Player Matchup

Cthulhu
Cthulhu
Deity0
Cthulhu
Level 55
God Stats
2W - 0L
1,718 SR
Queue Stats
43W - 57L
1,409 Elo+
Party 2
Yu Huang
Yu Huang
Drahere
Yu Huang
Level 151
God Stats
1W - 3L
1,325 SR
Queue Stats
238W - 197L
1,499 Elo+
Party 2
Osiris
Osiris
Kixg_Of_hearts_5
Osiris
Level 122
God Stats
3W - 2L
1,618 SR
Queue Stats
170W - 148L
1,452 Elo+
Party 2
Izanami
Izanami
Limitless0_
Izanami
Level 135
God Stats
7W - 8L
1,627 SR
Queue Stats
137W - 133L
1,471 Elo+
Party 2
Sun Wukong
Sun Wukong
TardySpace7
Sun Wukong
Level 140
God Stats
4W - 2L
1,461 SR
Queue Stats
68W - 70L
1,468 Elo+
Solo
Team Averages
Level 121
1,550 SR
1,460 Elo+

VS

Team Averages
Level 112
1,544 SR
1,500 Elo+
Chaac
Chaac
 
Chaac
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Kawa11 Angel
Ares
Level 68
God Stats
5W - 6L
1,452 SR
Queue Stats
80W - 81L
1,478 Elo+
Party 1
Thanatos
Thanatos
Plesour
Thanatos
Level 127
God Stats
4W - 6L
1,631 SR
Queue Stats
290W - 324L
1,453 Elo+
Solo
Nox
Nox
Wakenze
Nox
Level 140
God Stats
37W - 43L
1,486 SR
Queue Stats
172W - 175L
1,509 Elo+
Party 1
Artemis
Artemis
llGuacaCanoell
Artemis
Level 80
God Stats
15W - 12L
1,653 SR
Queue Stats
73W - 70L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Deity0
Cthulhu
11
1 / 2 / 5
7,140
510
5,549
9,959
6,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yu Huang
Drahere
Yu Huang
14
5 / 0 / 4
8,638
617
8,677
5,979
2,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 3 / 8
7,922
566
7,930
11,923
8,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Limitless0_
Izanami
14
4 / 2 / 0
8,293
592
6,274
8,545
3,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
TardySpace7
Sun Wukong
14
3 / 0 / 1
8,908
636
9,009
12,136
8,437
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
2 / 3 / 1
6,841
489
4,834
13,203
6,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
3 / 2 / 2
6,527
466
6,727
11,501
10,255
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
Plesour
Thanatos
11
0 / 4 / 0
6,920
494
5,881
12,498
7,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nox
12
0 / 3 / 0
6,771
484
1,337
8,652
3,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 3 / 1
6,017
430
6,186
9,200
4,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
15
Kills
7
7
Deaths
15
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
3
1
0.83
W
Cthulhu
Deity0
Cthulhu
1
2
5
1.75
W
Yu Huang
Drahere
Yu Huang
5
0
4
7
L
3
2
2
2
W
2
3
8
2
W
Izanami
Limitless0_
Izanami
4
2
0
2
L
Thanatos
Plesour
Thanatos
0
4
0
0
W
Sun Wukong
TardySpace7
Sun Wukong
3
0
1
3.5
L
Nox
0
3
0
0
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,439
Damage
24,965
48,542
Taken
55,054
29,208
Mitigated
31,916
16,474
Healing
20,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,834
1,909
0
5,656
13,203
6,747
63
2,944
10,079
0
41,817
W
Cthulhu
Deity0
Cthulhu
5,549
588
323
2,487
9,959
6,830
0
3,018
6,941
21,751
1,266
W
Yu Huang
Drahere
Yu Huang
8,677
1,031
0
485
5,979
2,681
397
1,294
4,685
58,046
0
L
6,727
271
786
2,641
11,501
10,255
0
4,055
7,380
22,317
0
W
7,930
3,009
0
2,955
11,923
8,020
207
2,006
9,917
0
52,638
W
Izanami
Limitless0_
Izanami
6,274
4,874
0
3,139
8,545
3,240
1,164
1,746
6,799
0
69,247
L
Thanatos
Plesour
Thanatos
5,881
1,775
0
8,471
12,498
7,125
0
0
12,498
0
49,061
W
Sun Wukong
TardySpace7
Sun Wukong
9,009
2,238
0
7,085
12,136
8,437
108
0
12,136
0
62,125
L
Nox
1,337
225
0
1,425
8,652
3,505
1,071
3,275
5,147
47,363
0
L
6,186
2,000
0
1,909
9,200
4,284
0
3,230
5,930
0
39,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,901
Gold Earned
33,076
489
Minions Killed
354
0
Camps Cleared
0
1,441,844
Distance Traveled
1,334,373
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,841
489
69
5
0
281,117
0
W
Cthulhu
7,140
510
46
3
0
306,230
1
W
Yu Huang
8,638
617
115
8
0
270,787
2
L
Ares
6,527
466
28
2
0
268,213
0
W
Osiris
7,922
566
84
6
0
315,715
0
W
Izanami
8,293
592
111
8
0
255,112
5
L
Thanatos
6,920
494
100
7
0
303,025
4
W
Sun Wukong
8,908
636
133
10
0
294,000
4
L
Nox
6,771
484
110
8
0
256,096
8
L
Artemis
6,017
430
47
3
0
225,922
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role