Player Matchup

Fenrir
Fenrir
Pawlee60
Fenrir
Level 143
God Stats
3W - 1L
1,713 SR
Queue Stats
80W - 52L
1,552 Elo+
Party 1
Sol
Sol
cdub233
Sol
Level 82
God Stats
6W - 0L
1,497 SR
Queue Stats
67W - 29L
1,729 Elo+
Party 1
Horus
Horus
iambenbanks
Horus
Level 107
God Stats
14W - 2L
1,706 SR
Queue Stats
77W - 45L
1,622 Elo+
Party 1
Team Averages
Level 111
1,639 SR
1,634 Elo+

VS

Team Averages
Level 69
1,452 SR
1,407 Elo+
Scylla
Scylla
LilRecky
Scylla
Level 69
God Stats
4W - 8L
1,489 SR
Queue Stats
201W - 225L
1,542 Elo+
Solo
Atlas
Atlas
Mizunari
Atlas
Level 68
God Stats
1W - 3L
1,366 SR
Queue Stats
14W - 28L
1,338 Elo+
Party 2
Cliodhna
Cliodhna
SeisEspada
Cliodhna
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 34L
1,342 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Pawlee60
Fenrir
12
4 / 1 / 8
8,679
868
9,770
10,338
9,183
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
14
8 / 0 / 6
8,774
877
12,814
5,951
2,127
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 1 / 10
8,377
838
4,508
10,117
8,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
LilRecky
Scylla
10
2 / 5 / 0
6,921
692
5,106
7,204
2,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Atlas
Mizunari
Atlas
9
0 / 3 / 2
6,478
648
4,875
13,781
9,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
SeisEspada
Cliodhna
10
0 / 6 / 1
6,095
610
4,625
9,607
3,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
14
Kills
2
2
Deaths
14
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Scylla
LilRecky
Scylla
2
5
0
0.4
L
Atlas
Mizunari
Atlas
0
3
2
0.33
W
Fenrir
Pawlee60
Fenrir
4
1
8
8
L
Cliodhna
SeisEspada
Cliodhna
0
6
1
0.08
W
Sol
8
0
6
11
W
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,092
Damage
14,606
26,406
Taken
30,592
19,540
Mitigated
15,608
9,629
Healing
2,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
LilRecky
Scylla
5,106
787
0
407
7,204
2,609
0
2,547
4,657
23,415
0
L
Atlas
Mizunari
Atlas
4,875
1,901
307
1,366
13,781
9,150
0
7,947
5,834
9,203
0
W
Fenrir
Pawlee60
Fenrir
9,770
2,789
0
2,537
10,338
9,183
110
4,421
5,917
0
20,333
L
Cliodhna
SeisEspada
Cliodhna
4,625
1,090
0
554
9,607
3,849
0
2,729
6,878
0
15,785
W
Sol
12,814
7,575
0
2,437
5,951
2,127
2,303
2,064
3,887
38,159
0
W
4,508
1,987
1,078
3,577
10,117
8,230
165
4,188
5,929
0
9,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,830
Gold Earned
19,494
105
Minions Killed
80
5
Camps Cleared
4
565,215
Distance Traveled
508,527
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,921
692
46
5
1
168,324
2
L
Atlas
6,478
648
7
1
0
175,700
3
W
Fenrir
8,679
868
17
2
1
188,358
0
L
Cliodhna
6,095
610
27
3
3
164,503
1
W
Sol
8,774
877
74
7
4
187,947
1
W
Horus
8,377
838
14
1
0
188,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role