Player Matchup

Fenrir
Fenrir
DemonlyIsane
Fenrir
Level 58
God Stats
1W - 11L
1,087 SR
Queue Stats
192W - 228L
1,321 Elo+
Party 2
Neith
Neith
Kazuto6516
Neith
Level 58
God Stats
38W - 30L
1,426 SR
Queue Stats
153W - 161L
1,348 Elo+
Solo
King Arthur
King Arthur
RainBlackSloth
King Arthur
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 25L
1,260 Elo+
Solo
Cthulhu
Cthulhu
dark_blade42069
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 67L
1,074 Elo+
Party 2
Janus
Janus
smegz_37
Janus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Team Averages
Level 34
1,403 SR
1,301 Elo+

VS

Team Averages
Level 66
1,538 SR
1,454 Elo+
Shiva
Shiva
AkumaaHD-
Shiva
Level 27
God Stats
2W - 4L
1,737 SR
Queue Stats
63W - 72L
1,414 Elo+
Party 1
Janus
Janus
GeekedOutNinja
Janus
Level 104
God Stats
26W - 36L
1,493 SR
Queue Stats
505W - 630L
1,325 Elo+
Party 3
Awilix
Awilix
JusBetterThanU-
Awilix
Level 108
God Stats
3W - 0L
1,737 SR
Queue Stats
117W - 105L
1,634 Elo+
Party 1
Chiron
Chiron
NAR Cotic 808
Chiron
Level 69
God Stats
7W - 9L
1,389 SR
Queue Stats
147W - 254L
1,240 Elo+
Party 3
Khepri
Khepri
RoyalAce_Joker
Khepri
Level 22
God Stats
8W - 13L
1,335 SR
Queue Stats
26W - 35L
1,657 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
1 / 3 / 2
6,387
426
4,192
12,947
5,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
11
2 / 2 / 1
6,934
462
6,280
8,943
2,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
RainBlackSloth
King Arthur
11
2 / 3 / 0
7,381
492
5,391
14,166
16,490
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 6 / 1
5,766
384
3,311
15,589
7,861
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
smegz_37
Janus
11
0 / 6 / 0
6,057
404
3,641
9,325
2,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
AkumaaHD-
Shiva
12
1 / 1 / 3
7,652
510
8,927
10,578
10,414
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
3 / 1 / 4
8,400
560
6,729
5,756
2,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
13 / 1 / 2
9,183
612
13,223
10,579
6,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
3 / 1 / 2
6,848
457
6,439
8,189
3,087
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

10
0 / 2 / 5
6,711
447
3,352
11,072
7,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
6
Kills
20
20
Deaths
6
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Shiva
AkumaaHD-
Shiva
1
1
3
2.5
L
Fenrir
1
3
2
0.67
W
3
1
4
5
W
13
1
2
14
L
Neith
2
2
1
1.25
W
3
1
2
4
L
King Arthur
RainBlackSloth
King Arthur
2
3
0
0.67
W
0
2
5
1.25
L
1
6
1
0.25
L
Janus
smegz_37
Janus
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,815
Damage
38,670
60,970
Taken
46,174
35,276
Mitigated
29,587
12,205
Healing
11,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
AkumaaHD-
Shiva
8,927
2,402
0
1,434
10,578
10,414
609
0
10,578
0
52,610
L
Fenrir
4,192
840
0
4,968
12,947
5,034
0
268
12,679
0
40,813
W
6,729
158
0
2,191
5,756
2,269
686
3,299
2,059
60,053
0
W
13,223
6,154
0
993
10,579
6,262
0
357
10,182
431
65,024
L
Neith
6,280
4,106
0
4,847
8,943
2,917
0
1,245
7,698
0
46,619
W
6,439
3,105
445
2,798
8,189
3,087
0
833
7,356
0
45,782
L
King Arthur
RainBlackSloth
King Arthur
5,391
1,383
0
690
14,166
16,490
26
26
14,140
0
30,470
W
3,352
1,012
161
2,979
11,072
7,555
177
2,025
9,047
17,215
0
L
3,311
494
0
1,452
15,589
7,861
300
2,558
12,985
17,458
0
L
Janus
smegz_37
Janus
3,641
370
0
248
9,325
2,974
123
5,525
3,334
29,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,525
Gold Earned
38,794
272
Minions Killed
364
0
Camps Cleared
0
1,352,821
Distance Traveled
1,469,476
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,652
510
82
5
0
285,041
1
L
Fenrir
6,387
426
58
4
0
312,949
0
W
Janus
8,400
560
111
7
0
280,317
3
W
Awilix
9,183
612
79
5
0
352,573
4
L
Neith
6,934
462
77
5
0
248,615
2
W
Chiron
6,848
457
69
5
0
252,391
0
L
King Arthur
7,381
492
48
3
0
275,803
0
W
Khepri
6,711
447
23
2
0
299,154
1
L
Cthulhu
5,766
384
30
2
0
277,301
0
L
Janus
6,057
404
59
4
0
238,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role