Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
SonicBoomer24
Odin
Level 49
God Stats
2W - 1L
1,728 SR
Queue Stats
3W - 12L
1,220 Elo+
Party 2
Cthulhu
Cthulhu
Zerobied
Cthulhu
Level 48
God Stats
0W - 1L
1,742 SR
Queue Stats
44W - 43L
1,528 Elo+
Party 2
Team Averages
Level 52
1,657 SR
1,416 Elo+

VS

Team Averages
Level 101
1,590 SR
1,580 Elo+
Ishtar
Ishtar
Blackout725
Ishtar
Level 81
God Stats
2W - 0L
1,561 SR
Queue Stats
28W - 21L
1,643 Elo+
Party 1
Cthulhu
Cthulhu
DookBoiBill
Cthulhu
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,483 Elo+
Party 1
Zhong Kui
Zhong Kui
Fonicz
Zhong Kui
Level 156
God Stats
2W - 1L
1,710 SR
Queue Stats
57W - 51L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
2 / 4 / 2
10,071
629
8,544
23,897
19,165
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
3 / 5 / 2
10,300
644
9,351
19,052
19,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
Zerobied
Cthulhu
14
1 / 5 / 3
9,461
591
14,146
22,244
19,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
16
7 / 4 / 5
11,774
736
18,060
10,266
5,779
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
DookBoiBill
Cthulhu
16
1 / 0 / 12
11,587
724
13,079
15,070
20,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zhong Kui
Fonicz
Zhong Kui
17
6 / 2 / 8
11,890
743
24,972
16,615
14,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
6
Kills
14
14
Deaths
6
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
4
2
0.75
W
Ishtar
7
4
5
2.38
W
Cthulhu
DookBoiBill
Cthulhu
1
0
12
7
W
Zhong Kui
Fonicz
Zhong Kui
6
2
8
5
L
3
5
2
0.8
L
Cthulhu
Zerobied
Cthulhu
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,041
Damage
56,111
65,193
Taken
41,951
57,795
Mitigated
40,699
9,830
Healing
16,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
8,544
3,706
1,784
2,481
23,897
19,165
31
13,556
9,852
88
28,355
W
Ishtar
18,060
10,855
0
2,028
10,266
5,779
1,378
3,594
6,158
0
57,552
W
Cthulhu
DookBoiBill
Cthulhu
13,079
1,887
597
3,301
15,070
20,091
161
3,866
10,669
27,649
0
W
Zhong Kui
Fonicz
Zhong Kui
24,972
2,742
0
10,421
16,615
14,829
544
5,331
10,666
58,318
0
L
9,351
1,642
0
1,413
19,052
19,023
0
12,875
5,785
46
24,868
L
Cthulhu
Zerobied
Cthulhu
14,146
578
1,462
2,690
22,244
19,607
0
10,969
10,866
35,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,832
Gold Earned
35,251
143
Minions Killed
189
3
Camps Cleared
8
798,362
Distance Traveled
800,388
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,071
629
41
3
2
271,770
4
W
Ishtar
11,774
736
90
6
2
255,495
2
W
Cthulhu
11,587
724
18
1
0
260,631
1
W
Zhong Kui
11,890
743
81
5
6
284,262
1
L
Odin
10,300
644
40
3
1
250,921
6
L
Cthulhu
9,461
591
62
4
0
275,671
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role