Player Matchup

Morgan Le Fay
Morgan Le Fay
DubiousEnigma13
Morgan Le Fay
Level 138
God Stats
46W - 42L
1,478 SR
Queue Stats
218W - 231L
1,470 Elo+
Solo
Scylla
Scylla
LubNeegSmite
Scylla
Level 83
God Stats
39W - 18L
1,707 SR
Queue Stats
385W - 333L
1,518 Elo+
Party 1
Lancelot
Lancelot
OrpheusNocturnal
Lancelot
Level 42
God Stats
20W - 14L
1,544 SR
Queue Stats
79W - 51L
1,517 Elo+
Party 1
King Arthur
King Arthur
Rosaria_-_
King Arthur
Level 83
God Stats
18W - 9L
1,591 SR
Queue Stats
295W - 204L
1,596 Elo+
Party 2
Sol
Sol
Soldier1stClass
Sol
Level 41
God Stats
11W - 7L
1,355 SR
Queue Stats
286W - 165L
1,633 Elo+
Party 2
Team Averages
Level 77
1,535 SR
1,547 Elo+

VS

Team Averages
Level 89
1,453 SR
1,504 Elo+
Terra
Terra
Fixettte
Terra
Level 85
God Stats
3W - 3L
1,546 SR
Queue Stats
354W - 386L
1,464 Elo+
Solo
Ishtar
Ishtar
JNeu_tron
Ishtar
Level 124
God Stats
30W - 33L
1,508 SR
Queue Stats
61W - 62L
1,494 Elo+
Solo
Nu Wa
Nu Wa
TheGodzBattle
Nu Wa
Level 120
God Stats
41W - 35L
1,569 SR
Queue Stats
267W - 218L
1,545 Elo+
Party 3
Bastet
Bastet
Thereadqween
Bastet
Level 9
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 12L
1,805 Elo+
Party 3
Tyr
Tyr
will2xtv
Tyr
Level 105
God Stats
1W - 8L
1,143 SR
Queue Stats
6W - 25L
1,215 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DubiousEnigma13
Morgan Le Fay
17
3 / 1 / 7
10,742
1,074
7,762
8,223
3,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Scylla
17
5 / 3 / 14
11,718
1,172
17,749
10,324
3,581
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
10 / 5 / 6
12,289
1,229
17,810
12,052
5,303
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Rosaria_-_
King Arthur
16
2 / 2 / 9
10,565
1,057
7,703
13,223
15,959
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

17
2 / 1 / 13
10,815
1,082
9,788
10,589
7,255
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

277

VS

Team 2 Tickets

132

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Fixettte
Terra
15
0 / 2 / 6
10,020
1,002
3,793
11,724
10,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ishtar
JNeu_tron
Ishtar
15
2 / 6 / 5
10,460
1,046
10,865
17,902
5,925
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
6 / 3 / 4
11,549
1,155
13,964
10,216
4,382
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
16
3 / 8 / 6
10,892
1,089
12,262
14,138
4,654
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 3 / 6
9,862
986
6,475
11,763
6,275
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
39
22
Kills
12
12
Deaths
22
49
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
DubiousEnigma13
Morgan Le Fay
3
1
7
6.5
L
Terra
Fixettte
Terra
0
2
6
1.5
L
Ishtar
JNeu_tron
Ishtar
2
6
5
0.75
W
Scylla
5
3
14
4
W
10
5
6
2.6
W
King Arthur
Rosaria_-_
King Arthur
2
2
9
3.25
W
2
1
13
8.5
L
6
3
4
2.67
L
Bastet
3
8
6
0.75
L
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,812
Damage
47,359
54,411
Taken
65,743
35,722
Mitigated
31,760
7,118
Healing
6,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
DubiousEnigma13
Morgan Le Fay
7,762
1,359
438
3,937
8,223
3,624
0
2,767
5,456
42,628
0
L
Terra
Fixettte
Terra
3,793
661
1,521
2,105
11,724
10,524
0
7,866
3,858
8,889
0
L
Ishtar
JNeu_tron
Ishtar
10,865
6,233
164
947
17,902
5,925
0
9,235
8,667
0
39,635
W
Scylla
17,749
1,402
0
323
10,324
3,581
0
3,140
7,184
38,606
0
W
17,810
6,809
0
0
12,052
5,303
0
3,966
7,542
0
27,843
W
King Arthur
Rosaria_-_
King Arthur
7,703
1,652
0
59
13,223
15,959
0
4,333
8,890
0
24,785
W
9,788
4,157
0
2,361
10,589
7,255
0
3,551
7,038
30,213
0
L
13,964
4,933
0
0
10,216
4,382
0
5,068
5,148
34,918
0
L
Bastet
12,262
2,985
0
927
14,138
4,654
0
5,996
8,142
0
19,077
L
6,475
1,075
0
1,029
11,763
6,275
0
7,134
4,629
0
16,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,129
Gold Earned
52,783
218
Minions Killed
156
8
Camps Cleared
5
973,880
Distance Traveled
850,945
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,742
1,074
77
8
0
192,441
0
L
Terra
10,020
1,002
8
1
0
165,424
0
L
Ishtar
10,460
1,046
56
6
1
168,400
1
W
Scylla
11,718
1,172
50
5
1
206,757
1
W
Lancelot
12,289
1,229
17
2
2
207,416
1
W
King Arthur
10,565
1,057
27
3
3
188,742
1
W
Sol
10,815
1,082
47
5
2
178,524
1
L
Nu Wa
11,549
1,155
41
4
0
163,505
0
L
Bastet
10,892
1,089
20
2
2
202,558
0
L
Tyr
9,862
986
31
3
2
151,058
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role