Player Matchup

Cthulhu
Cthulhu
Cloverz
Cthulhu
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 1L
1,657 Elo+
Party 1
Kukulkan
Kukulkan
TRIPPYHIPPY1414
Kukulkan
Level 69
God Stats
3W - 2L
1,412 SR
Queue Stats
68W - 121L
1,214 Elo+
Party 1
Ishtar
Ishtar
miguelortizdomin
Ishtar
Level 125
God Stats
85W - 155L
1,326 SR
Queue Stats
511W - 904L
1,270 Elo+
Solo
Team Averages
Level 66
1,413 SR
1,381 Elo+

VS

Team Averages
Level 86
1,432 SR
1,306 Elo+
Thanatos
Thanatos
Feddyyy
Thanatos
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,291 Elo+
Party 2
Artemis
Artemis
FrenchieToasty
Artemis
Level 124
God Stats
6W - 16L
1,297 SR
Queue Stats
46W - 74L
1,292 Elo+
Solo
Ymir
Ymir
Proughmato
Ymir
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 28L
1,334 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cloverz
Cthulhu
18
4 / 0 / 9
13,677
760
10,559
13,694
21,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kukulkan
18
5 / 0 / 8
12,410
689
11,073
7,799
3,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
5 / 3 / 9
12,412
690
20,321
16,758
12,238
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Feddyyy
Thanatos
16
2 / 4 / 1
10,834
602
8,644
15,187
8,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 7 / 0
9,684
538
10,808
15,880
7,375
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

14
0 / 3 / 2
10,498
583
9,909
22,351
23,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
14
Kills
3
3
Deaths
14
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Cloverz
Cthulhu
4
0
9
8.5
L
Thanatos
Feddyyy
Thanatos
2
4
1
0.63
L
1
7
0
0.14
L
0
3
2
0.33
W
Kukulkan
5
0
8
9
W
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,953
Damage
29,361
38,251
Taken
53,418
37,893
Mitigated
39,624
9,785
Healing
13,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Cloverz
Cthulhu
10,559
1,068
623
2,996
13,694
21,756
276
3,249
10,445
30,845
0
L
Thanatos
Feddyyy
Thanatos
8,644
1,200
0
8,257
15,187
8,899
394
6,708
8,479
0
38,405
L
10,808
4,989
814
2,351
15,880
7,375
461
7,184
8,696
0
36,138
L
9,909
1,087
0
1,655
22,351
23,350
78
8,197
14,154
34,945
0
W
Kukulkan
11,073
1,413
441
1,801
7,799
3,899
1,301
2,319
5,480
43,296
0
W
20,321
8,298
1,123
2,801
16,758
12,238
786
5,936
10,822
0
63,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,499
Gold Earned
31,016
190
Minions Killed
158
10
Camps Cleared
5
969,428
Distance Traveled
804,599
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,677
760
39
2
0
354,010
2
L
Thanatos
10,834
602
58
3
1
314,820
2
L
Artemis
9,684
538
49
3
1
227,258
5
L
Ymir
10,498
583
51
3
3
262,521
0
W
Kukulkan
12,410
689
59
3
4
320,265
4
W
Ishtar
12,412
690
92
5
6
295,153
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role