Player Matchup

King Arthur
King Arthur
BrokenUrl
King Arthur
Level 24
God Stats
13W - 7L
1,674 SR
Queue Stats
33W - 20L
1,618 Elo+
Party 2
Shiva
Shiva
ChaoticReverse
Shiva
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,640 Elo+
Party 2
Zeus
Zeus
FrostyNiq
Zeus
Level 109
God Stats
6W - 3L
1,706 SR
Queue Stats
56W - 36L
1,637 Elo+
Party 2
Team Averages
Level 80
1,626 SR
1,632 Elo+

VS

Team Averages
Level 73
1,319 SR
1,485 Elo+
Baba Yaga
Baba Yaga
BellonaKid
Baba Yaga
Level 81
God Stats
1W - 2L
1,285 SR
Queue Stats
51W - 63L
1,458 Elo+
Party 1
Vamana
Vamana
QoshTheDefyer
Vamana
Level 108
God Stats
1W - 2L
1,172 SR
Queue Stats
122W - 118L
1,593 Elo+
Party 1
Fenrir
Fenrir
Skenderb3u
Fenrir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BrokenUrl
King Arthur
19
0 / 5 / 13
12,925
615
10,077
28,351
33,682
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
5 / 3 / 11
14,047
669
25,966
28,408
50,052
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
18
11 / 6 / 3
14,746
702
35,157
18,884
11,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
BellonaKid
Baba Yaga
20
5 / 6 / 6
15,089
719
26,291
19,566
9,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
3 / 4 / 8
15,877
756
18,689
34,860
34,767
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fenrir
Skenderb3u
Fenrir
18
6 / 6 / 1
14,831
706
16,233
29,372
16,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
29
16
Kills
14
14
Deaths
16
27
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
BellonaKid
Baba Yaga
5
6
6
1.33
L
King Arthur
BrokenUrl
King Arthur
0
5
13
1.3
L
5
3
11
3.5
L
Zeus
11
6
3
2.08
W
3
4
8
1.75
W
Fenrir
Skenderb3u
Fenrir
6
6
1
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,200
Damage
61,213
75,643
Taken
83,798
94,743
Mitigated
61,123
12,642
Healing
15,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
BellonaKid
Baba Yaga
26,291
2,684
0
3,025
19,566
9,566
1,667
7,747
11,819
76,808
0
L
King Arthur
BrokenUrl
King Arthur
10,077
1,141
1,307
2,344
28,351
33,682
192
13,115
15,236
0
34,878
L
25,966
5,680
2,812
4,107
28,408
50,052
373
8,460
19,948
0
67,318
L
Zeus
35,157
4,214
0
2,072
18,884
11,009
1,563
6,901
11,983
78,660
0
W
18,689
9,511
2,226
8,103
34,860
34,767
427
15,674
19,186
3,021
51,974
W
Fenrir
Skenderb3u
Fenrir
16,233
5,678
0
2,496
29,372
16,790
879
12,528
16,844
0
45,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,718
Gold Earned
45,797
212
Minions Killed
216
7
Camps Cleared
6
1,059,459
Distance Traveled
1,106,902
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
15,089
719
98
5
3
348,347
2
L
King Arthur
12,925
615
40
2
1
390,031
1
L
Shiva
14,047
669
55
3
4
375,025
1
L
Zeus
14,746
702
117
6
2
294,403
0
W
Vamana
15,877
756
69
3
3
383,459
2
W
Fenrir
14,831
706
49
2
0
375,096
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role