Player Matchup

Danzaburou
Danzaburou
Andrewx987
Danzaburou
Level 128
God Stats
133W - 118L
1,467 SR
Queue Stats
209W - 227L
1,269 Elo+
Solo
Fenrir
Fenrir
CATSFINGSMELL420
Fenrir
Level 66
God Stats
7W - 7L
1,448 SR
Queue Stats
187W - 178L
1,362 Elo+
Solo
Odin
Odin
Da_Yam_Kollector
Odin
Level 72
God Stats
6W - 5L
1,527 SR
Queue Stats
77W - 78L
1,421 Elo+
Solo
Fafnir
Fafnir
light2145455
Fafnir
Level 47
God Stats
143W - 159L
1,408 SR
Queue Stats
180W - 187L
1,327 Elo+
Solo
Hera
Hera
vw_soilder
Hera
Level 65
God Stats
11W - 17L
1,122 SR
Queue Stats
226W - 265L
1,337 Elo+
Solo
Team Averages
Level 76
1,394 SR
1,343 Elo+

VS

Team Averages
Level 62
1,548 SR
1,424 Elo+
Kukulkan
Kukulkan
AdiaforoS_13
Kukulkan
Level 65
God Stats
17W - 10L
1,626 SR
Queue Stats
24W - 16L
1,449 Elo+
Solo
Skadi
Skadi
Heavenly_Rains
Skadi
Level 66
God Stats
25W - 24L
1,538 SR
Queue Stats
56W - 55L
1,447 Elo+
Solo
Achilles
Achilles
Vilmart91
Achilles
Level 33
God Stats
2W - 4L
1,500 SR
Queue Stats
33W - 63L
1,500 Elo+
Solo
Cerberus
Cerberus
XInfiniteBeingX
Cerberus
Level 79
God Stats
12W - 14L
1,577 SR
Queue Stats
167W - 190L
1,313 Elo+
Solo
Kali
Kali
xlTrippy
Kali
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 167L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Andrewx987
Danzaburou
11
5 / 2 / 5
7,924
566
13,841
9,199
3,785
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
10 / 1 / 3
8,808
629
9,981
11,253
4,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 0 / 1
7,873
562
2,131
5,486
4,665
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fafnir
11
2 / 1 / 9
7,570
541
4,596
9,756
10,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

13
2 / 1 / 5
8,001
572
6,204
5,459
1,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AdiaforoS_13
Kukulkan
12
0 / 4 / 0
6,917
494
3,718
7,490
3,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 5 / 2
5,834
417
6,875
10,757
3,600
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
Vilmart91
Achilles
11
0 / 1 / 0
5,729
409
1,475
5,886
5,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
9
1 / 4 / 2
6,272
448
4,868
14,136
6,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Kali
9
2 / 5 / 2
5,992
428
5,061
15,126
7,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
19
Kills
4
5
Deaths
19
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
AdiaforoS_13
Kukulkan
0
4
0
0
W
Danzaburou
Andrewx987
Danzaburou
5
2
5
3.75
W
10
1
3
11.5
W
0
0
1
0.5
L
1
5
2
0.4
L
Achilles
Vilmart91
Achilles
0
1
0
0
L
Cerberus
1
4
2
0.5
W
Fafnir
2
1
9
6.5
W
2
1
5
4.5
L
Kali
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,753
Damage
21,997
41,153
Taken
53,395
25,722
Mitigated
26,745
14,952
Healing
12,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
AdiaforoS_13
Kukulkan
3,718
164
0
1,435
7,490
3,490
311
3,253
4,237
50,080
0
W
Danzaburou
Andrewx987
Danzaburou
13,841
6,444
142
4,056
9,199
3,785
2,021
1,763
7,436
0
53,337
W
9,981
3,449
0
6,917
11,253
4,980
0
1,893
9,236
0
67,842
W
2,131
105
0
750
5,486
4,665
275
0
5,486
0
47,710
L
6,875
2,972
0
500
10,757
3,600
0
2,345
8,412
0
30,970
L
Achilles
Vilmart91
Achilles
1,475
105
0
1,280
5,886
5,684
0
0
5,886
0
22,204
L
Cerberus
4,868
541
403
3,758
14,136
6,918
0
3,942
10,194
28,047
0
W
Fafnir
4,596
915
0
1,893
9,756
10,296
626
2,463
7,293
26,310
0
W
6,204
1,762
0
1,194
5,459
1,996
689
2,029
3,116
57,476
0
L
Kali
5,061
3,186
0
4,753
15,126
7,053
0
1,260
13,866
0
32,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,176
Gold Earned
30,744
412
Minions Killed
307
0
Camps Cleared
0
1,368,861
Distance Traveled
1,248,818
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,917
494
91
7
0
242,971
0
W
Danzaburou
7,924
566
77
6
0
229,434
1
W
Fenrir
8,808
629
99
7
0
329,860
0
W
Odin
7,873
562
106
8
0
254,689
2
L
Skadi
5,834
417
52
4
0
242,322
0
L
Achilles
5,729
409
23
2
0
267,916
0
L
Cerberus
6,272
448
87
6
0
233,751
0
W
Fafnir
7,570
541
36
3
0
287,877
1
W
Hera
8,001
572
94
7
0
267,001
2
L
Kali
5,992
428
54
4
0
261,858
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role