Player Matchup

Ymir
Ymir
Marbri
Ymir
Level 20
God Stats
27W - 21L
1,611 SR
Queue Stats
39W - 44L
1,537 Elo+
Party 1
Ah Puch
Ah Puch
Nuglect
Ah Puch
Level 102
God Stats
9W - 3L
1,815 SR
Queue Stats
67W - 64L
1,576 Elo+
Party 1
Nemesis
Nemesis
kalhud
Nemesis
Level 129
God Stats
2W - 1L
1,304 SR
Queue Stats
67W - 63L
1,577 Elo+
Party 1
Team Averages
Level 84
1,577 SR
1,563 Elo+

VS

Team Averages
Level 74
1,775 SR
1,681 Elo+
Nemesis
Nemesis
Dwylan
Nemesis
Level 7
God Stats
0W - 1L
1,813 SR
Queue Stats
13W - 4L
1,791 Elo+
Party 2
King Arthur
King Arthur
Frecкles
King Arthur
Level 147
God Stats
6W - 6L
1,699 SR
Queue Stats
287W - 154L
1,697 Elo+
Party 2
Ra
Ra
NekroticOmen
Ra
Level 69
God Stats
2W - 2L
1,813 SR
Queue Stats
356W - 283L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Marbri
Ymir
16
0 / 0 / 12
12,770
672
6,148
10,875
14,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
Nuglect
Ah Puch
17
3 / 5 / 7
12,128
638
29,069
19,075
11,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
kalhud
Nemesis
19
9 / 3 / 3
13,608
716
18,360
20,230
13,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dwylan
Nemesis
15
2 / 4 / 3
11,906
627
5,419
19,210
15,181
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

King Arthur
Frecкles
King Arthur
17
3 / 4 / 4
11,931
628
21,271
25,784
28,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
3 / 4 / 3
13,243
697
14,561
16,256
7,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
12
Kills
8
8
Deaths
12
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Dwylan
Nemesis
2
4
3
0.88
L
King Arthur
Frecкles
King Arthur
3
4
4
1.25
W
Ymir
Marbri
Ymir
0
0
12
6
L
3
4
3
1.13
W
Ah Puch
Nuglect
Ah Puch
3
5
7
1.3
W
Nemesis
kalhud
Nemesis
9
3
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,577
Damage
41,251
50,180
Taken
61,250
38,829
Mitigated
51,363
11,161
Healing
11,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Dwylan
Nemesis
5,419
1,695
1,886
2,150
19,210
15,181
0
8,975
9,749
0
20,517
L
King Arthur
Frecкles
King Arthur
21,271
2,097
0
1,630
25,784
28,616
0
17,520
7,724
0
49,246
W
Ymir
Marbri
Ymir
6,148
857
187
2,135
10,875
14,232
150
3,153
7,491
18,929
0
L
14,561
1,105
1,874
3,789
16,256
7,566
238
9,505
6,441
69,316
0
W
Ah Puch
Nuglect
Ah Puch
29,069
1,093
0
3,748
19,075
11,016
276
4,895
13,624
76,380
0
W
Nemesis
kalhud
Nemesis
18,360
7,841
512
4,579
20,230
13,581
852
6,857
12,855
0
54,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,506
Gold Earned
37,080
207
Minions Killed
246
9
Camps Cleared
7
1,007,336
Distance Traveled
1,074,555
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,906
627
59
3
3
345,696
4
L
King Arthur
11,931
628
41
2
2
365,024
2
W
Ymir
12,770
672
12
1
1
329,308
4
L
Ra
13,243
697
146
8
2
363,835
4
W
Ah Puch
12,128
638
106
6
5
307,026
3
W
Nemesis
13,608
716
89
5
3
371,002
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role