Player Matchup

Izanami
Izanami
DRTYxPirate
Izanami
Level 120
God Stats
21W - 16L
1,732 SR
Queue Stats
302W - 342L
1,301 Elo+
Solo
Atlas
Atlas
LightSkinSosa-
Atlas
Level 149
God Stats
8W - 12L
1,614 SR
Queue Stats
265W - 258L
1,437 Elo+
Solo
Zhong Kui
Zhong Kui
Nofatchixisback9
Zhong Kui
Level 108
God Stats
44W - 52L
1,231 SR
Queue Stats
200W - 229L
1,262 Elo+
Solo
Artio
Artio
ZRaptorX99
Artio
Level 102
God Stats
3W - 5L
1,418 SR
Queue Stats
385W - 371L
1,437 Elo+
Solo
Nemesis
Nemesis
yuudakk
Nemesis
Level 127
God Stats
28W - 14L
1,623 SR
Queue Stats
521W - 513L
1,433 Elo+
Solo
Team Averages
Level 121
1,524 SR
1,374 Elo+

VS

Team Averages
Level 80
1,548 SR
1,410 Elo+
Lancelot
Lancelot
Bigfoothowl1
Lancelot
Level 146
God Stats
2W - 8L
1,205 SR
Queue Stats
389W - 409L
1,380 Elo+
Solo
Yemoja
Yemoja
BornToMakeMoney
Yemoja
Level 44
God Stats
1W - 3L
1,500 SR
Queue Stats
89W - 124L
1,283 Elo+
Solo
Nu Wa
Nu Wa
Flango_Da_Feng
Nu Wa
Level 35
God Stats
2W - 3L
1,851 SR
Queue Stats
8W - 18L
1,667 Elo+
Solo
Neith
Neith
SkyyThomass
Neith
Level 129
God Stats
52W - 49L
1,502 SR
Queue Stats
359W - 403L
1,381 Elo+
Solo
Thanatos
Thanatos
ma-Xi-musss
Thanatos
Level 44
God Stats
3W - 1L
1,684 SR
Queue Stats
39W - 50L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DRTYxPirate
Izanami
14
0 / 2 / 1
8,023
472
8,330
14,517
5,731
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
3 / 1 / 2
8,879
522
10,298
18,618
15,158
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
16
5 / 0 / 0
9,756
574
9,557
9,675
8,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
14
2 / 1 / 5
8,517
501
7,918
13,669
15,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
yuudakk
Nemesis
15
4 / 0 / 4
8,972
528
9,220
15,166
8,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Bigfoothowl1
Lancelot
11
1 / 4 / 2
7,139
420
9,078
17,143
6,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 0 / 0
7,543
444
4,249
9,846
7,482
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
0 / 5 / 0
7,135
420
7,833
11,926
4,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 1 / 2
7,408
436
9,937
12,398
5,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
ma-Xi-musss
Thanatos
12
1 / 5 / 0
7,832
461
7,933
13,284
6,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
14
Kills
4
4
Deaths
15
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Bigfoothowl1
Lancelot
1
4
2
0.5
L
1
0
0
1
W
Izanami
DRTYxPirate
Izanami
0
2
1
0.25
L
0
5
0
0
W
3
1
2
4
W
Zhong Kui
5
0
0
5
L
1
1
2
2
W
Artio
2
1
5
4.5
L
Thanatos
ma-Xi-musss
Thanatos
1
5
0
0.2
W
Nemesis
yuudakk
Nemesis
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,323
Damage
39,030
71,645
Taken
64,597
52,310
Mitigated
31,676
27,053
Healing
22,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Bigfoothowl1
Lancelot
9,078
1,569
257
3,856
17,143
6,992
0
4,711
12,287
0
50,484
L
4,249
1,071
2,607
2,502
9,846
7,482
270
3,945
5,901
28,653
0
W
Izanami
DRTYxPirate
Izanami
8,330
5,487
0
3,514
14,517
5,731
564
2,384
12,133
0
82,955
L
7,833
2,586
50
1,554
11,926
4,960
123
7,294
4,583
51,255
0
W
10,298
4,732
3,274
6,040
18,618
15,158
0
3,608
15,010
41,870
0
W
Zhong Kui
9,557
1,197
0
4,995
9,675
8,029
985
4,021
5,654
85,998
0
L
9,937
3,522
0
5,288
12,398
5,465
0
4,655
7,743
0
68,288
W
Artio
7,918
1,270
213
4,850
13,669
15,379
523
644
13,025
44,691
0
L
Thanatos
ma-Xi-musss
Thanatos
7,933
2,731
0
5,899
13,284
6,777
0
6,027
6,310
0
51,081
W
Nemesis
yuudakk
Nemesis
9,220
3,718
0
4,167
15,166
8,013
0
1,425
13,741
0
76,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,147
Gold Earned
37,057
503
Minions Killed
384
0
Camps Cleared
0
1,597,882
Distance Traveled
1,509,169
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,139
420
73
4
0
356,138
0
L
Yemoja
7,543
444
43
3
0
309,818
3
W
Izanami
8,023
472
138
8
0
270,661
2
L
Nu Wa
7,135
420
66
4
0
277,464
7
W
Atlas
8,879
522
41
2
0
312,073
3
W
Zhong Kui
9,756
574
146
9
0
289,013
9
L
Neith
7,408
436
103
6
0
276,233
0
W
Artio
8,517
501
76
4
0
340,247
4
L
Thanatos
7,832
461
99
6
0
289,516
1
W
Nemesis
8,972
528
102
6
0
385,888
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role