Player Matchup

Baron Samedi
Baron Samedi
Ni99A8314
Baron Samedi
Level 101
God Stats
4W - 2L
1,748 SR
Queue Stats
27W - 17L
1,595 Elo+
Party 2
Janus
Janus
belooon
Janus
Level 25
God Stats
4W - 3L
1,500 SR
Queue Stats
12W - 7L
1,657 Elo+
Party 2
Ravana
Ravana
gobblle
Ravana
Level 135
God Stats
1W - 2L
1,456 SR
Queue Stats
46W - 40L
1,526 Elo+
Party 2
Team Averages
Level 87
1,568 SR
1,593 Elo+

VS

Team Averages
Level 105
1,561 SR
1,492 Elo+
Merlin
Merlin
Drạven
Merlin
Level 155
God Stats
7W - 16L
1,455 SR
Queue Stats
399W - 303L
1,656 Elo+
Solo
Thanatos
Thanatos
Evilangells
Thanatos
Level 109
God Stats
3W - 5L
1,549 SR
Queue Stats
6W - 10L
1,409 Elo+
Party 1
Neith
Neith
TechnoPurple
Neith
Level 51
God Stats
1W - 2L
1,678 SR
Queue Stats
6W - 10L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ni99A8314
Baron Samedi
15
6 / 1 / 15
11,385
759
10,637
13,558
6,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Janus
belooon
Janus
15
6 / 2 / 14
11,212
747
6,923
8,073
2,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ravana
gobblle
Ravana
17
10 / 3 / 10
12,104
807
18,064
10,620
4,724
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Drạven
Merlin
14
2 / 6 / 1
9,722
648
11,599
12,780
5,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thanatos
Evilangells
Thanatos
12
4 / 10 / 2
9,562
637
9,692
17,568
8,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 6 / 3
8,501
567
3,954
10,386
3,532
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
12
22
Kills
6
6
Deaths
22
39
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
Drạven
Merlin
2
6
1
0.42
L
Thanatos
Evilangells
Thanatos
4
10
2
0.5
W
Baron Samedi
Ni99A8314
Baron Samedi
6
1
15
13.5
L
0
6
3
0.25
W
Janus
belooon
Janus
6
2
14
6.5
W
Ravana
gobblle
Ravana
10
3
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,624
Damage
25,245
32,251
Taken
40,734
13,697
Mitigated
16,895
8,832
Healing
6,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Drạven
Merlin
11,599
862
0
250
12,780
5,328
0
6,380
6,154
34,960
0
L
Thanatos
Evilangells
Thanatos
9,692
3,278
0
5,637
17,568
8,035
42
7,305
10,161
0
21,978
W
Baron Samedi
Ni99A8314
Baron Samedi
10,637
809
924
3,995
13,558
6,214
408
4,607
8,535
37,484
0
L
3,954
619
0
279
10,386
3,532
95
3,449
6,747
0
19,914
W
Janus
belooon
Janus
6,923
950
279
1,431
8,073
2,759
250
3,649
4,184
19,359
0
W
Ravana
gobblle
Ravana
18,064
4,440
0
2,203
10,620
4,724
1,755
2,720
7,653
0
48,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,701
Gold Earned
27,785
129
Minions Killed
119
7
Camps Cleared
6
742,585
Distance Traveled
670,676
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,722
648
70
5
0
219,407
3
L
Thanatos
9,562
637
26
2
6
252,709
2
W
Baron Samedi
11,385
759
40
3
2
254,362
3
L
Neith
8,501
567
23
2
0
198,560
0
W
Janus
11,212
747
26
2
0
241,420
0
W
Ravana
12,104
807
63
4
5
246,803
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role