Player Matchup

Jing Wei
Jing Wei
K-mart_Cowboy
Jing Wei
Level 26
God Stats
1W - 7L
1,192 SR
Queue Stats
4W - 34L
828 Elo+
Party 1
Anubis
Anubis
MastaGibbs
Anubis
Level 65
God Stats
2W - 14L
1,041 SR
Queue Stats
46W - 141L
990 Elo+
Party 1
Bacchus
Bacchus
huh_WHAT365
Bacchus
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,058 Elo+
Party 1
Team Averages
Level 34
1,244 SR
959 Elo+

VS

Team Averages
Level 77
1,350 SR
1,265 Elo+
Horus
Horus
DFS_Bielzin
Horus
Level 53
God Stats
16W - 17L
1,301 SR
Queue Stats
162W - 262L
1,257 Elo+
Solo
Chang'e
Chang'e
ImpurestHare16
Chang'e
Level 104
God Stats
2W - 3L
1,395 SR
Queue Stats
44W - 71L
1,299 Elo+
Solo
Awilix
Awilix
MellowWiseman
Awilix
Level 73
God Stats
23W - 43L
1,353 SR
Queue Stats
55W - 94L
1,239 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
K-mart_Cowboy
Jing Wei
16
2 / 8 / 1
11,690
649
15,775
22,549
9,272
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
MastaGibbs
Anubis
12
0 / 10 / 0
9,256
514
15,445
23,199
12,113
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
huh_WHAT365
Bacchus
14
0 / 6 / 2
9,955
553
5,310
24,070
34,536
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 1 / 14
13,144
730
16,878
21,295
17,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
3 / 1 / 19
12,201
678
14,102
13,409
5,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

18
13 / 1 / 11
13,176
732
27,596
17,752
8,415
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
68
2
Kills
24
24
Deaths
3
3
Assists
44
Player
Kills
Deaths
Assists
KDA
W
8
1
14
15
W
3
1
19
12.5
L
Jing Wei
K-mart_Cowboy
Jing Wei
2
8
1
0.31
L
Anubis
MastaGibbs
Anubis
0
10
0
0
W
13
1
11
18.5
L
Bacchus
huh_WHAT365
Bacchus
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,530
Damage
58,576
69,818
Taken
52,456
55,921
Mitigated
31,451
9,057
Healing
25,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,878
8,386
5,155
7,495
21,295
17,586
1,002
7,889
13,406
118
40,192
W
14,102
1,612
5,404
5,574
13,409
5,450
1,840
5,928
7,481
47,763
0
L
Jing Wei
K-mart_Cowboy
Jing Wei
15,775
13,755
0
3,340
22,549
9,272
0
2,784
19,158
0
54,910
L
Anubis
MastaGibbs
Anubis
15,445
1,965
318
5,399
23,199
12,113
0
5,487
17,308
38,937
0
W
27,596
8,837
698
1,398
17,752
8,415
44
7,152
10,600
28
47,544
L
Bacchus
huh_WHAT365
Bacchus
5,310
1,216
0
0
24,070
34,536
0
6,577
17,016
22,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,901
Gold Earned
38,521
157
Minions Killed
157
3
Camps Cleared
5
734,968
Distance Traveled
1,006,059
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
13,144
730
46
3
1
345,446
0
W
Chang'e
12,201
678
67
4
2
295,042
1
L
Jing Wei
11,690
649
87
5
1
258,402
0
L
Anubis
9,256
514
42
2
1
205,314
2
W
Awilix
13,176
732
44
2
2
365,571
5
L
Bacchus
9,955
553
28
2
1
271,252
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role