Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Hasbrogam-Gregda
Amaterasu
Level 138
God Stats
1W - 1L
1,383 SR
Queue Stats
67W - 65L
1,472 Elo+
Party 2
Anhur
Anhur
Ikaratlas
Anhur
Level 160
God Stats
3W - 6L
1,332 SR
Queue Stats
232W - 254L
1,442 Elo+
Solo
Nox
Nox
NaNoCryTeK-_-
Nox
Level 127
God Stats
2W - 2L
1,664 SR
Queue Stats
58W - 65L
1,472 Elo+
Party 2
Team Averages
Level 132
1,476 SR
1,477 Elo+

VS

Team Averages
Level 41
1,474 SR
1,481 Elo+
Ah Muzen Cab
Ah Muzen Cab
Chrisgoten
Ah Muzen Cab
Level 98
God Stats
3W - 2L
1,485 SR
Queue Stats
148W - 136L
1,405 Elo+
Solo
Nu Wa
Nu Wa
Jauzbauz
Nu Wa
Level 27
God Stats
2W - 1L
1,549 SR
Queue Stats
42W - 61L
1,422 Elo+
Solo
Cthulhu
Cthulhu
Laifhack2055
Cthulhu
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Onze2QI
Kuzenbo
Level 29
God Stats
1W - 1L
1,339 SR
Queue Stats
186W - 120L
1,590 Elo+
Party 1
Cernunnos
Cernunnos
SskRen77
Cernunnos
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
155W - 134L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
2 / 6 / 3
9,503
679
7,042
18,892
18,467
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
 
Charybdis
17
2 / 6 / 2
9,132
652
11,627
14,906
6,916
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
15
2 / 8 / 3
9,394
671
11,704
28,311
27,218
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
Ikaratlas
Anhur
16
1 / 6 / 4
9,488
678
10,551
14,913
6,298
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Short Bow

Short Bow

+15%
Attack Speed

15
3 / 5 / 3
8,910
636
12,067
11,920
6,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Chrisgoten
Ah Muzen Cab
20
10 / 0 / 16
11,918
851
17,085
8,273
4,504
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Jauzbauz
Nu Wa
16
2 / 4 / 19
10,379
741
12,855
8,986
3,731
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Laifhack2055
Cthulhu
17
2 / 3 / 20
11,247
803
13,218
14,445
16,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kuzenbo
Onze2QI
Kuzenbo
20
5 / 0 / 21
12,354
882
14,328
22,641
21,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cernunnos
SskRen77
Cernunnos
19
12 / 3 / 13
12,028
859
20,293
14,254
7,409
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
120
10
Kills
31
31
Deaths
10
15
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
6
3
0.58
L
Charybdis
 
Charybdis
2
6
2
0.5
W
Ah Muzen Cab
Chrisgoten
Ah Muzen Cab
10
0
16
18
L
Amaterasu
2
8
3
0.44
L
Anhur
Ikaratlas
Anhur
1
6
4
0.5
W
Nu Wa
Jauzbauz
Nu Wa
2
4
19
2.88
W
Cthulhu
Laifhack2055
Cthulhu
2
3
20
4
L
3
5
3
0.9
W
Kuzenbo
Onze2QI
Kuzenbo
5
0
21
15.5
W
Cernunnos
SskRen77
Cernunnos
12
3
13
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,991
Damage
77,779
88,942
Taken
68,599
65,080
Mitigated
53,701
21,499
Healing
35,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,042
238
1,356
725
18,892
18,467
0
8,293
10,599
20,075
0
L
Charybdis
 
Charybdis
11,627
4,261
725
1,400
14,906
6,916
0
7,333
7,573
0
32,693
W
Ah Muzen Cab
Chrisgoten
Ah Muzen Cab
17,085
5,697
3,029
4,018
8,273
4,504
2,155
2,773
5,402
0
37,238
L
Amaterasu
11,704
3,560
2,425
9,182
28,311
27,218
0
11,979
16,332
539
25,444
L
Anhur
Ikaratlas
Anhur
10,551
3,751
1,102
2,844
14,913
6,298
0
6,938
7,975
0
34,261
W
Nu Wa
Jauzbauz
Nu Wa
12,855
2,857
1,749
1,946
8,986
3,731
2,025
3,636
5,134
26,910
0
W
Cthulhu
Laifhack2055
Cthulhu
13,218
1,665
2,392
2,136
14,445
16,063
692
2,930
11,263
25,903
0
L
12,067
284
874
866
11,920
6,181
0
5,858
6,062
21,498
0
W
Kuzenbo
Onze2QI
Kuzenbo
14,328
5,287
1,561
12,305
22,641
21,994
919
3,853
18,657
25,543
0
W
Cernunnos
SskRen77
Cernunnos
20,293
9,048
1,523
4,418
14,254
7,409
2,941
5,437
8,577
0
46,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,427
Gold Earned
57,926
188
Minions Killed
170
0
Camps Cleared
0
1,101,341
Distance Traveled
1,462,865
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,503
679
32
2
0
173,954
0
L
Charybdis
9,132
652
46
3
0
216,003
0
W
Ah Muzen Cab
11,918
851
35
3
0
304,634
1
L
Amaterasu
9,394
671
24
2
0
263,691
0
L
Anhur
9,488
678
58
4
0
192,532
3
W
Nu Wa
10,379
741
38
3
0
265,788
0
W
Cthulhu
11,247
803
34
2
0
296,404
2
L
Nox
8,910
636
28
2
0
255,161
0
W
Kuzenbo
12,354
882
13
1
0
333,229
6
W
Cernunnos
12,028
859
50
4
0
262,810
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role