Player Matchup

Chaac
Chaac
Troynesboyness7
Chaac
Level 100
God Stats
8W - 5L
1,615 SR
Queue Stats
95W - 125L
1,480 Elo+
Solo
Cthulhu
Cthulhu
blood-god50
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,303 Elo+
Party 1
Sol
Sol
sarcastic_eiram
Sol
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,303 Elo+
Party 1
Team Averages
Level 49
1,538 SR
1,362 Elo+

VS

Team Averages
Level 72
1,462 SR
1,372 Elo+
Nu Wa
Nu Wa
IceyWhite09
Nu Wa
Level 62
God Stats
1W - 1L
1,498 SR
Queue Stats
9W - 10L
1,344 Elo+
Party 2
Geb
Geb
Isodemonz
Geb
Level 86
God Stats
7W - 3L
1,362 SR
Queue Stats
23W - 23L
1,388 Elo+
Party 2
Odin
Odin
Omar215-Thebot
Odin
Level 69
God Stats
3W - 4L
1,528 SR
Queue Stats
37W - 34L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 1
11,769
654
19,149
26,458
21,274
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
blood-god50
Cthulhu
14
1 / 15 / 2
11,354
631
10,677
35,737
23,327
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
0 / 12 / 2
9,993
555
17,231
24,637
10,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 0 / 19
14,028
779
32,694
7,390
3,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
10 / 2 / 18
14,557
809
17,907
33,982
29,950
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
10 / 2 / 15
13,959
776
22,800
30,263
22,287
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
83
4
Kills
31
31
Deaths
4
5
Assists
52
Player
Kills
Deaths
Assists
KDA
W
11
0
19
20.5
W
10
2
18
9.5
W
10
2
15
8.75
L
3
4
1
0.88
L
Cthulhu
blood-god50
Cthulhu
1
15
2
0.13
L
0
12
2
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,057
Damage
73,401
86,832
Taken
71,635
54,859
Mitigated
55,514
14,644
Healing
33,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
32,694
13,927
472
3,407
7,390
3,277
1,579
3,002
4,388
68,905
0
W
17,907
4,989
304
14,806
33,982
29,950
112
10,808
23,174
32,107
0
W
22,800
6,511
378
14,359
30,263
22,287
592
12,875
17,388
0
61,884
L
19,149
5,821
0
8,482
26,458
21,274
0
14,934
11,524
0
61,920
L
Cthulhu
blood-god50
Cthulhu
10,677
1,821
0
868
35,737
23,327
0
23,743
11,994
36,860
0
L
17,231
5,809
0
5,294
24,637
10,258
0
12,310
12,327
51,492
5,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,116
Gold Earned
42,544
197
Minions Killed
160
4
Camps Cleared
8
818,065
Distance Traveled
997,734
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
14,028
779
65
4
0
317,006
0
W
Geb
14,557
809
20
1
0
323,851
0
W
Odin
13,959
776
75
4
8
356,877
0
L
Chaac
11,769
654
72
4
3
327,081
0
L
Cthulhu
11,354
631
42
2
0
248,720
1
L
Sol
9,993
555
83
5
1
242,264
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role