Player Matchup

Awilix
Awilix
Bad23106
Awilix
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,533 Elo+
Party 1
Apollo
Apollo
DrCrox
Apollo
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,408 Elo+
Solo
Skadi
Skadi
NayteMcLeod
Skadi
Level 131
God Stats
5W - 3L
1,573 SR
Queue Stats
268W - 275L
1,413 Elo+
Solo
Bellona
Bellona
SSSHHHIIIITTTT
Bellona
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 27L
1,573 Elo+
Party 1
Scylla
Scylla
TarmaDor
Scylla
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,286 Elo+
Solo
Team Averages
Level 55
1,515 SR
1,443 Elo+

VS

Team Averages
Level 120
1,467 SR
1,538 Elo+
Kuzenbo
Kuzenbo
AmanoYkiteru
Kuzenbo
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 89L
1,555 Elo+
Party 2
Thor
Thor
Stuyvert
Thor
Level 158
God Stats
4W - 7L
1,469 SR
Queue Stats
324W - 292L
1,586 Elo+
Party 3
Ne Zha
Ne Zha
chr0n1c
Ne Zha
Level 160
God Stats
15W - 9L
1,562 SR
Queue Stats
522W - 511L
1,551 Elo+
Party 3
Agni
Agni
lol-075
Agni
Level 105
God Stats
2W - 4L
1,303 SR
Queue Stats
180W - 190L
1,475 Elo+
Solo
King Arthur
King Arthur
Виtаля
King Arthur
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 109L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Bad23106
Awilix
15
1 / 12 / 8
9,201
613
7,230
20,714
8,512
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Apollo
DrCrox
Apollo
17
1 / 7 / 11
10,315
688
14,614
17,440
7,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
6 / 7 / 6
12,100
807
21,563
16,720
7,226
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
3 / 10 / 6
10,466
698
10,497
24,043
22,718
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Scylla
TarmaDor
Scylla
16
2 / 10 / 4
9,846
656
4,467
15,805
5,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AmanoYkiteru
Kuzenbo
19
5 / 3 / 29
11,520
768
12,347
30,771
44,333
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thor
20
16 / 4 / 14
13,151
877
20,906
16,034
10,717
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ne Zha
chr0n1c
Ne Zha
20
15 / 2 / 21
13,007
867
26,763
14,487
9,452
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Agni
lol-075
Agni
19
6 / 1 / 21
11,507
767
14,564
8,953
4,844
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
Виtаля
King Arthur
18
4 / 6 / 19
11,245
750
16,519
21,770
32,884
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
150
13
Kills
46
46
Deaths
16
35
Assists
104
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
AmanoYkiteru
Kuzenbo
5
3
29
6.5
L
Awilix
Bad23106
Awilix
1
12
8
0.42
L
Apollo
DrCrox
Apollo
1
7
11
0.93
L
6
7
6
1.29
L
3
10
6
0.6
W
Thor
16
4
14
5.75
L
Scylla
TarmaDor
Scylla
2
10
4
0.4
W
Ne Zha
chr0n1c
Ne Zha
15
2
21
12.75
W
Agni
lol-075
Agni
6
1
21
16.5
W
King Arthur
Виtаля
King Arthur
4
6
19
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,371
Damage
91,099
94,722
Taken
92,015
50,513
Mitigated
102,230
12,576
Healing
30,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
AmanoYkiteru
Kuzenbo
12,347
2,315
493
12,777
30,771
44,333
979
2,569
28,202
18,018
0
L
Awilix
Bad23106
Awilix
7,230
4,125
0
594
20,714
8,512
0
6,701
13,545
0
11,323
L
Apollo
DrCrox
Apollo
14,614
10,057
973
4,504
17,440
7,030
0
4,743
12,556
0
24,750
L
21,563
8,123
341
2,382
16,720
7,226
0
4,498
11,969
0
52,273
L
10,497
3,737
61
1,687
24,043
22,718
0
6,944
16,549
0
19,000
W
Thor
20,906
4,186
830
1,420
16,034
10,717
2,912
609
14,354
255
35,512
L
Scylla
TarmaDor
Scylla
4,467
269
1,074
960
15,805
5,027
0
3,461
12,288
15,778
0
W
Ne Zha
chr0n1c
Ne Zha
26,763
3,702
543
3,307
14,487
9,452
871
115
14,372
0
46,903
W
Agni
lol-075
Agni
14,564
1,351
2,837
2,294
8,953
4,844
2,284
0
8,953
34,123
0
W
King Arthur
Виtаля
King Arthur
16,519
1,204
3,801
2,205
21,770
32,884
312
1,174
20,596
769
31,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,928
Gold Earned
60,430
153
Minions Killed
150
0
Camps Cleared
0
1,089,686
Distance Traveled
1,328,433
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,520
768
20
1
0
289,196
0
L
Awilix
9,201
613
6
0
0
220,385
0
L
Apollo
10,315
688
23
2
0
224,299
0
L
Skadi
12,100
807
67
4
0
234,795
1
L
Bellona
10,466
698
23
2
0
224,366
0
W
Thor
13,151
877
38
3
0
253,610
1
L
Scylla
9,846
656
34
2
0
185,841
0
W
Ne Zha
13,007
867
38
3
0
295,814
2
W
Agni
11,507
767
28
2
0
222,321
0
W
King Arthur
11,245
750
26
2
0
267,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role