Player Matchup

Ares
Ares
For XP
Ares
Level 125
God Stats
6W - 0L
1,629 SR
Queue Stats
23W - 12L
1,658 Elo+
Party 1
Ne Zha
Ne Zha
Jaaavis
Ne Zha
Level 157
God Stats
15W - 9L
1,842 SR
Queue Stats
490W - 184L
1,666 Elo+
Party 1
Hades
Hades
Karma AgiIe
Hades
Level 160
God Stats
1W - 1L
1,722 SR
Queue Stats
83W - 36L
1,615 Elo+
Party 1
Guan Yu
Guan Yu
Typhoon wolf743
Guan Yu
Level 17
God Stats
5W - 0L
1,694 SR
Queue Stats
18W - 7L
1,684 Elo+
Party 1
Pele
Pele
Woodzio
Pele
Level 160
God Stats
7W - 3L
1,913 SR
Queue Stats
179W - 34L
1,863 Elo+
Party 1
Team Averages
Level 124
1,760 SR
1,697 Elo+

VS

Team Averages
Level 67
1,471 SR
1,391 Elo+
Merlin
Merlin
BlackButler1880
Merlin
Level 92
God Stats
2W - 3L
1,500 SR
Queue Stats
133W - 156L
1,515 Elo+
Party 2
Sun Wukong
Sun Wukong
High Tara
Sun Wukong
Level 39
God Stats
3W - 6L
1,228 SR
Queue Stats
39W - 53L
1,429 Elo+
Solo
Da Ji
Da Ji
Keukeul1757
Da Ji
Level 114
God Stats
1W - 1L
1,861 SR
Queue Stats
118W - 119L
1,518 Elo+
Party 2
Ymir
Ymir
Slucker52
Ymir
Level 47
God Stats
0W - 3L
1,285 SR
Queue Stats
2W - 8L
1,206 Elo+
Solo
Cupid
Cupid
xXIKiritoIXx
Cupid
Level 43
God Stats
1W - 2L
1,484 SR
Queue Stats
1W - 6L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
For XP
Ares
17
4 / 3 / 25
11,535
1,282
18,597
16,525
15,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ne Zha
Jaaavis
Ne Zha
17
6 / 3 / 18
11,936
1,326
19,157
13,750
17,373
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
5 / 2 / 26
11,009
1,223
24,686
13,621
14,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
3 / 1 / 23
10,585
1,176
14,243
13,153
17,503
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pele
Woodzio
Pele
19
20 / 1 / 12
14,515
1,613
38,044
16,322
8,814
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

360

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 3
9,377
1,042
12,761
19,356
6,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
High Tara
Sun Wukong
14
3 / 8 / 5
9,914
1,102
12,519
24,209
16,547
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
3 / 8 / 4
9,732
1,081
9,668
20,753
8,544
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
14
2 / 7 / 5
10,152
1,128
9,965
31,739
28,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
0 / 9 / 7
9,050
1,006
10,547
23,082
7,499
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
34
38
Kills
10
10
Deaths
38
104
Assists
24
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
W
Ares
For XP
Ares
4
3
25
5.5
L
Sun Wukong
High Tara
Sun Wukong
3
8
5
0.69
W
Ne Zha
Jaaavis
Ne Zha
6
3
18
5
W
5
2
26
9
L
3
8
4
0.63
L
Ymir
2
7
5
0.64
W
3
1
23
14.5
W
Pele
Woodzio
Pele
20
1
12
26
L
0
9
7
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,727
Damage
55,460
73,371
Taken
119,139
73,170
Mitigated
67,979
30,698
Healing
3,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,761
529
0
0
19,356
6,534
0
8,046
11,180
20,505
0
W
Ares
For XP
Ares
18,597
1,086
0
2,625
16,525
15,469
0
4,386
10,840
23,663
0
L
Sun Wukong
High Tara
Sun Wukong
12,519
3,022
0
2,470
24,209
16,547
0
7,385
16,458
0
21,234
W
Ne Zha
Jaaavis
Ne Zha
19,157
5,862
3,707
4,073
13,750
17,373
0
3,873
9,727
269
29,585
W
24,686
2,449
4,559
4,910
13,621
14,011
0
3,897
9,508
46,308
0
L
9,668
1,986
77
89
20,753
8,544
0
6,641
13,983
0
15,503
L
Ymir
9,965
1,784
0
480
31,739
28,855
0
14,066
17,128
17,533
0
W
14,243
1,416
2,390
1,608
13,153
17,503
0
4,997
7,824
110
17,731
W
Pele
Woodzio
Pele
38,044
12,973
0
6,826
16,322
8,814
0
4,337
11,807
77
72,654
L
10,547
5,177
0
434
23,082
7,499
0
6,333
16,651
0
21,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,580
Gold Earned
48,225
180
Minions Killed
83
11
Camps Cleared
3
894,104
Distance Traveled
700,861
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,377
1,042
23
3
0
132,822
0
W
Ares
11,535
1,282
8
1
1
180,892
1
L
Sun Wukong
9,914
1,102
19
2
0
167,551
0
W
Ne Zha
11,936
1,326
11
1
0
146,348
3
W
Hades
11,009
1,223
65
7
1
161,867
0
L
Da Ji
9,732
1,081
3
0
1
139,721
0
L
Ymir
10,152
1,128
15
2
0
144,340
0
W
Guan Yu
10,585
1,176
8
1
0
214,544
0
W
Pele
14,515
1,613
88
10
9
190,453
1
L
Cupid
9,050
1,006
23
3
2
116,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role