Player Matchup

Bacchus
Bacchus
Dednsyde
Bacchus
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 67L
1,373 Elo+
Solo
Kukulkan
Kukulkan
Demtress
Kukulkan
Level 122
God Stats
10W - 6L
1,627 SR
Queue Stats
129W - 148L
1,459 Elo+
Solo
Da Ji
Da Ji
Orchiric
Da Ji
Level 148
God Stats
1W - 3L
1,481 SR
Queue Stats
205W - 232L
1,460 Elo+
Solo
Nu Wa
Nu Wa
Taynee
Nu Wa
Level 141
God Stats
25W - 24L
1,542 SR
Queue Stats
167W - 182L
1,443 Elo+
Solo
Rama
Rama
reaper21690
Rama
Level 42
God Stats
12W - 10L
1,731 SR
Queue Stats
47W - 52L
1,487 Elo+
Solo
Team Averages
Level 109
1,576 SR
1,444 Elo+

VS

Team Averages
Level 106
1,439 SR
1,463 Elo+
Hercules
Hercules
DaveGrande
Hercules
Level 61
God Stats
2W - 3L
1,289 SR
Queue Stats
42W - 47L
1,421 Elo+
Solo
Cthulhu
Cthulhu
GooDOldSauce
Cthulhu
Level 144
God Stats
7W - 7L
1,513 SR
Queue Stats
362W - 336L
1,529 Elo+
Party 1
Baron Samedi
Baron Samedi
MalEnfocao
Baron Samedi
Level 143
God Stats
3W - 5L
1,321 SR
Queue Stats
55W - 78L
1,447 Elo+
Solo
Ishtar
Ishtar
Petty Nikko
Ishtar
Level 59
God Stats
60W - 56L
1,457 SR
Queue Stats
72W - 72L
1,409 Elo+
Solo
Da Ji
Da Ji
xl Bee lx
Da Ji
Level 121
God Stats
10W - 3L
1,616 SR
Queue Stats
172W - 160L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dednsyde
Bacchus
16
1 / 0 / 5
11,278
1,025
7,798
12,580
19,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
Demtress
Kukulkan
16
1 / 2 / 2
10,513
956
8,746
10,368
5,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Orchiric
Da Ji
16
3 / 6 / 5
11,289
1,026
12,115
18,980
10,020
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Taynee
Nu Wa
16
1 / 2 / 4
10,352
941
19,176
9,742
4,571
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
3 / 7 / 3
10,495
954
11,944
17,058
7,898
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

184

VS

Team 2 Tickets

252

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DaveGrande
Hercules
17
2 / 2 / 11
10,809
983
10,830
20,017
25,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
GooDOldSauce
Cthulhu
17
1 / 1 / 11
10,729
975
9,849
11,907
14,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
MalEnfocao
Baron Samedi
18
3 / 1 / 10
12,051
1,096
19,599
9,706
6,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
16
1 / 4 / 10
10,141
922
15,776
14,923
6,923
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Da Ji
xl Bee lx
Da Ji
17
10 / 1 / 5
12,412
1,128
9,069
7,984
3,233
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
64
9
Kills
17
17
Deaths
9
19
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Hercules
DaveGrande
Hercules
2
2
11
3.75
L
Bacchus
Dednsyde
Bacchus
1
0
5
3.5
L
Kukulkan
Demtress
Kukulkan
1
2
2
1
W
Cthulhu
GooDOldSauce
Cthulhu
1
1
11
6.5
W
Baron Samedi
MalEnfocao
Baron Samedi
3
1
10
8
L
Da Ji
Orchiric
Da Ji
3
6
5
0.92
W
Ishtar
1
4
10
1.5
L
Nu Wa
Taynee
Nu Wa
1
2
4
1.5
L
3
7
3
0.64
W
Da Ji
xl Bee lx
Da Ji
10
1
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,779
Damage
65,123
68,728
Taken
64,537
46,982
Mitigated
56,112
8,312
Healing
15,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
DaveGrande
Hercules
10,830
2,553
388
6,700
20,017
25,079
0
13,606
6,411
0
19,455
L
Bacchus
Dednsyde
Bacchus
7,798
722
0
1,374
12,580
19,204
0
5,448
6,913
18,380
0
L
Kukulkan
Demtress
Kukulkan
8,746
669
446
874
10,368
5,289
0
4,897
5,244
37,240
0
W
Cthulhu
GooDOldSauce
Cthulhu
9,849
368
716
0
11,907
14,686
0
5,423
6,484
29,966
0
W
Baron Samedi
MalEnfocao
Baron Samedi
19,599
1,308
3,201
4,243
9,706
6,191
0
5,447
4,259
60,925
0
L
Da Ji
Orchiric
Da Ji
12,115
3,633
458
1,792
18,980
10,020
0
6,788
11,787
0
22,947
W
Ishtar
15,776
9,699
0
0
14,923
6,923
0
6,210
8,713
0
26,356
L
Nu Wa
Taynee
Nu Wa
19,176
7,416
238
1,786
9,742
4,571
0
4,055
5,591
40,139
0
L
11,944
8,623
0
1,344
17,058
7,898
0
8,260
8,612
0
19,951
W
Da Ji
xl Bee lx
Da Ji
9,069
2,184
0
187
7,984
3,233
0
5,034
2,950
0
16,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,927
Gold Earned
56,142
180
Minions Killed
200
10
Camps Cleared
5
990,536
Distance Traveled
1,023,928
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,809
983
7
1
0
217,776
0
L
Bacchus
11,278
1,025
30
3
0
238,673
0
L
Kukulkan
10,513
956
78
7
0
194,450
0
W
Cthulhu
10,729
975
57
5
2
202,365
0
W
Baron Samedi
12,051
1,096
104
9
0
208,802
1
L
Da Ji
11,289
1,026
16
1
8
178,791
1
W
Ishtar
10,141
922
22
2
0
182,278
0
L
Nu Wa
10,352
941
43
4
0
192,385
0
L
Rama
10,495
954
13
1
2
186,237
0
W
Da Ji
12,412
1,128
10
1
3
212,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role