Player Matchup

Fenrir
Fenrir
Alanxboi
Fenrir
Level 104
God Stats
27W - 17L
1,596 SR
Queue Stats
274W - 261L
1,413 Elo+
Party 1
Ah Puch
Ah Puch
GoldyGG485
Ah Puch
Level 103
God Stats
2W - 1L
1,691 SR
Queue Stats
54W - 73L
1,369 Elo+
Solo
Baron Samedi
Baron Samedi
JarrenAMonke
Baron Samedi
Level 84
God Stats
2W - 7L
1,399 SR
Queue Stats
199W - 202L
1,519 Elo+
Solo
Hel
Hel
Mayonnaise3581
Hel
Level 63
God Stats
1W - 0L
1,211 SR
Queue Stats
129W - 137L
1,342 Elo+
Party 1
Danzaburou
Danzaburou
wild1653
Danzaburou
Level 80
God Stats
21W - 12L
1,349 SR
Queue Stats
237W - 207L
1,412 Elo+
Party 1
Team Averages
Level 87
1,449 SR
1,411 Elo+

VS

Team Averages
Level 91
1,627 SR
1,336 Elo+
Hercules
Hercules
Saturdayninja
Hercules
Level 105
God Stats
0W - 1L
1,679 SR
Queue Stats
2W - 6L
1,259 Elo+
Party 2
Yu Huang
Yu Huang
TheKingOfDonuts
Yu Huang
Level 107
God Stats
0W - 2L
1,652 SR
Queue Stats
2W - 6L
1,259 Elo+
Party 2
Ymir
Ymir
TheSleazySloth
Ymir
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
WolfDuo
Ne Zha
Level 111
God Stats
3W - 1L
1,729 SR
Queue Stats
4W - 10L
1,319 Elo+
Party 2
Ishtar
Ishtar
magilla43
Ishtar
Level 46
God Stats
7W - 6L
1,572 SR
Queue Stats
29W - 43L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alanxboi
Fenrir
14
9 / 2 / 2
8,525
656
6,038
9,049
3,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
GoldyGG485
Ah Puch
13
1 / 0 / 3
7,677
591
4,081
5,673
2,283
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
JarrenAMonke
Baron Samedi
13
4 / 0 / 2
7,569
582
6,142
6,497
4,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
0 / 0 / 3
6,280
483
3,940
8,209
4,698
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
wild1653
Danzaburou
10
2 / 0 / 2
6,669
513
9,690
8,136
3,417
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Saturdayninja
Hercules
9
0 / 4 / 0
5,474
421
3,358
10,270
7,322
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yu Huang
12
1 / 3 / 1
7,123
548
2,020
4,986
1,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
0 / 1 / 0
5,609
431
5,074
13,013
9,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ne Zha
WolfDuo
Ne Zha
11
1 / 5 / 0
6,551
504
2,104
12,085
4,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ishtar
magilla43
Ishtar
9
0 / 3 / 0
5,157
397
6,263
6,511
2,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
16
Kills
2
2
Deaths
16
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Alanxboi
Fenrir
9
2
2
5
W
Ah Puch
GoldyGG485
Ah Puch
1
0
3
2.5
W
Baron Samedi
JarrenAMonke
Baron Samedi
4
0
2
5
W
0
0
3
1.5
L
Hercules
Saturdayninja
Hercules
0
4
0
0
L
Yu Huang
1
3
1
0.5
L
0
1
0
0
L
Ne Zha
WolfDuo
Ne Zha
1
5
0
0.2
L
Ishtar
magilla43
Ishtar
0
3
0
0
W
Danzaburou
wild1653
Danzaburou
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,891
Damage
18,819
37,564
Taken
46,865
18,941
Mitigated
26,357
19,455
Healing
8,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Alanxboi
Fenrir
6,038
826
0
3,486
9,049
3,889
0
673
8,376
0
56,770
W
Ah Puch
GoldyGG485
Ah Puch
4,081
104
0
1,914
5,673
2,283
0
1,347
4,326
55,140
0
W
Baron Samedi
JarrenAMonke
Baron Samedi
6,142
728
55
3,478
6,497
4,654
258
0
6,497
44,047
0
W
3,940
981
2,470
3,850
8,209
4,698
537
2,028
6,181
13,018
0
L
Hercules
Saturdayninja
Hercules
3,358
1,190
149
3,108
10,270
7,322
90
4,738
5,532
0
22,431
L
Yu Huang
2,020
275
0
242
4,986
1,965
0
1,548
3,438
47,012
0
L
5,074
1,065
0
3,003
13,013
9,951
0
3,109
9,904
23,505
0
L
Ne Zha
WolfDuo
Ne Zha
2,104
1,055
0
787
12,085
4,848
0
3,937
8,148
0
40,982
L
Ishtar
magilla43
Ishtar
6,263
3,500
0
1,070
6,511
2,271
0
831
5,680
0
27,958
W
Danzaburou
wild1653
Danzaburou
9,690
4,186
420
3,782
8,136
3,417
1,158
3,046
5,090
0
46,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,720
Gold Earned
29,914
358
Minions Killed
294
0
Camps Cleared
0
1,200,924
Distance Traveled
1,189,489
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,525
656
103
8
0
277,412
1
W
Ah Puch
7,677
591
101
8
0
227,135
1
W
Baron Samedi
7,569
582
62
5
0
227,584
0
W
Hel
6,280
483
17
1
0
238,538
1
L
Hercules
5,474
421
33
3
0
237,201
0
L
Yu Huang
7,123
548
111
9
0
242,695
0
L
Ymir
5,609
431
16
1
0
242,893
1
L
Ne Zha
6,551
504
70
5
0
263,757
0
L
Ishtar
5,157
397
64
5
0
202,943
4
W
Danzaburou
6,669
513
75
6
0
230,255
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role