Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
AyyJayWayy
Chiron
Level 156
God Stats
1W - 2L
1,616 SR
Queue Stats
179W - 184L
1,570 Elo+
Solo
Zhong Kui
Zhong Kui
CrywolfCataclasm
Zhong Kui
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
185W - 183L
1,580 Elo+
Solo
Neith
Neith
Vvii
Neith
Level 145
God Stats
3W - 4L
1,599 SR
Queue Stats
265W - 277L
1,600 Elo+
Solo
Xing Tian
Xing Tian
iGyruz
Xing Tian
Level 157
God Stats
2W - 3L
1,514 SR
Queue Stats
185W - 193L
1,591 Elo+
Solo
Team Averages
Level 145
1,546 SR
1,568 Elo+

VS

Team Averages
Level 146
1,614 SR
1,633 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
 
Charybdis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
CerberusBlaze
Sun Wukong
Level 156
God Stats
2W - 1L
1,733 SR
Queue Stats
66W - 43L
1,716 Elo+
Party 1
Sobek
Sobek
MrBiggums
Sobek
Level 135
God Stats
3W - 1L
1,781 SR
Queue Stats
69W - 52L
1,729 Elo+
Party 1
Artio
Artio
Spartan323
Artio
Level 160
God Stats
1W - 0L
1,556 SR
Queue Stats
101W - 88L
1,720 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
0 / 4 / 4
6,423
642
4,422
7,823
4,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chiron
AyyJayWayy
Chiron
12
0 / 2 / 3
6,482
648
9,765
6,642
2,498
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
13
2 / 4 / 2
7,475
748
7,125
10,250
7,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
Vvii
Neith
14
1 / 1 / 3
7,057
706
9,563
8,566
4,048
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
iGyruz
Xing Tian
13
2 / 4 / 2
7,482
748
6,216
18,154
14,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
15
2 / 0 / 12
7,956
796
11,905
5,534
2,995
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charybdis
 
Charybdis
15
0 / 0 / 12
7,853
785
10,462
7,735
3,790
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sun Wukong
CerberusBlaze
Sun Wukong
15
8 / 2 / 7
8,613
861
12,832
12,501
10,167
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
MrBiggums
Sobek
13
1 / 3 / 11
8,192
819
6,765
18,093
22,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artio
14
4 / 0 / 8
8,320
832
7,175
11,561
9,659
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
65
5
Kills
15
15
Deaths
5
14
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
4
4
0.5
W
Yu Huang
 
Yu Huang
2
0
12
8
W
Charybdis
 
Charybdis
0
0
12
6
L
Chiron
AyyJayWayy
Chiron
0
2
3
0.75
W
Sun Wukong
CerberusBlaze
Sun Wukong
8
2
7
5.75
L
Zhong Kui
2
4
2
0.75
W
Sobek
MrBiggums
Sobek
1
3
11
2.17
W
Artio
4
0
8
8
L
Neith
Vvii
Neith
1
1
3
2.5
L
Xing Tian
iGyruz
Xing Tian
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,091
Damage
49,139
51,435
Taken
55,424
32,300
Mitigated
49,040
20,265
Healing
27,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,422
374
728
1,012
7,823
4,112
0
3,715
4,108
0
5,602
W
Yu Huang
 
Yu Huang
11,905
1,015
1,389
589
5,534
2,995
167
788
4,746
20,959
0
W
Charybdis
 
Charybdis
10,462
3,716
903
2,710
7,735
3,790
1,698
1,940
5,632
0
32,096
L
Chiron
AyyJayWayy
Chiron
9,765
2,776
1,689
2,387
6,642
2,498
0
4,557
2,085
0
21,573
W
Sun Wukong
CerberusBlaze
Sun Wukong
12,832
2,069
1,260
3,296
12,501
10,167
373
2,482
9,841
0
18,927
L
Zhong Kui
7,125
887
0
2,378
10,250
7,074
0
4,216
6,034
18,697
0
W
Sobek
MrBiggums
Sobek
6,765
548
1,233
5,589
18,093
22,429
209
5,273
12,687
14,051
0
W
Artio
7,175
185
5,647
4,551
11,561
9,659
0
2,858
8,579
9,270
0
L
Neith
Vvii
Neith
9,563
2,081
1,115
4,630
8,566
4,048
0
3,232
5,334
0
22,082
L
Xing Tian
iGyruz
Xing Tian
6,216
466
660
5,666
18,154
14,568
0
10,125
8,029
10,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,919
Gold Earned
40,934
99
Minions Killed
104
0
Camps Cleared
0
859,300
Distance Traveled
986,162
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,423
642
4
0
0
155,518
0
W
Yu Huang
7,956
796
25
3
0
214,298
4
W
Charybdis
7,853
785
43
4
0
158,456
0
L
Chiron
6,482
648
22
2
0
174,715
0
W
Sun Wukong
8,613
861
19
2
0
195,573
0
L
Zhong Kui
7,475
748
44
4
0
161,576
2
W
Sobek
8,192
819
11
1
0
186,195
2
W
Artio
8,320
832
6
1
0
231,640
2
L
Neith
7,057
706
25
3
0
179,074
0
L
Xing Tian
7,482
748
4
0
0
188,417
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role