Player Matchup

Merlin
Merlin
Setharous
Merlin
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 14L
1,361 Elo+
Party 1
Ares
Ares
WrongFerret2281
Ares
Level 160
God Stats
1W - 1L
1,439 SR
Queue Stats
143W - 145L
1,409 Elo+
Party 1
Bastet
Bastet
w0nderinchewy4
Bastet
Level 157
God Stats
6W - 4L
1,537 SR
Queue Stats
43W - 50L
1,402 Elo+
Party 1
Team Averages
Level 142
1,492 SR
1,391 Elo+

VS

Team Averages
Level 27
1,314 SR
1,269 Elo+
Chang'e
Chang'e
KirbyHero4
Chang'e
Level 18
God Stats
5W - 11L
1,283 SR
Queue Stats
55W - 69L
1,295 Elo+
Party 2
Vamana
Vamana
Rouewi
Vamana
Level 14
God Stats
3W - 9L
1,232 SR
Queue Stats
13W - 29L
1,136 Elo+
Party 2
Guan Yu
Guan Yu
qp Raged qp
Guan Yu
Level 49
God Stats
0W - 2L
1,427 SR
Queue Stats
170W - 203L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Setharous
Merlin
17
3 / 5 / 11
13,545
677
27,772
16,644
8,229
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
7 / 2 / 13
14,335
717
24,992
28,330
42,416
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
14 / 2 / 9
15,545
777
29,462
18,477
8,923
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
KirbyHero4
Chang'e
18
3 / 8 / 4
13,590
680
11,072
28,407
12,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Vamana
Rouewi
Vamana
15
0 / 9 / 6
11,373
569
10,772
29,697
30,853
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Guan Yu
qp Raged qp
Guan Yu
18
6 / 7 / 3
14,553
728
24,807
36,506
51,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
22
24
Kills
9
9
Deaths
24
33
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chang'e
KirbyHero4
Chang'e
3
8
4
0.63
L
Vamana
Rouewi
Vamana
0
9
6
0.33
W
Merlin
Setharous
Merlin
3
5
11
1.7
W
7
2
13
6.75
L
Guan Yu
qp Raged qp
Guan Yu
6
7
3
1.07
W
14
2
9
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,226
Damage
46,651
63,451
Taken
94,610
59,568
Mitigated
95,022
16,838
Healing
21,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
KirbyHero4
Chang'e
11,072
691
4,271
4,880
28,407
12,814
0
14,088
14,319
47,592
0
L
Vamana
Rouewi
Vamana
10,772
5,195
0
3,853
29,697
30,853
0
16,628
13,069
0
33,050
W
Merlin
Setharous
Merlin
27,772
3,056
399
5,289
16,644
8,229
697
2,215
14,429
66,244
0
W
24,992
1,805
0
6,764
28,330
42,416
74
6,197
22,133
53,766
0
L
Guan Yu
qp Raged qp
Guan Yu
24,807
3,674
2,134
6,051
36,506
51,355
0
22,660
13,846
0
58,266
W
29,462
9,247
0
4,386
18,477
8,923
1,316
3,583
14,894
0
75,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,425
Gold Earned
39,516
190
Minions Killed
154
11
Camps Cleared
5
1,092,767
Distance Traveled
1,016,269
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
13,590
680
63
3
1
299,551
0
L
Vamana
11,373
569
47
2
3
324,342
0
W
Merlin
13,545
677
82
4
7
317,425
0
W
Ares
14,335
717
32
2
2
368,638
1
L
Guan Yu
14,553
728
44
2
1
392,376
2
W
Bastet
15,545
777
76
4
2
406,704
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role