Player Matchup

Tyr
Tyr
AchillesMMA300
Tyr
Level 129
God Stats
1W - 1L
1,720 SR
Queue Stats
109W - 96L
1,460 Elo+
Solo
Khepri
Khepri
Bilmuri
Khepri
Level 127
God Stats
12W - 1L
1,661 SR
Queue Stats
181W - 195L
1,469 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ColdIce1
Morgan Le Fay
Level 85
God Stats
1W - 0L
1,777 SR
Queue Stats
62W - 56L
1,455 Elo+
Solo
Janus
Janus
Lvl9Goodra
Janus
Level 102
God Stats
2W - 0L
1,802 SR
Queue Stats
442W - 468L
1,532 Elo+
Solo
Hou Yi
Hou Yi
Throngin
Hou Yi
Level 93
God Stats
19W - 9L
1,479 SR
Queue Stats
143W - 144L
1,546 Elo+
Solo
Team Averages
Level 107
1,688 SR
1,493 Elo+

VS

Team Averages
Level 102
1,567 SR
1,472 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
EskiBro1937
Janus
Level 77
God Stats
0W - 3L
1,790 SR
Queue Stats
115W - 110L
1,530 Elo+
Solo
Vamana
Vamana
Iamriccky
Vamana
Level 148
God Stats
9W - 9L
1,544 SR
Queue Stats
246W - 255L
1,499 Elo+
Party 1
Charybdis
Charybdis
shad0w2104097
Charybdis
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,435 Elo+
Party 1
Thor
Thor
spiritgore
Thor
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 3
8,447
497
6,395
12,806
8,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
Bilmuri
Khepri
11
0 / 0 / 4
7,812
460
2,955
12,443
10,335
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Morgan Le Fay
ColdIce1
Morgan Le Fay
16
6 / 0 / 1
9,752
574
7,674
8,625
3,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Janus
15
1 / 1 / 1
9,591
564
8,716
7,259
3,171
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hou Yi
Throngin
Hou Yi
13
3 / 0 / 0
8,080
475
9,522
8,236
3,986
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
0 / 0 / 0
6,554
386
7,119
10,357
8,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
0 / 5 / 1
8,280
487
5,775
10,505
4,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vamana
Iamriccky
Vamana
14
0 / 2 / 1
7,949
468
6,627
18,350
13,687
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
shad0w2104097
Charybdis
12
0 / 3 / 0
6,551
385
3,832
7,794
3,057
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 1 / 0
8,047
473
3,540
9,471
3,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
11
Kills
2
2
Deaths
11
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
0
0
0
W
1
1
3
2.5
W
Khepri
Bilmuri
Khepri
0
0
4
2
W
Morgan Le Fay
ColdIce1
Morgan Le Fay
6
0
1
6.5
L
0
5
1
0.1
L
Vamana
Iamriccky
Vamana
0
2
1
0.25
W
Janus
1
1
1
1.5
W
Hou Yi
Throngin
Hou Yi
3
0
0
3
L
Charybdis
shad0w2104097
Charybdis
0
3
0
0
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,262
Damage
26,893
49,369
Taken
56,477
29,541
Mitigated
33,125
18,290
Healing
11,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
7,119
2,128
226
524
10,357
8,350
0
1,404
8,953
44,021
6,005
W
6,395
1,060
0
6,191
12,806
8,436
0
1,558
11,248
0
60,658
W
Khepri
Bilmuri
Khepri
2,955
181
2,468
4,202
12,443
10,335
0
3,625
8,818
27,055
3,910
W
Morgan Le Fay
ColdIce1
Morgan Le Fay
7,674
951
0
1,654
8,625
3,613
434
4,497
4,128
72,829
0
L
5,775
0
0
708
10,505
4,105
0
5,797
4,708
78,266
0
L
Vamana
Iamriccky
Vamana
6,627
1,519
539
7,674
18,350
13,687
29
9,331
9,019
0
62,040
W
Janus
8,716
1,403
0
1,515
7,259
3,171
888
0
7,259
81,917
0
W
Hou Yi
Throngin
Hou Yi
9,522
6,545
0
2,260
8,236
3,986
324
3,086
5,150
0
66,687
L
Charybdis
shad0w2104097
Charybdis
3,832
1,690
0
1,626
7,794
3,057
0
1,204
6,590
0
39,417
L
3,540
1,112
0
577
9,471
3,926
0
1,499
7,972
0
60,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,682
Gold Earned
37,381
504
Minions Killed
485
0
Camps Cleared
0
1,624,259
Distance Traveled
1,603,624
25
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,554
386
61
4
0
336,718
3
W
Tyr
8,447
497
101
6
0
383,836
6
W
Khepri
7,812
460
43
3
0
339,460
9
W
Morgan Le Fay
9,752
574
127
7
0
313,627
6
L
Janus
8,280
487
140
8
0
305,266
2
L
Vamana
7,949
468
100
6
0
314,168
2
W
Janus
9,591
564
139
8
0
287,040
4
W
Hou Yi
8,080
475
94
6
0
300,296
0
L
Charybdis
6,551
385
76
4
0
275,740
5
L
Thor
8,047
473
108
6
0
371,732
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role