Player Matchup

Raijin
Raijin
Goblin_Kidd
Raijin
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 23L
1,255 Elo+
Party 2
Bellona
Bellona
Shamel116
Bellona
Level 25
God Stats
16W - 3L
1,809 SR
Queue Stats
52W - 24L
1,626 Elo+
Party 2
Ishtar
Ishtar
v-xiiNfAmOuS-v
Ishtar
Level 123
God Stats
3W - 6L
1,382 SR
Queue Stats
14W - 20L
1,416 Elo+
Party 2
Team Averages
Level 72
1,564 SR
1,432 Elo+

VS

Team Averages
Level 79
1,586 SR
1,466 Elo+
Cthulhu
Cthulhu
AutisRoach
Cthulhu
Level 102
God Stats
1W - 1L
1,505 SR
Queue Stats
18W - 20L
1,484 Elo+
Party 1
Hou Yi
Hou Yi
CrimsonFeelz
Hou Yi
Level 129
God Stats
1W - 1L
1,754 SR
Queue Stats
54W - 70L
1,414 Elo+
Party 1
Tiamat
Tiamat
InfantinePoem34
Tiamat
Level 5
God Stats
1W - 8L
1,500 SR
Queue Stats
2W - 9L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
16
2 / 3 / 8
12,350
686
15,185
12,106
5,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
Shamel116
Bellona
18
8 / 2 / 5
13,624
757
15,504
19,956
20,316
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
3 / 4 / 9
12,241
680
13,970
17,490
8,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AutisRoach
Cthulhu
17
3 / 4 / 5
12,310
684
19,555
22,636
35,628
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Hou Yi
17
6 / 2 / 1
11,755
653
13,920
15,719
8,064
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

13
0 / 7 / 3
10,389
577
3,221
13,782
7,558
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
13
Kills
9
9
Deaths
13
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AutisRoach
Cthulhu
3
4
5
1.38
L
Hou Yi
6
2
1
3.25
W
Raijin
2
3
8
2
L
0
7
3
0.21
W
Bellona
Shamel116
Bellona
8
2
5
5.25
W
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,659
Damage
36,696
49,552
Taken
52,137
34,535
Mitigated
51,250
15,266
Healing
4,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AutisRoach
Cthulhu
19,555
917
1,171
2,220
22,636
35,628
0
8,864
13,772
51,594
0
L
Hou Yi
13,920
4,927
0
459
15,719
8,064
0
2,828
12,891
0
40,088
W
Raijin
15,185
1,970
923
2,059
12,106
5,860
662
6,773
5,333
57,728
0
L
3,221
305
0
904
13,782
7,558
0
4,323
9,459
16,692
0
W
Bellona
Shamel116
Bellona
15,504
5,246
1,349
7,400
19,956
20,316
243
9,249
10,707
0
39,442
W
13,970
8,117
0
3,535
17,490
8,359
1,681
7,276
10,214
0
39,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,215
Gold Earned
34,454
197
Minions Killed
161
9
Camps Cleared
7
988,511
Distance Traveled
790,331
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,310
684
66
4
3
310,395
1
L
Hou Yi
11,755
653
62
3
2
315,186
1
W
Raijin
12,350
686
89
5
2
296,448
1
L
Tiamat
10,389
577
33
2
2
164,750
0
W
Bellona
13,624
757
48
3
2
361,484
4
W
Ishtar
12,241
680
60
3
5
330,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role