Player Matchup

Mercury
Mercury
 
Mercury
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Ashen Two ll
Mulan
Level 66
God Stats
0W - 1L
1,745 SR
Queue Stats
15W - 15L
1,392 Elo+
Solo
Artemis
Artemis
CajX
Artemis
Level 37
God Stats
2W - 5L
1,500 SR
Queue Stats
30W - 50L
1,331 Elo+
Solo
Kumbhakarna
Kumbhakarna
MortalMachine
Kumbhakarna
Level 114
God Stats
6W - 5L
1,714 SR
Queue Stats
30W - 37L
1,403 Elo+
Solo
Baba Yaga
Baba Yaga
xRomanoff
Baba Yaga
Level 136
God Stats
9W - 11L
1,527 SR
Queue Stats
161W - 152L
1,505 Elo+
Solo
Team Averages
Level 102
1,597 SR
1,426 Elo+

VS

Team Averages
Level 96
1,600 SR
1,448 Elo+
Cerberus
Cerberus
Falcom_01
Cerberus
Level 83
God Stats
2W - 1L
1,539 SR
Queue Stats
148W - 181L
1,406 Elo+
Solo
Yu Huang
Yu Huang
MouraHunter
Yu Huang
Level 121
God Stats
5W - 2L
1,696 SR
Queue Stats
230W - 277L
1,403 Elo+
Solo
Da Ji
Da Ji
Reagan_implacave
Da Ji
Level 84
God Stats
10W - 21L
1,348 SR
Queue Stats
458W - 454L
1,466 Elo+
Solo
Chaac
Chaac
vini_nm
Chaac
Level 68
God Stats
2W - 1L
1,804 SR
Queue Stats
48W - 53L
1,505 Elo+
Solo
Freya
Freya
xgustavobelmontx
Freya
Level 126
God Stats
18W - 18L
1,615 SR
Queue Stats
274W - 319L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
3 / 2 / 0
5,522
614
2,894
7,929
2,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 3 / 1
4,471
497
5,306
8,300
5,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
CajX
Artemis
1
0 / 1 / 0
3,316
368
829
993
294
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kumbhakarna
MortalMachine
Kumbhakarna
7
0 / 3 / 0
4,405
489
1,791
7,004
3,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Baba Yaga
xRomanoff
Baba Yaga
8
1 / 1 / 2
4,700
522
4,987
4,723
1,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Falcom_01
Cerberus
8
2 / 1 / 2
5,630
626
2,954
8,008
4,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Yu Huang
MouraHunter
Yu Huang
9
2 / 1 / 0
5,489
610
3,013
4,125
1,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 1 / 1
5,585
621
3,303
6,777
2,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chaac
vini_nm
Chaac
11
2 / 1 / 2
6,280
698
6,628
8,086
4,065
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

10
2 / 0 / 2
6,080
676
4,185
6,387
2,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
4
Kills
10
10
Deaths
4
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
2
0
1.5
L
0
3
1
0.17
L
Artemis
CajX
Artemis
0
1
0
0
W
Cerberus
Falcom_01
Cerberus
2
1
2
3
L
Kumbhakarna
MortalMachine
Kumbhakarna
0
3
0
0
W
Yu Huang
MouraHunter
Yu Huang
2
1
0
2
W
2
1
1
2.5
W
Chaac
vini_nm
Chaac
2
1
2
3
L
Baba Yaga
xRomanoff
Baba Yaga
1
1
2
2
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,807
Damage
20,083
28,949
Taken
33,383
13,313
Mitigated
14,734
6,241
Healing
13,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,894
1,667
0
1,340
7,929
2,832
0
2,355
5,574
0
36,557
L
5,306
1,261
0
2,788
8,300
5,062
0
304
7,996
0
22,252
L
Artemis
CajX
Artemis
829
829
0
231
993
294
0
892
63
0
1,801
W
Cerberus
Falcom_01
Cerberus
2,954
468
144
2,923
8,008
4,283
82
2,557
5,451
14,833
0
L
Kumbhakarna
MortalMachine
Kumbhakarna
1,791
611
0
298
7,004
3,298
0
3,923
2,853
16,318
0
W
Yu Huang
MouraHunter
Yu Huang
3,013
511
0
250
4,125
1,623
0
2,056
2,028
32,876
0
W
3,303
776
0
2,838
6,777
2,483
0
1,291
5,486
0
29,164
W
Chaac
vini_nm
Chaac
6,628
1,961
0
3,103
8,086
4,065
450
0
7,518
0
41,495
L
Baba Yaga
xRomanoff
Baba Yaga
4,987
644
0
1,584
4,723
1,827
148
2,268
2,419
23,593
0
W
4,185
1,819
0
3,973
6,387
2,280
167
874
5,513
37,077
1,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,414
Gold Earned
29,064
162
Minions Killed
313
0
Camps Cleared
0
763,114
Distance Traveled
857,881
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,522
614
73
8
0
209,430
0
L
Mulan
4,471
497
38
4
0
174,029
1
L
Artemis
3,316
368
5
1
0
32,194
0
W
Cerberus
5,630
626
42
5
0
173,666
0
L
Kumbhakarna
4,405
489
18
2
0
164,857
0
W
Yu Huang
5,489
610
57
6
0
178,284
2
W
Da Ji
5,585
621
56
6
0
171,857
2
W
Chaac
6,280
698
82
9
0
187,630
1
L
Baba Yaga
4,700
522
28
3
0
182,604
1
W
Freya
6,080
676
76
8
0
146,444
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role