Player Matchup

Medusa
Medusa
 
Medusa
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Deikarion
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hun Batz
Hun Batz
FaintCrystal
Hun Batz
Level 105
God Stats
0W - 6L
1,323 SR
Queue Stats
420W - 417L
1,479 Elo+
Solo
Ra
Ra
MrKoalem
Ra
Level 114
God Stats
5W - 3L
1,589 SR
Queue Stats
248W - 250L
1,486 Elo+
Solo
Team Averages
Level 95
1,482 SR
1,493 Elo+

VS

Team Averages
Level 110
1,619 SR
1,469 Elo+
Geb
Geb
AgreeableMean
Geb
Level 117
God Stats
7W - 12L
1,546 SR
Queue Stats
47W - 62L
1,422 Elo+
Solo
Hou Yi
Hou Yi
M4E5TRO
Hou Yi
Level 159
God Stats
6W - 1L
1,469 SR
Queue Stats
86W - 72L
1,512 Elo+
Solo
Nu Wa
Nu Wa
Nereisha
Nu Wa
Level 71
God Stats
15W - 12L
1,561 SR
Queue Stats
101W - 111L
1,515 Elo+
Party 1
Bastet
Bastet
alicuecano123
Bastet
Level 143
God Stats
2W - 1L
1,943 SR
Queue Stats
66W - 68L
1,499 Elo+
Party 1
Kukulkan
Kukulkan
alzanista
Kukulkan
Level 61
God Stats
8W - 3L
1,577 SR
Queue Stats
58W - 57L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
3 / 3 / 0
7,335
734
6,217
8,627
3,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
 
Anubis
13
0 / 2 / 2
6,676
668
4,717
8,369
3,580
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nemesis
Deikarion
Nemesis
11
0 / 7 / 1
6,072
607
4,046
9,947
3,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hun Batz
FaintCrystal
Hun Batz
12
0 / 3 / 3
6,382
638
6,099
8,348
2,882
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
2 / 2 / 2
8,020
802
5,110
6,322
2,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 12
7,321
732
5,406
12,383
10,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hou Yi
M4E5TRO
Hou Yi
14
2 / 1 / 9
7,261
726
7,248
5,970
2,336
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
Nereisha
Nu Wa
14
4 / 2 / 6
7,658
766
5,696
4,193
1,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
7 / 1 / 4
8,338
834
12,550
9,442
3,845
Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
alzanista
Kukulkan
15
4 / 1 / 5
8,251
825
5,878
5,674
2,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
53
5
Kills
17
17
Deaths
6
8
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
3
0
1
L
Anubis
 
Anubis
0
2
2
0.5
W
0
1
12
6
L
Nemesis
Deikarion
Nemesis
0
7
1
0.07
L
Hun Batz
FaintCrystal
Hun Batz
0
3
3
0.5
W
Hou Yi
M4E5TRO
Hou Yi
2
1
9
6.5
L
2
2
2
1.5
W
Nu Wa
Nereisha
Nu Wa
4
2
6
3.5
W
7
1
4
9
W
Kukulkan
alzanista
Kukulkan
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,189
Damage
36,778
41,613
Taken
37,662
16,726
Mitigated
20,389
5,685
Healing
5,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,217
2,736
0
1,136
8,627
3,474
0
4,060
4,567
0
28,193
L
Anubis
 
Anubis
4,717
286
0
2,666
8,369
3,580
0
1,736
6,633
19,619
0
W
5,406
351
297
1,444
12,383
10,399
0
2,919
9,464
8,656
0
L
Nemesis
Deikarion
Nemesis
4,046
1,427
0
444
9,947
3,843
0
5,527
4,420
0
5,461
L
Hun Batz
FaintCrystal
Hun Batz
6,099
810
0
110
8,348
2,882
0
3,210
5,138
0
15,764
W
Hou Yi
M4E5TRO
Hou Yi
7,248
3,178
0
834
5,970
2,336
120
1,282
4,688
0
21,079
L
5,110
482
605
724
6,322
2,947
0
2,447
3,875
36,960
0
W
Nu Wa
Nereisha
Nu Wa
5,696
2,226
0
0
4,193
1,640
596
1,823
2,370
19,105
0
W
12,550
2,960
0
1,465
9,442
3,845
0
3,131
6,311
0
29,123
W
Kukulkan
alzanista
Kukulkan
5,878
419
0
1,500
5,674
2,169
110
672
4,104
36,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,485
Gold Earned
38,829
196
Minions Killed
189
0
Camps Cleared
0
945,754
Distance Traveled
1,064,496
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,335
734
53
5
0
187,043
6
L
Anubis
6,676
668
31
3
0
179,438
3
W
Geb
7,321
732
7
1
0
224,920
2
L
Nemesis
6,072
607
3
0
0
192,945
1
L
Hun Batz
6,382
638
24
2
0
203,294
7
W
Hou Yi
7,261
726
39
4
0
199,076
4
L
Ra
8,020
802
85
9
0
183,034
1
W
Nu Wa
7,658
766
26
3
0
184,217
3
W
Bastet
8,338
834
44
4
0
247,565
3
W
Kukulkan
8,251
825
73
7
0
208,718
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role