Player Matchup

Fenrir
Fenrir
DarthKittenzz
Fenrir
Level 105
God Stats
1W - 1L
1,631 SR
Queue Stats
82W - 45L
1,687 Elo+
Party 1
Fafnir
Fafnir
Digiomegamon
Fafnir
Level 160
God Stats
17W - 9L
1,730 SR
Queue Stats
1,562W - 1,128L
1,575 Elo+
Party 1
Hou Yi
Hou Yi
Katze Leben
Hou Yi
Level 98
God Stats
0W - 4L
1,500 SR
Queue Stats
203W - 158L
1,573 Elo+
Party 1
Jing Wei
Jing Wei
XxSwitch
Jing Wei
Level 160
God Stats
4W - 6L
1,488 SR
Queue Stats
597W - 524L
1,560 Elo+
Party 1
Raijin
Raijin
ok0kok
Raijin
Level 160
God Stats
4W - 5L
1,547 SR
Queue Stats
285W - 326L
1,453 Elo+
Party 1
Team Averages
Level 137
1,579 SR
1,570 Elo+

VS

Team Averages
Level 101
1,598 SR
1,563 Elo+
Anubis
Anubis
ChuckDIV
Anubis
Level 160
God Stats
2W - 3L
1,440 SR
Queue Stats
208W - 216L
1,546 Elo+
Solo
Scylla
Scylla
Schaffhauser
Scylla
Level 49
God Stats
2W - 0L
1,732 SR
Queue Stats
13W - 5L
1,658 Elo+
Party 2
Sol
Sol
Troutmoney
Sol
Level 107
God Stats
2W - 0L
1,631 SR
Queue Stats
31W - 21L
1,552 Elo+
Party 2
Ares
Ares
daddynando
Ares
Level 86
God Stats
2W - 4L
1,408 SR
Queue Stats
110W - 105L
1,539 Elo+
Solo
Raijin
Raijin
iD_Rising
Raijin
Level 104
God Stats
2W - 0L
1,776 SR
Queue Stats
229W - 223L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 5 / 5
9,918
708
8,600
14,879
10,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Fafnir
17
1 / 2 / 9
9,465
676
3,863
14,387
21,401
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hou Yi
15
3 / 8 / 6
8,458
604
6,518
14,303
6,635
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jing Wei
XxSwitch
Jing Wei
16
4 / 7 / 7
9,491
678
15,653
15,640
8,181
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Raijin
ok0kok
Raijin
15
1 / 7 / 9
8,804
629
5,226
12,310
6,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ChuckDIV
Anubis
19
11 / 4 / 8
11,473
820
12,322
11,486
8,778
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
20
9 / 1 / 12
11,945
853
15,501
7,296
4,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 3 / 20
10,198
728
14,761
12,013
7,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 4 / 15
11,172
798
9,066
21,555
30,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Raijin
iD_Rising
Raijin
17
2 / 3 / 19
10,564
755
10,454
12,022
7,242
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
103
14
Kills
29
29
Deaths
15
36
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Anubis
ChuckDIV
Anubis
11
4
8
3.75
L
5
5
5
1.5
L
Fafnir
1
2
9
2.75
L
Hou Yi
3
8
6
0.75
W
Scylla
9
1
12
15
W
2
3
20
4
L
Jing Wei
XxSwitch
Jing Wei
4
7
7
1.07
W
5
4
15
3.13
W
Raijin
iD_Rising
Raijin
2
3
19
3.83
L
Raijin
ok0kok
Raijin
1
7
9
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,860
Damage
62,104
71,519
Taken
64,372
52,933
Mitigated
58,351
17,985
Healing
20,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
ChuckDIV
Anubis
12,322
280
422
3,012
11,486
8,778
160
1,944
9,443
32,073
0
L
8,600
1,668
393
2,172
14,879
10,658
294
13,391
1,488
130
12,173
L
Fafnir
3,863
533
1,685
6,344
14,387
21,401
0
10,536
3,851
14,251
0
L
Hou Yi
6,518
973
856
595
14,303
6,635
0
12,589
1,714
0
13,370
W
Scylla
15,501
759
1,363
1,350
7,296
4,239
2,248
908
6,290
35,925
0
W
14,761
5,784
1,544
4,258
12,013
7,449
5,117
1,861
10,042
29,344
2,563
L
Jing Wei
XxSwitch
Jing Wei
15,653
10,462
958
3,191
15,640
8,181
38
12,874
2,766
0
35,722
W
9,066
222
825
3,567
21,555
30,643
0
3,201
18,045
11,518
0
W
Raijin
iD_Rising
Raijin
10,454
586
1,005
3,356
12,022
7,242
1,028
1,305
10,627
25,991
0
L
Raijin
ok0kok
Raijin
5,226
310
893
898
12,310
6,058
0
11,219
1,091
17,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,136
Gold Earned
55,352
113
Minions Killed
160
0
Camps Cleared
0
1,069,791
Distance Traveled
1,218,812
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,473
820
37
3
0
235,554
2
L
Fenrir
9,918
708
14
1
0
234,149
0
L
Fafnir
9,465
676
18
1
0
280,751
0
L
Hou Yi
8,458
604
17
1
0
183,231
0
W
Scylla
11,945
853
52
4
0
258,153
0
W
Sol
10,198
728
35
3
0
245,478
2
L
Jing Wei
9,491
678
38
3
0
215,094
0
W
Ares
11,172
798
1
0
0
245,580
1
W
Raijin
10,564
755
35
3
0
234,047
0
L
Raijin
8,804
629
26
2
0
156,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role