Player Matchup

Hera
Hera
Aeophex
Hera
Level 117
God Stats
5W - 2L
1,647 SR
Queue Stats
98W - 86L
1,589 Elo+
Party 2
Vulcan
Vulcan
Halindir
Vulcan
Level 106
God Stats
2W - 4L
1,232 SR
Queue Stats
103W - 83L
1,572 Elo+
Party 2
Achilles
Achilles
KitFisto89
Achilles
Level 152
God Stats
1W - 1L
1,310 SR
Queue Stats
328W - 358L
1,388 Elo+
Solo
Chernobog
Chernobog
OhJeeezRick
Chernobog
Level 99
God Stats
12W - 5L
1,740 SR
Queue Stats
311W - 261L
1,557 Elo+
Party 2
Jormungandr
Jormungandr
SIXBY5
Jormungandr
Level 67
God Stats
4W - 1L
1,662 SR
Queue Stats
99W - 74L
1,576 Elo+
Party 2
Team Averages
Level 108
1,518 SR
1,536 Elo+

VS

Team Averages
Level 116
1,473 SR
1,467 Elo+
Merlin
Merlin
coldkiller63
Merlin
Level 108
God Stats
3W - 4L
1,217 SR
Queue Stats
64W - 81L
1,434 Elo+
Party 1
Cthulhu
Cthulhu
doctorwhotaku
Cthulhu
Level 124
God Stats
4W - 2L
1,687 SR
Queue Stats
80W - 81L
1,485 Elo+
Party 1
Raijin
Raijin
los3530
Raijin
Level 102
God Stats
1W - 1L
1,738 SR
Queue Stats
46W - 40L
1,515 Elo+
Party 1
King Arthur
King Arthur
rufflan
King Arthur
Level 137
God Stats
0W - 3L
1,222 SR
Queue Stats
225W - 236L
1,502 Elo+
Solo
Jormungandr
Jormungandr
xdragonkilla57x
Jormungandr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Aeophex
Hera
18
5 / 3 / 17
11,111
741
16,657
8,379
4,674
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
Halindir
Vulcan
17
3 / 3 / 18
10,734
716
22,481
10,092
5,593
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Achilles
KitFisto89
Achilles
19
12 / 3 / 10
11,994
800
18,271
19,325
31,154
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chernobog
OhJeeezRick
Chernobog
20
16 / 3 / 15
12,858
857
28,955
13,827
8,792
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jormungandr
SIXBY5
Jormungandr
20
1 / 1 / 33
12,886
859
14,905
22,085
22,178
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
1 / 8 / 5
10,023
668
12,229
14,962
8,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Cthulhu
18
3 / 5 / 8
10,900
727
10,714
21,180
26,196
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Raijin
los3530
Raijin
15
2 / 8 / 2
9,109
607
8,688
16,816
8,980
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
rufflan
King Arthur
17
1 / 9 / 5
10,650
710
7,241
30,786
43,139
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jormungandr
xdragonkilla57x
Jormungandr
17
2 / 7 / 2
9,982
665
8,943
25,052
27,259
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
31
37
Kills
9
13
Deaths
37
93
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hera
Aeophex
Hera
5
3
17
4.5
W
Vulcan
Halindir
Vulcan
3
3
18
4
W
Achilles
KitFisto89
Achilles
12
3
10
5.67
W
Chernobog
OhJeeezRick
Chernobog
16
3
15
7.83
W
Jormungandr
SIXBY5
Jormungandr
1
1
33
17.5
L
Merlin
1
8
5
0.44
L
Cthulhu
3
5
8
1.4
L
Raijin
los3530
Raijin
2
8
2
0.38
L
King Arthur
rufflan
King Arthur
1
9
5
0.39
L
Jormungandr
xdragonkilla57x
Jormungandr
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,269
Damage
47,815
73,708
Taken
108,796
72,391
Mitigated
114,329
33,190
Healing
18,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
Aeophex
Hera
16,657
3,293
1,038
1,876
8,379
4,674
1,425
5,541
2,838
31,573
0
W
Vulcan
Halindir
Vulcan
22,481
7,135
1,148
2,700
10,092
5,593
2,606
7,150
2,942
36,507
0
W
Achilles
KitFisto89
Achilles
18,271
2,369
2,302
6,352
19,325
31,154
673
9,892
9,433
0
29,675
W
Chernobog
OhJeeezRick
Chernobog
28,955
14,768
1,543
3,712
13,827
8,792
3,073
7,830
5,997
0
49,689
W
Jormungandr
SIXBY5
Jormungandr
14,905
3,346
879
11,640
22,085
22,178
456
10,161
11,924
41,232
0
L
Merlin
12,229
364
1,043
876
14,962
8,755
0
8,883
6,079
28,495
0
L
Cthulhu
10,714
218
846
1,883
21,180
26,196
0
12,744
8,436
22,759
0
L
Raijin
los3530
Raijin
8,688
676
1,349
1,507
16,816
8,980
0
9,752
7,064
18,927
0
L
King Arthur
rufflan
King Arthur
7,241
719
3,306
5,568
30,786
43,139
0
12,775
18,011
0
22,352
L
Jormungandr
xdragonkilla57x
Jormungandr
8,943
1,753
714
1,808
25,052
27,259
0
9,889
15,163
27,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,583
Gold Earned
50,664
170
Minions Killed
154
0
Camps Cleared
0
1,479,820
Distance Traveled
1,154,812
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,111
741
44
3
0
289,472
1
W
Vulcan
10,734
716
27
2
0
303,657
3
W
Achilles
11,994
800
24
2
0
286,311
5
W
Chernobog
12,858
857
29
2
0
288,100
1
W
Jormungandr
12,886
859
46
3
0
312,280
0
L
Merlin
10,023
668
55
4
0
225,417
1
L
Cthulhu
10,900
727
22
1
0
262,543
0
L
Raijin
9,109
607
26
2
0
221,814
1
L
King Arthur
10,650
710
19
1
0
222,846
1
L
Jormungandr
9,982
665
32
2
0
222,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role