Player Matchup

Sobek
Sobek
DonkZonk
Sobek
Level 52
God Stats
3W - 3L
1,658 SR
Queue Stats
93W - 71L
1,615 Elo+
Party 2
Heimdallr
Heimdallr
TimothyTrumpet
Heimdallr
Level 109
God Stats
6W - 7L
1,609 SR
Queue Stats
391W - 350L
1,554 Elo+
Party 2
Susano
Susano
ZooMAX
Susano
Level 89
God Stats
2W - 1L
1,589 SR
Queue Stats
83W - 63L
1,611 Elo+
Party 2
Discordia
Discordia
mythen
Discordia
Level 159
God Stats
15W - 20L
1,538 SR
Queue Stats
197W - 168L
1,605 Elo+
Solo
King Arthur
King Arthur
zechel
King Arthur
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
249W - 225L
1,557 Elo+
Party 2
Team Averages
Level 104
1,579 SR
1,589 Elo+

VS

Team Averages
Level 114
1,473 SR
1,437 Elo+
Bellona
Bellona
NegroDorito
Bellona
Level 128
God Stats
6W - 3L
1,581 SR
Queue Stats
24W - 15L
1,590 Elo+
Party 1
Ymir
Ymir
Wedscro
Ymir
Level 148
God Stats
1W - 0L
1,230 SR
Queue Stats
27W - 21L
1,526 Elo+
Party 3
Cliodhna
Cliodhna
cidx1x
Cliodhna
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 3L
1,216 Elo+
Party 1
Janus
Janus
lilsjc2001
Janus
Level 65
God Stats
2W - 2L
1,554 SR
Queue Stats
33W - 30L
1,510 Elo+
Solo
Rama
Rama
xXlOlAsOXx
Rama
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,342 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DonkZonk
Sobek
8
0 / 0 / 2
5,349
486
2,500
6,521
5,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
TimothyTrumpet
Heimdallr
12
2 / 0 / 0
6,519
593
6,104
5,397
2,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Susano
ZooMAX
Susano
9
0 / 1 / 0
5,258
478
3,025
8,097
3,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Discordia
mythen
Discordia
10
0 / 2 / 0
5,464
497
3,969
4,855
1,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

King Arthur
zechel
King Arthur
8
0 / 6 / 0
5,048
459
3,320
12,207
9,257
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
NegroDorito
Bellona
11
4 / 0 / 3
7,129
648
9,105
9,943
8,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
Wedscro
Ymir
8
1 / 1 / 2
5,693
518
1,709
8,160
4,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cliodhna
cidx1x
Cliodhna
9
2 / 0 / 1
5,830
530
2,049
6,473
2,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Janus
11
2 / 0 / 2
6,655
605
5,231
3,950
1,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 1 / 0
6,227
566
3,858
8,201
2,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
9
9
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sobek
DonkZonk
Sobek
0
0
2
1
W
Bellona
NegroDorito
Bellona
4
0
3
5.5
L
Heimdallr
TimothyTrumpet
Heimdallr
2
0
0
2
W
Ymir
Wedscro
Ymir
1
1
2
2
L
Susano
ZooMAX
Susano
0
1
0
0
W
Cliodhna
cidx1x
Cliodhna
2
0
1
2.5
W
Janus
2
0
2
3
L
Discordia
mythen
Discordia
0
2
0
0
W
0
1
0
0
L
King Arthur
zechel
King Arthur
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,918
Damage
21,952
37,077
Taken
36,727
22,121
Mitigated
19,109
11,026
Healing
14,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
DonkZonk
Sobek
2,500
199
0
2,677
6,521
5,851
0
3,027
3,300
10,333
0
W
Bellona
NegroDorito
Bellona
9,105
3,908
0
5,669
9,943
8,192
480
827
9,116
0
48,418
L
Heimdallr
TimothyTrumpet
Heimdallr
6,104
3,100
0
2,875
5,397
2,398
0
411
4,986
0
56,399
W
Ymir
Wedscro
Ymir
1,709
346
0
1,858
8,160
4,540
0
3,588
4,572
11,343
0
L
Susano
ZooMAX
Susano
3,025
368
0
3,824
8,097
3,158
0
728
7,343
0
33,211
W
Cliodhna
cidx1x
Cliodhna
2,049
395
0
3,140
6,473
2,336
55
896
5,577
0
29,203
W
Janus
5,231
432
0
221
3,950
1,528
0
955
2,995
52,303
0
L
Discordia
mythen
Discordia
3,969
324
0
1,390
4,855
1,457
0
1,333
3,384
48,851
0
W
3,858
3,348
0
4,104
8,201
2,513
0
203
7,998
0
55,135
L
King Arthur
zechel
King Arthur
3,320
806
0
260
12,207
9,257
0
1,110
11,010
0
30,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,638
Gold Earned
31,534
320
Minions Killed
400
0
Camps Cleared
0
1,126,398
Distance Traveled
1,176,786
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,349
486
22
2
0
226,288
5
W
Bellona
7,129
648
107
10
0
225,416
0
L
Heimdallr
6,519
593
95
9
0
209,815
5
W
Ymir
5,693
518
12
1
0
230,123
7
L
Susano
5,258
478
71
6
0
276,659
1
W
Cliodhna
5,830
530
57
5
0
260,424
0
W
Janus
6,655
605
107
10
0
237,949
2
L
Discordia
5,464
497
75
7
0
207,303
4
W
Rama
6,227
566
117
11
0
222,874
4
L
King Arthur
5,048
459
57
5
0
206,333
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role