Player Matchup

Tyr
Tyr
 
Tyr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Celsano
Cerberus
Level 160
God Stats
18W - 3L
2,052 SR
Queue Stats
2,011W - 476L
1,762 Elo+
Party 2
Baron Samedi
Baron Samedi
GAME OVER5168
Baron Samedi
Level 97
God Stats
230W - 236L
1,497 SR
Queue Stats
696W - 844L
1,454 Elo+
Solo
Medusa
Medusa
Rexsyo
Medusa
Level 160
God Stats
12W - 3L
2,154 SR
Queue Stats
1,655W - 246L
1,766 Elo+
Party 2
Aphrodite
Aphrodite
xSH4INA
Aphrodite
Level 157
God Stats
563W - 222L
1,901 SR
Queue Stats
1,830W - 834L
1,721 Elo+
Party 2
Team Averages
Level 145
1,821 SR
1,641 Elo+

VS

Team Averages
Level 87
1,797 SR
1,757 Elo+
Cernunnos
Cernunnos
AirOSuperManO
Cernunnos
Level 62
God Stats
37W - 14L
1,780 SR
Queue Stats
382W - 176L
1,692 Elo+
Party 1
Geb
Geb
Gotenks NL
Geb
Level 158
God Stats
1W - 1L
1,900 SR
Queue Stats
406W - 144L
1,740 Elo+
Party 1
He Bo
He Bo
Joukeappeltje
He Bo
Level 156
God Stats
1W - 1L
1,732 SR
Queue Stats
438W - 139L
1,712 Elo+
Party 1
Neith
Neith
KaliMerol
Neith
Level 47
God Stats
195W - 61L
1,760 SR
Queue Stats
264W - 90L
1,741 Elo+
Party 1
Guan Yu
Guan Yu
KlapOpJeKop
Guan Yu
Level 14
God Stats
2W - 1L
1,814 SR
Queue Stats
41W - 8L
1,900 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
2 / 2 / 13
10,072
1,007
8,632
13,607
14,841
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
Celsano
Cerberus
17
7 / 0 / 13
12,573
1,257
17,166
18,265
24,101
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
GAME OVER5168
Baron Samedi
17
3 / 0 / 13
10,460
1,046
16,977
4,784
2,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Medusa
Rexsyo
Medusa
17
8 / 0 / 8
11,638
1,164
33,650
12,039
5,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Aphrodite
xSH4INA
Aphrodite
16
1 / 0 / 15
10,274
1,027
8,312
7,380
7,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Team 1 Tickets

294

VS

Team 2 Tickets

144

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AirOSuperManO
Cernunnos
15
1 / 6 / 1
9,499
950
12,757
22,766
10,134
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 6 / 0
10,130
1,013
7,776
21,782
24,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
0 / 4 / 2
9,159
916
15,416
12,471
4,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Neith
KaliMerol
Neith
15
1 / 4 / 1
9,430
943
9,517
14,418
6,111
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
KlapOpJeKop
Guan Yu
15
0 / 1 / 2
9,422
942
6,289
21,617
23,847
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
8
21
Kills
2
2
Deaths
21
62
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
2
13
4.25
L
Cernunnos
AirOSuperManO
Cernunnos
1
6
1
0.25
W
Cerberus
Celsano
Cerberus
7
0
13
13.5
W
Baron Samedi
GAME OVER5168
Baron Samedi
3
0
13
9.5
L
0
6
0
0
L
0
4
2
0.25
L
Neith
KaliMerol
Neith
1
4
1
0.38
L
Guan Yu
KlapOpJeKop
Guan Yu
0
1
2
1
W
Medusa
Rexsyo
Medusa
8
0
8
12
W
Aphrodite
xSH4INA
Aphrodite
1
0
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,737
Damage
51,755
56,075
Taken
93,054
55,289
Mitigated
68,811
23,854
Healing
15,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
8,632
1,266
0
444
13,607
14,841
0
3,925
9,452
0
12,140
L
Cernunnos
AirOSuperManO
Cernunnos
12,757
7,200
0
2,650
22,766
10,134
0
10,587
12,007
0
34,739
W
Cerberus
Celsano
Cerberus
17,166
1,012
0
3,953
18,265
24,101
0
7,646
10,257
31,498
0
W
Baron Samedi
GAME OVER5168
Baron Samedi
16,977
891
4,203
1,484
4,784
2,997
0
2,663
2,063
38,359
0
L
7,776
293
443
2,310
21,782
24,398
0
6,403
15,288
18,622
0
L
15,416
453
0
955
12,471
4,321
0
8,259
4,070
30,868
0
L
Neith
KaliMerol
Neith
9,517
5,895
0
1,127
14,418
6,111
0
7,589
6,787
0
27,703
L
Guan Yu
KlapOpJeKop
Guan Yu
6,289
480
4,586
3,534
21,617
23,847
0
8,808
12,447
83
17,260
W
Medusa
Rexsyo
Medusa
33,650
18,200
0
1,939
12,039
5,599
0
4,953
6,828
0
57,005
W
Aphrodite
xSH4INA
Aphrodite
8,312
53
6,815
5,016
7,380
7,751
0
3,058
4,200
27,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,017
Gold Earned
47,640
205
Minions Killed
171
9
Camps Cleared
4
1,002,683
Distance Traveled
936,822
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,072
1,007
8
1
0
231,445
0
L
Cernunnos
9,499
950
50
5
0
173,981
0
W
Cerberus
12,573
1,257
35
4
3
182,202
0
W
Baron Samedi
10,460
1,046
46
5
2
193,395
1
L
Geb
10,130
1,013
13
1
0
187,023
1
L
He Bo
9,159
916
46
5
2
203,188
1
L
Neith
9,430
943
35
4
1
161,581
0
L
Guan Yu
9,422
942
27
3
1
211,049
1
W
Medusa
11,638
1,164
56
6
1
196,897
0
W
Aphrodite
10,274
1,027
60
6
3
198,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role