Player Matchup

Sobek
Sobek
 
Sobek
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
FuSionArcher
Hou Yi
Level 160
God Stats
5W - 2L
1,907 SR
Queue Stats
155W - 162L
1,578 Elo+
Party 1
Bakasura
Bakasura
MochaBison1071
Bakasura
Level 157
God Stats
1W - 0L
1,494 SR
Queue Stats
5W - 9L
1,253 Elo+
Party 1
Raijin
Raijin
PlasticSun
Raijin
Level 160
God Stats
1W - 1L
1,639 SR
Queue Stats
61W - 72L
1,549 Elo+
Party 1
Ravana
Ravana
TheDiglet
Ravana
Level 139
God Stats
10W - 12L
1,480 SR
Queue Stats
115W - 125L
1,473 Elo+
Party 1
Team Averages
Level 153
1,604 SR
1,471 Elo+

VS

Team Averages
Level 128
1,707 SR
1,573 Elo+
Pele
Pele
AquaticKing
Pele
Level 154
God Stats
1W - 1L
1,909 SR
Queue Stats
19W - 13L
1,648 Elo+
Party 2
Janus
Janus
Chernobussy
Janus
Level 104
God Stats
1W - 2L
1,534 SR
Queue Stats
103W - 94L
1,525 Elo+
Party 2
Sylvanus
Sylvanus
ChonkingStonks
Sylvanus
Level 146
God Stats
0W - 1L
1,791 SR
Queue Stats
32W - 25L
1,623 Elo+
Party 2
Mulan
Mulan
Swagjunction
Mulan
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,431 Elo+
Solo
Rama
Rama
radguy100
Rama
Level 131
God Stats
2W - 1L
1,803 SR
Queue Stats
19W - 13L
1,639 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
3 / 0 / 10
9,137
571
7,385
16,263
18,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hou Yi
17
5 / 0 / 6
10,412
651
11,697
11,486
5,686
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
14
2 / 3 / 4
8,873
555
6,488
14,476
6,732
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
PlasticSun
Raijin
14
4 / 2 / 9
9,467
592
12,586
9,591
4,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ravana
TheDiglet
Ravana
15
5 / 1 / 8
9,324
583
5,746
9,357
4,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 1
8,068
504
7,803
16,654
6,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 5 / 1
7,302
456
3,927
7,891
2,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sylvanus
10
0 / 4 / 2
6,768
423
4,844
15,216
13,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
3 / 3 / 1
9,348
584
13,421
15,792
14,043
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
11
0 / 3 / 0
7,093
443
4,689
11,337
3,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
10
19
Kills
5
6
Deaths
19
37
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
0
10
8
L
2
4
1
0.63
L
0
5
1
0.1
L
Sylvanus
0
4
2
0.25
W
Hou Yi
5
0
6
8
W
Bakasura
2
3
4
1.33
W
Raijin
PlasticSun
Raijin
4
2
9
4.25
L
3
3
1
1.17
W
Ravana
TheDiglet
Ravana
5
1
8
9
L
Rama
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,902
Damage
34,684
61,173
Taken
66,890
39,744
Mitigated
40,710
24,343
Healing
18,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
7,385
686
0
7,007
16,263
18,091
0
3,621
12,574
21,447
7,083
L
7,803
1,676
0
3,580
16,654
6,234
0
4,172
12,064
0
62,576
L
3,927
361
0
240
7,891
2,675
0
2,590
5,090
58,480
0
L
Sylvanus
4,844
604
1,482
4,080
15,216
13,805
13
6,608
7,957
12,469
0
W
Hou Yi
11,697
6,802
0
6,652
11,486
5,686
1,116
1,938
9,526
0
103,048
W
Bakasura
6,488
4,341
0
4,059
14,476
6,732
1,476
2,041
12,413
0
51,434
W
Raijin
PlasticSun
Raijin
12,586
1,187
0
1,503
9,591
4,353
0
1,905
7,580
64,282
0
L
13,421
2,061
0
6,224
15,792
14,043
456
2,756
12,297
59
84,654
W
Ravana
TheDiglet
Ravana
5,746
1,937
0
5,122
9,357
4,882
39
2,767
6,548
0
61,966
L
Rama
4,689
3,980
0
2,594
11,337
3,953
0
2,015
9,242
0
52,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,213
Gold Earned
38,579
503
Minions Killed
481
0
Camps Cleared
0
1,667,471
Distance Traveled
1,591,558
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,137
571
27
2
0
347,946
6
L
Pele
8,068
504
96
6
0
352,609
5
L
Janus
7,302
456
118
7
0
325,435
5
L
Sylvanus
6,768
423
10
1
0
331,955
1
W
Hou Yi
10,412
651
146
9
0
305,873
7
W
Bakasura
8,873
555
103
6
0
327,614
2
W
Raijin
9,467
592
133
8
0
307,456
6
L
Mulan
9,348
584
158
10
0
304,964
2
W
Ravana
9,324
583
94
6
0
378,582
0
L
Rama
7,093
443
99
6
0
276,595
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role