Player Matchup

Hun Batz
Hun Batz
KoNoPoWaH
Hun Batz
Level 112
God Stats
6W - 6L
1,153 SR
Queue Stats
213W - 205L
1,516 Elo+
Party 1
Cthulhu
Cthulhu
M1chL
Cthulhu
Level 151
God Stats
50W - 48L
1,576 SR
Queue Stats
700W - 706L
1,449 Elo+
Solo
Yu Huang
Yu Huang
Mike Lycan
Yu Huang
Level 122
God Stats
15W - 14L
1,517 SR
Queue Stats
468W - 488L
1,486 Elo+
Party 2
King Arthur
King Arthur
menandsweets
King Arthur
Level 124
God Stats
21W - 14L
1,586 SR
Queue Stats
678W - 634L
1,542 Elo+
Party 1
Apollo
Apollo
xXInkedReaperXx
Apollo
Level 66
God Stats
7W - 12L
1,443 SR
Queue Stats
205W - 239L
1,403 Elo+
Party 2
Team Averages
Level 115
1,455 SR
1,479 Elo+

VS

Team Averages
Level 98
1,495 SR
1,489 Elo+
Osiris
Osiris
Dragoearth
Osiris
Level 124
God Stats
8W - 6L
1,500 SR
Queue Stats
439W - 433L
1,465 Elo+
Solo
Nu Wa
Nu Wa
EMILYRV
Nu Wa
Level 94
God Stats
7W - 5L
1,676 SR
Queue Stats
27W - 30L
1,513 Elo+
Party 3
Fenrir
Fenrir
Mopzy
Fenrir
Level 54
God Stats
7W - 7L
1,301 SR
Queue Stats
50W - 50L
1,458 Elo+
Solo
Aphrodite
Aphrodite
Straphic
Aphrodite
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 32L
1,513 Elo+
Party 3
Xbalanque
Xbalanque
虾仁猪心略略略
Xbalanque
Level 108
God Stats
3W - 3L
1,500 SR
Queue Stats
40W - 26L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
KoNoPoWaH
Hun Batz
14
0 / 6 / 2
8,922
470
7,521
17,955
7,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
M1chL
Cthulhu
13
0 / 6 / 3
8,122
427
5,049
21,647
18,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yu Huang
Mike Lycan
Yu Huang
16
5 / 4 / 1
10,269
540
12,509
14,988
5,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
menandsweets
King Arthur
15
2 / 3 / 3
9,865
519
11,615
17,058
16,057
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
2 / 4 / 2
8,120
427
4,652
13,109
4,759
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Dragoearth
Osiris
7
0 / 0 / 2
6,611
348
2,377
4,649
3,037
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Nu Wa
EMILYRV
Nu Wa
16
4 / 2 / 7
10,020
527
16,112
11,631
5,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Mopzy
Fenrir
18
13 / 1 / 2
10,963
577
19,305
18,820
9,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
Straphic
Aphrodite
15
3 / 2 / 9
8,770
462
9,426
14,144
12,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 4 / 9
9,726
512
13,178
13,210
5,406
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
52
9
Kills
23
23
Deaths
9
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Osiris
Dragoearth
Osiris
0
0
2
1
W
Nu Wa
EMILYRV
Nu Wa
4
2
7
3.75
L
Hun Batz
KoNoPoWaH
Hun Batz
0
6
2
0.17
L
Cthulhu
M1chL
Cthulhu
0
6
3
0.25
L
Yu Huang
Mike Lycan
Yu Huang
5
4
1
1.38
W
Fenrir
Mopzy
Fenrir
13
1
2
14
W
Aphrodite
Straphic
Aphrodite
3
2
9
3.75
L
King Arthur
menandsweets
King Arthur
2
3
3
1.17
L
2
4
2
0.75
W
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,346
Damage
60,398
84,757
Taken
62,454
52,248
Mitigated
35,620
16,839
Healing
26,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Dragoearth
Osiris
2,377
605
0
1,875
4,649
3,037
0
71
4,578
0
16,721
W
Nu Wa
EMILYRV
Nu Wa
16,112
3,323
0
2,077
11,631
5,161
171
4,479
7,152
79,570
0
L
Hun Batz
KoNoPoWaH
Hun Batz
7,521
2,265
0
5,808
17,955
7,287
0
2,862
15,093
46
76,268
L
Cthulhu
M1chL
Cthulhu
5,049
0
949
3,276
21,647
18,507
0
8,215
13,432
39,060
0
L
Yu Huang
Mike Lycan
Yu Huang
12,509
1,304
0
1,938
14,988
5,638
1,345
6,209
8,779
81,376
0
W
Fenrir
Mopzy
Fenrir
19,305
6,475
0
6,884
18,820
9,422
0
3,058
15,762
0
76,781
W
Aphrodite
Straphic
Aphrodite
9,426
2,690
3,960
9,023
14,144
12,594
413
6,008
8,136
49,244
0
L
King Arthur
menandsweets
King Arthur
11,615
1,340
0
2,568
17,058
16,057
153
4,147
12,911
384
61,757
L
4,652
3,202
0
2,300
13,109
4,759
0
4,105
9,004
0
49,480
W
13,178
6,093
0
3,155
13,210
5,406
1,335
4,372
8,838
0
87,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,298
Gold Earned
46,090
483
Minions Killed
485
0
Camps Cleared
0
1,744,006
Distance Traveled
1,600,490
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,611
348
34
2
0
115,754
0
W
Nu Wa
10,020
527
131
7
0
348,481
3
L
Hun Batz
8,922
470
127
7
0
366,671
1
L
Cthulhu
8,122
427
49
3
0
342,889
5
L
Yu Huang
10,269
540
125
7
0
303,299
4
W
Fenrir
10,963
577
110
6
0
447,698
0
W
Aphrodite
8,770
462
72
4
0
334,744
1
L
King Arthur
9,865
519
97
5
0
394,132
3
L
Apollo
8,120
427
85
4
0
337,015
0
W
Xbalanque
9,726
512
138
7
0
353,813
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role