Player Matchup

Baron Samedi
Baron Samedi
Mega Arbok
Baron Samedi
Level 148
God Stats
8W - 1L
1,707 SR
Queue Stats
221W - 100L
1,746 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Victoria8049
Ah Muzen Cab
Level 27
God Stats
16W - 3L
2,097 SR
Queue Stats
380W - 106L
1,857 Elo+
Party 2
Ishtar
Ishtar
uh Tazz
Ishtar
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
169W - 115L
1,571 Elo+
Party 2
Team Averages
Level 93
1,768 SR
1,725 Elo+

VS

Team Averages
Level 71
1,537 SR
1,408 Elo+
Heimdallr
Heimdallr
JustXpired
Heimdallr
Level 155
God Stats
1W - 3L
1,610 SR
Queue Stats
108W - 129L
1,523 Elo+
Solo
Ymir
Ymir
ZanFoo_11
Ymir
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 100L
1,432 Elo+
Party 1
Ra
Ra
xDJ TeeZy
Ra
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,270 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Mega Arbok
Baron Samedi
12
3 / 0 / 12
8,040
804
13,532
7,824
3,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
Victoria8049
Ah Muzen Cab
13
8 / 1 / 8
8,645
865
13,549
12,856
6,778
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ishtar
uh Tazz
Ishtar
12
5 / 1 / 7
8,010
801
7,639
5,956
3,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
JustXpired
Heimdallr
10
0 / 4 / 2
6,401
640
5,755
9,072
4,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
9
1 / 7 / 1
6,985
699
3,424
19,411
14,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 5 / 1
7,114
711
6,930
11,270
4,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
16
Kills
2
2
Deaths
16
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
JustXpired
Heimdallr
0
4
2
0.25
W
Baron Samedi
Mega Arbok
Baron Samedi
3
0
12
9
W
Ah Muzen Cab
Victoria8049
Ah Muzen Cab
8
1
8
12
L
Ymir
1
7
1
0.21
W
Ishtar
uh Tazz
Ishtar
5
1
7
8.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,720
Damage
16,109
26,636
Taken
39,753
13,602
Mitigated
23,547
12,409
Healing
2,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
JustXpired
Heimdallr
5,755
2,039
0
306
9,072
4,504
0
3,369
5,703
0
24,900
W
Baron Samedi
Mega Arbok
Baron Samedi
13,532
569
3,394
4,672
7,824
3,821
620
2,642
5,182
40,690
0
W
Ah Muzen Cab
Victoria8049
Ah Muzen Cab
13,549
6,622
0
3,571
12,856
6,778
871
3,989
8,867
0
32,124
L
Ymir
3,424
324
0
1,055
19,411
14,968
0
5,177
14,234
8,205
0
W
Ishtar
uh Tazz
Ishtar
7,639
4,581
0
772
5,956
3,003
1,154
4,470
1,486
0
25,138
L
6,930
737
801
771
11,270
4,075
0
4,986
6,284
24,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,695
Gold Earned
20,500
119
Minions Killed
103
9
Camps Cleared
0
567,349
Distance Traveled
494,290
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,401
640
39
4
0
162,204
3
W
Baron Samedi
8,040
804
49
5
3
198,311
1
W
Ah Muzen Cab
8,645
865
30
3
2
202,075
0
L
Ymir
6,985
699
13
1
0
162,949
1
W
Ishtar
8,010
801
40
4
4
166,963
0
L
Ra
7,114
711
51
5
0
169,137
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role