Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
Alezz117
Bakasura
Level 105
God Stats
7W - 9L
1,613 SR
Queue Stats
68W - 87L
1,350 Elo+
Party 1
Rama
Rama
I3thTrickster
Rama
Level 89
God Stats
8W - 7L
1,539 SR
Queue Stats
340W - 317L
1,457 Elo+
Solo
Vamana
Vamana
ItsByYayizZ
Vamana
Level 105
God Stats
1W - 1L
1,649 SR
Queue Stats
58W - 78L
1,412 Elo+
Party 1
Merlin
Merlin
kevinseeker1
Merlin
Level 109
God Stats
8W - 10L
1,563 SR
Queue Stats
135W - 168L
1,433 Elo+
Party 1
Team Averages
Level 102
1,573 SR
1,430 Elo+

VS

Team Averages
Level 96
1,468 SR
1,474 Elo+
Mercury
Mercury
AngelNegro69xxx
Mercury
Level 86
God Stats
2W - 3L
1,397 SR
Queue Stats
52W - 63L
1,409 Elo+
Party 2
Tsukuyomi
Tsukuyomi
D Banditcoot
Tsukuyomi
Level 146
God Stats
2W - 5L
1,375 SR
Queue Stats
308W - 287L
1,434 Elo+
Solo
Medusa
Medusa
Swayz8
Medusa
Level 85
God Stats
2W - 4L
1,560 SR
Queue Stats
125W - 141L
1,441 Elo+
Solo
Ganesha
Ganesha
charles magnifi
Ganesha
Level 53
God Stats
1W - 2L
1,569 SR
Queue Stats
13W - 7L
1,656 Elo+
Party 2
Vulcan
Vulcan
miguel14k
Vulcan
Level 110
God Stats
1W - 3L
1,441 SR
Queue Stats
65W - 75L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
1 / 1 / 3
6,390
533
3,874
10,800
9,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
Alezz117
Bakasura
13
5 / 0 / 2
7,358
613
6,627
8,688
3,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
4 / 2 / 1
6,572
548
7,960
9,126
3,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
12
5 / 3 / 1
7,474
623
5,140
10,022
5,629
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
11
0 / 1 / 4
6,336
528
3,910
4,496
1,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 1
6,332
528
3,377
9,753
3,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tsukuyomi
D Banditcoot
Tsukuyomi
10
2 / 5 / 1
6,259
522
5,193
10,169
4,484
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
Swayz8
Medusa
9
2 / 3 / 1
5,674
473
8,254
8,520
2,647
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 3
5,623
469
3,931
8,224
5,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Vulcan
miguel14k
Vulcan
10
1 / 3 / 0
5,940
495
3,869
7,539
3,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
15
Kills
7
7
Deaths
15
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
1
3
2.5
W
Bakasura
Alezz117
Bakasura
5
0
2
6
L
2
2
1
1.25
L
Tsukuyomi
D Banditcoot
Tsukuyomi
2
5
1
0.5
W
4
2
1
2.25
W
Vamana
5
3
1
1.83
L
Medusa
Swayz8
Medusa
2
3
1
0.83
L
0
2
3
0.75
W
Merlin
0
1
4
2
L
Vulcan
miguel14k
Vulcan
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,511
Damage
24,624
43,132
Taken
44,205
23,485
Mitigated
18,712
11,601
Healing
9,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
3,874
263
467
3,252
10,800
9,470
71
2,372
8,428
20,259
0
W
Bakasura
Alezz117
Bakasura
6,627
4,254
0
2,110
8,688
3,531
488
1,823
6,865
0
45,097
L
3,377
1,244
0
4,168
9,753
3,295
0
409
8,984
0
43,503
L
Tsukuyomi
D Banditcoot
Tsukuyomi
5,193
943
0
1,860
10,169
4,484
0
361
9,402
0
35,589
W
7,960
7,204
0
2,790
9,126
3,166
625
1,559
7,567
0
40,537
W
Vamana
5,140
2,015
0
2,258
10,022
5,629
1,210
0
10,022
0
44,036
L
Medusa
Swayz8
Medusa
8,254
3,796
0
1,159
8,520
2,647
0
1,380
7,140
0
42,365
L
3,931
483
0
1,094
8,224
5,229
0
2,494
5,730
14,877
0
W
Merlin
3,910
242
0
724
4,496
1,689
204
2,046
2,450
38,172
0
L
Vulcan
miguel14k
Vulcan
3,869
1,402
132
1,109
7,539
3,057
129
3,140
4,346
38,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,130
Gold Earned
29,828
365
Minions Killed
285
0
Camps Cleared
0
1,194,248
Distance Traveled
1,192,193
4
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,390
533
46
4
0
222,554
1
W
Bakasura
7,358
613
98
8
0
297,416
0
L
Mercury
6,332
528
81
7
0
280,615
4
L
Tsukuyomi
6,259
522
57
5
0
226,365
4
W
Rama
6,572
548
63
5
0
209,813
0
W
Vamana
7,474
623
83
7
0
240,238
2
L
Medusa
5,674
473
79
7
0
227,078
1
L
Ganesha
5,623
469
3
0
0
233,734
6
W
Merlin
6,336
528
75
6
0
224,227
1
L
Vulcan
5,940
495
65
5
0
224,401
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role