Stats
7W - 5L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
1 / 4 / 0
8,810
979
5,221
16,045
19,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ganesha
BROTH3R PLAT
Ganesha
14
0 / 1 / 1
9,872
1,097
7,653
18,253
24,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
BROTHER CLAWSON
Xbalanque
14
0 / 2 / 1
8,876
986
10,842
12,996
5,884
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 2 / 1
8,299
922
9,346
7,835
3,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
W0dinson
Fenrir
14
0 / 5 / 1
8,183
909
6,130
12,763
7,683
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Team 1 Tickets

213

VS

Team 2 Tickets

311

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Twisted_Tayy
Izanami
16
7 / 0 / 4
10,739
1,193
12,214
6,677
3,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
Yazuki398
Thanatos
16
4 / 1 / 6
10,425
1,158
11,436
5,845
3,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
ariche
Chaac
15
1 / 0 / 11
9,478
1,053
16,775
11,633
13,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kuzenbo
oruoru
Kuzenbo
15
0 / 0 / 11
10,156
1,128
7,109
8,950
15,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
tiriwolf
Zhong Kui
15
2 / 0 / 10
9,437
1,049
16,079
10,608
9,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
56
1
Kills
14
14
Deaths
1
4
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
4
0
0.25
L
Ganesha
BROTH3R PLAT
Ganesha
0
1
1
0.5
L
Xbalanque
BROTHER CLAWSON
Xbalanque
0
2
1
0.25
L
0
2
1
0.25
W
Izanami
Twisted_Tayy
Izanami
7
0
4
9
L
Fenrir
W0dinson
Fenrir
0
5
1
0.1
W
Thanatos
Yazuki398
Thanatos
4
1
6
7
W
Chaac
ariche
Chaac
1
0
11
6.5
W
Kuzenbo
oruoru
Kuzenbo
0
0
11
5.5
W
Zhong Kui
tiriwolf
Zhong Kui
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,192
Damage
63,613
67,892
Taken
43,713
60,893
Mitigated
44,188
5,636
Healing
15,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
5,221
2,088
0
1,163
16,045
19,393
0
7,420
8,400
0
19,157
L
Ganesha
BROTH3R PLAT
Ganesha
7,653
928
182
1,827
18,253
24,429
0
6,453
11,484
24,591
0
L
Xbalanque
BROTHER CLAWSON
Xbalanque
10,842
3,715
0
1,192
12,996
5,884
0
3,358
9,401
0
42,289
L
9,346
312
0
0
7,835
3,504
0
1,835
5,799
18,052
0
W
Izanami
Twisted_Tayy
Izanami
12,214
9,497
0
1,480
6,677
3,186
0
2,221
4,327
0
41,029
L
Fenrir
W0dinson
Fenrir
6,130
1,268
0
1,272
12,763
7,683
0
4,210
8,332
0
11,923
W
Thanatos
Yazuki398
Thanatos
11,436
3,707
0
5,641
5,845
3,272
0
2,572
3,195
0
30,129
W
Chaac
ariche
Chaac
16,775
2,719
0
4,844
11,633
13,025
0
4,202
7,035
88
30,537
W
Kuzenbo
oruoru
Kuzenbo
7,109
2,896
0
1,228
8,950
15,649
0
3,201
5,499
12,137
0
W
Zhong Kui
tiriwolf
Zhong Kui
16,079
1,578
0
2,472
10,608
9,056
0
3,625
6,658
31,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,040
Gold Earned
50,235
179
Minions Killed
197
3
Camps Cleared
15
809,560
Distance Traveled
969,367
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,810
979
45
5
1
172,991
0
L
Ganesha
9,872
1,097
0
0
0
177,136
0
L
Xbalanque
8,876
986
79
9
1
167,488
0
L
Agni
8,299
922
40
4
0
149,119
0
W
Izanami
10,739
1,193
76
8
0
174,017
1
L
Fenrir
8,183
909
15
2
1
142,826
0
W
Thanatos
10,425
1,158
29
3
15
206,022
1
W
Chaac
9,478
1,053
25
3
0
204,989
0
W
Kuzenbo
10,156
1,128
12
1
0
199,168
2
W
Zhong Kui
9,437
1,049
55
6
0
185,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role