Player Matchup

The Morrigan
The Morrigan
HeqZa
The Morrigan
Level 60
God Stats
1W - 2L
1,416 SR
Queue Stats
22W - 30L
1,349 Elo+
Party 1
Tyr
Tyr
Mafix1
Tyr
Level 98
God Stats
4W - 8L
1,313 SR
Queue Stats
24W - 33L
1,373 Elo+
Solo
Cupid
Cupid
Stetice
Cupid
Level 29
God Stats
2W - 2L
1,625 SR
Queue Stats
19W - 22L
1,364 Elo+
Party 1
Team Averages
Level 62
1,451 SR
1,362 Elo+

VS

Team Averages
Level 52
1,428 SR
1,393 Elo+
Cthulhu
Cthulhu
Akidia
Cthulhu
Level 26
God Stats
7W - 4L
1,629 SR
Queue Stats
140W - 99L
1,479 Elo+
Party 2
Hun Batz
Hun Batz
Derwisz72
Hun Batz
Level 46
God Stats
4W - 0L
1,500 SR
Queue Stats
140W - 99L
1,479 Elo+
Party 2
Nu Wa
Nu Wa
Dollko
Nu Wa
Level 85
God Stats
1W - 1L
1,154 SR
Queue Stats
6W - 19L
1,220 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
HeqZa
The Morrigan
15
2 / 6 / 4
11,002
647
7,654
13,742
5,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyr
Mafix1
Tyr
16
9 / 6 / 1
12,641
744
11,974
20,822
25,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cupid
Stetice
Cupid
15
0 / 6 / 6
10,936
643
11,774
17,195
8,148
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Akidia
Cthulhu
18
5 / 3 / 13
13,438
790
12,290
14,573
18,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hun Batz
Derwisz72
Hun Batz
19
9 / 3 / 9
13,761
809
21,033
17,414
9,924
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
Dollko
Nu Wa
15
4 / 5 / 10
11,748
691
10,449
10,311
4,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
50
11
Kills
18
18
Deaths
11
11
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Akidia
Cthulhu
5
3
13
3.83
W
Hun Batz
Derwisz72
Hun Batz
9
3
9
4.5
W
Nu Wa
Dollko
Nu Wa
4
5
10
1.8
L
The Morrigan
HeqZa
The Morrigan
2
6
4
0.67
L
Tyr
Mafix1
Tyr
9
6
1
1.58
L
Cupid
Stetice
Cupid
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,402
Damage
43,772
51,759
Taken
42,298
39,821
Mitigated
32,796
9,692
Healing
5,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Akidia
Cthulhu
12,290
964
1,531
1,967
14,573
18,121
103
1,747
12,338
36,260
0
W
Hun Batz
Derwisz72
Hun Batz
21,033
6,622
0
410
17,414
9,924
1,434
3,328
13,676
0
70,993
W
Nu Wa
Dollko
Nu Wa
10,449
3,058
687
613
10,311
4,751
1,384
1,447
8,555
38,025
0
L
The Morrigan
HeqZa
The Morrigan
7,654
1,812
0
1,220
13,742
5,734
144
6,078
7,480
43,850
2,370
L
Tyr
Mafix1
Tyr
11,974
2,682
0
4,932
20,822
25,939
249
9,104
11,718
0
30,040
L
Cupid
Stetice
Cupid
11,774
7,895
47
3,493
17,195
8,148
618
7,731
9,464
0
57,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,579
Gold Earned
38,947
206
Minions Killed
198
7
Camps Cleared
8
862,686
Distance Traveled
921,970
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,438
790
44
3
1
325,547
4
W
Hun Batz
13,761
809
106
6
6
333,834
3
W
Nu Wa
11,748
691
48
3
1
262,589
5
L
The Morrigan
11,002
647
76
4
3
286,011
2
L
Tyr
12,641
744
39
2
2
297,645
2
L
Cupid
10,936
643
91
5
2
279,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role