Player Matchup

Tyr
Tyr
Schnimbob
Tyr
Level 160
God Stats
10W - 14L
1,460 SR
Queue Stats
506W - 553L
1,575 Elo+
Party 3
Janus
Janus
ShadowHunter562
Janus
Level 128
God Stats
6W - 2L
1,614 SR
Queue Stats
98W - 90L
1,611 Elo+
Party 1
Heimdallr
Heimdallr
SlupeeKid
Heimdallr
Level 44
God Stats
13W - 19L
1,346 SR
Queue Stats
92W - 108L
1,491 Elo+
Party 3
Nemesis
Nemesis
Zokito
Nemesis
Level 25
God Stats
5W - 1L
1,721 SR
Queue Stats
5W - 2L
1,607 Elo+
Party 1
Kuzenbo
Kuzenbo
codyseb
Kuzenbo
Level 47
God Stats
97W - 97L
1,538 SR
Queue Stats
97W - 97L
1,501 Elo+
Party 3
Team Averages
Level 81
1,536 SR
1,557 Elo+

VS

Team Averages
Level 60
1,545 SR
1,475 Elo+
Neith
Neith
 
Neith
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
CptSwampy
Ra
Level 37
God Stats
0W - 2L
1,388 SR
Queue Stats
0W - 4L
1,362 Elo+
Solo
Sylvanus
Sylvanus
LuisFromCali4nia
Sylvanus
Level 110
God Stats
64W - 55L
1,585 SR
Queue Stats
388W - 383L
1,475 Elo+
Party 2
Agni
Agni
aerek
Agni
Level 64
God Stats
31W - 30L
1,525 SR
Queue Stats
141W - 131L
1,544 Elo+
Party 2
Zhong Kui
Zhong Kui
billy22112
Zhong Kui
Level 47
God Stats
1W - 1L
1,726 SR
Queue Stats
94W - 105L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 3
6,923
629
8,536
11,336
9,674
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
4 / 2 / 2
6,920
629
6,130
7,705
3,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
SlupeeKid
Heimdallr
10
1 / 1 / 0
5,653
514
1,421
6,049
2,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
Zokito
Nemesis
11
5 / 1 / 2
6,600
600
6,844
9,516
3,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
codyseb
Kuzenbo
9
2 / 0 / 1
5,820
529
1,391
5,695
3,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
3 / 0 / 0
6,863
624
3,971
5,336
2,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
1 / 2 / 0
5,678
516
3,966
9,788
3,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 4 / 0
4,762
433
4,903
10,581
5,927
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Agni
aerek
Agni
7
0 / 5 / 0
4,587
417
3,921
7,636
2,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Zhong Kui
billy22112
Zhong Kui
8
0 / 2 / 0
4,749
432
3,848
8,348
5,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
13
Kills
4
4
Deaths
13
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
0
0
3
L
1
2
0
0.5
L
0
4
0
0
W
1
0
3
2.5
W
4
2
2
2.5
W
Heimdallr
SlupeeKid
Heimdallr
1
1
0
1
W
Nemesis
Zokito
Nemesis
5
1
2
6
L
Agni
aerek
Agni
0
5
0
0
L
Zhong Kui
billy22112
Zhong Kui
0
2
0
0
W
Kuzenbo
codyseb
Kuzenbo
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,322
Damage
20,609
40,301
Taken
41,689
22,423
Mitigated
19,071
13,201
Healing
13,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,971
1,901
0
3,063
5,336
2,009
0
369
4,967
0
51,681
L
3,966
425
406
1,867
9,788
3,434
0
2,474
7,314
44,323
0
L
4,903
2,041
1,846
3,403
10,581
5,927
252
1,931
8,650
16,142
0
W
8,536
1,043
0
6,748
11,336
9,674
0
6,735
4,601
95
45,363
W
6,130
716
16
1,721
7,705
3,162
935
4,387
3,318
44,740
0
W
Heimdallr
SlupeeKid
Heimdallr
1,421
277
0
2,159
6,049
2,238
0
478
5,571
0
39,803
W
Nemesis
Zokito
Nemesis
6,844
3,130
0
959
9,516
3,810
0
4,005
5,511
42
48,620
L
Agni
aerek
Agni
3,921
1,152
0
984
7,636
2,663
210
2,744
4,892
22,414
0
L
Zhong Kui
billy22112
Zhong Kui
3,848
1,007
0
2,406
8,348
5,038
295
95
8,253
25,504
0
W
Kuzenbo
codyseb
Kuzenbo
1,391
608
0
1,598
5,695
3,539
60
1,033
4,662
11,656
1,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,916
Gold Earned
26,639
346
Minions Killed
273
0
Camps Cleared
0
1,111,492
Distance Traveled
1,002,230
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,863
624
96
9
0
216,970
4
L
Ra
5,678
516
77
7
0
220,658
2
L
Sylvanus
4,762
433
19
2
0
194,965
2
W
Tyr
6,923
629
93
8
0
231,246
4
W
Janus
6,920
629
87
8
0
216,886
0
W
Heimdallr
5,653
514
54
5
0
176,307
1
W
Nemesis
6,600
600
78
7
0
268,791
0
L
Agni
4,587
417
39
4
0
186,533
2
L
Zhong Kui
4,749
432
42
4
0
183,104
4
W
Kuzenbo
5,820
529
34
3
0
218,262
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role