Player Matchup

Hel
Hel
 
Hel
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
Arkantos93
Sol
Level 158
God Stats
5W - 0L
1,929 SR
Queue Stats
58W - 54L
1,614 Elo+
Party 3
Izanami
Izanami
Dümpy
Izanami
Level 160
God Stats
8W - 5L
1,407 SR
Queue Stats
108W - 82L
1,737 Elo+
Party 3
Kali
Kali
FlatCapScopes
Kali
Level 88
God Stats
66W - 48L
1,684 SR
Queue Stats
533W - 501L
1,600 Elo+
Party 2
Tyr
Tyr
Nuttyburns
Tyr
Level 116
God Stats
101W - 66L
1,636 SR
Queue Stats
486W - 446L
1,567 Elo+
Party 2
Team Averages
Level 136
1,631 SR
1,604 Elo+

VS

Team Averages
Level 114
1,637 SR
1,573 Elo+
Apollo
Apollo
Choicecity
Apollo
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 22L
1,547 Elo+
Solo
Janus
Janus
Clucknuts
Janus
Level 158
God Stats
6W - 6L
1,530 SR
Queue Stats
708W - 485L
1,603 Elo+
Party 1
Eset
Eset
Monkeydealer209
Eset
Level 60
God Stats
11W - 5L
1,852 SR
Queue Stats
208W - 130L
1,623 Elo+
Party 1
Ratatoskr
Ratatoskr
TheLordoftheEdge
Ratatoskr
Level 106
God Stats
4W - 4L
1,530 SR
Queue Stats
263W - 302L
1,459 Elo+
Solo
Cliodhna
Cliodhna
luketheduke13
Cliodhna
Level 125
God Stats
6W - 3L
1,771 SR
Queue Stats
796W - 505L
1,633 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
2 / 0 / 3
7,176
552
4,260
8,367
3,645
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

12
0 / 0 / 2
6,690
515
3,121
5,969
2,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Dümpy
Izanami
16
4 / 0 / 0
9,021
694
9,183
9,458
3,837
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
2 / 0 / 1
7,310
562
1,644
10,648
3,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 2 / 2
8,875
683
8,422
12,138
8,197
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Choicecity
Apollo
10
0 / 5 / 0
5,577
429
3,200
10,737
2,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Clucknuts
Janus
13
0 / 1 / 0
7,116
547
5,515
5,262
2,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 0 / 0
5,636
434
2,653
5,626
2,419
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ratatoskr
8
0 / 4 / 0
5,246
404
4,455
9,362
3,461
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cliodhna
luketheduke13
Cliodhna
14
2 / 2 / 0
8,083
622
5,353
11,935
5,430
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
11
Kills
2
2
Deaths
12
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
0
3
3.5
W
0
0
2
1
L
Apollo
Choicecity
Apollo
0
5
0
0
L
Janus
Clucknuts
Janus
0
1
0
0
W
Izanami
Dümpy
Izanami
4
0
0
4
W
2
0
1
2.5
L
0
0
0
0
W
3
2
2
2
L
Ratatoskr
0
4
0
0
L
Cliodhna
luketheduke13
Cliodhna
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,630
Damage
21,176
46,580
Taken
42,922
21,967
Mitigated
16,199
21,726
Healing
13,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
4,260
668
3,116
4,397
8,367
3,645
268
2,372
5,869
22,846
0
W
3,121
1,149
0
2,745
5,969
2,300
1,326
3,552
2,243
38,673
4,437
L
Apollo
Choicecity
Apollo
3,200
1,123
0
2,220
10,737
2,600
0
521
10,216
0
38,056
L
Janus
Clucknuts
Janus
5,515
741
0
979
5,262
2,289
0
2,069
3,193
65,309
0
W
Izanami
Dümpy
Izanami
9,183
5,772
0
3,051
9,458
3,837
2,481
761
8,469
0
96,936
W
1,644
248
0
2,359
10,648
3,988
10
229
10,411
0
52,664
L
2,653
158
2,039
2,820
5,626
2,419
0
1,864
3,762
14,900
0
W
8,422
929
0
6,058
12,138
8,197
358
938
11,192
128
69,465
L
Ratatoskr
4,455
1,456
0
845
9,362
3,461
0
2,625
6,737
0
31,793
L
Cliodhna
luketheduke13
Cliodhna
5,353
511
0
4,805
11,935
5,430
0
74
11,861
0
70,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,072
Gold Earned
31,658
514
Minions Killed
394
0
Camps Cleared
0
1,369,417
Distance Traveled
1,322,071
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,176
552
33
3
0
280,712
6
W
Sol
6,690
515
79
6
0
252,073
3
L
Apollo
5,577
429
63
5
0
226,370
2
L
Janus
7,116
547
121
9
0
282,477
4
W
Izanami
9,021
694
172
13
0
250,473
3
W
Kali
7,310
562
88
7
0
301,326
3
L
Eset
5,636
434
22
2
0
274,203
2
W
Tyr
8,875
683
142
11
0
284,833
6
L
Ratatoskr
5,246
404
49
4
0
277,418
6
L
Cliodhna
8,083
622
139
11
0
261,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role