Player Matchup

Sol
Sol
Arkantos93
Sol
Level 158
God Stats
5W - 0L
1,875 SR
Queue Stats
58W - 54L
1,584 Elo+
Party 1
Danzaburou
Danzaburou
Dümpy
Danzaburou
Level 160
God Stats
5W - 2L
1,403 SR
Queue Stats
108W - 82L
1,718 Elo+
Party 1
Ravana
Ravana
Gayboi3000
Ravana
Level 40
God Stats
2W - 2L
1,500 SR
Queue Stats
81W - 79L
1,564 Elo+
Solo
Cerberus
Cerberus
LumberingJak
Cerberus
Level 108
God Stats
13W - 10L
1,559 SR
Queue Stats
365W - 358L
1,549 Elo+
Solo
Chang'e
Chang'e
lFührerrl
Chang'e
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,733 Elo+
Party 1
Team Averages
Level 96
1,567 SR
1,629 Elo+

VS

Team Averages
Level 100
1,610 SR
1,604 Elo+
Olorun
Olorun
AFL Ornat
Olorun
Level 156
God Stats
1W - 3L
1,551 SR
Queue Stats
278W - 251L
1,671 Elo+
Party 2
Medusa
Medusa
Arquinos
Medusa
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 92L
1,518 Elo+
Solo
Thanatos
Thanatos
Corny4King
Thanatos
Level 147
God Stats
2W - 4L
1,597 SR
Queue Stats
82W - 88L
1,582 Elo+
Party 2
Ra
Ra
Thånks
Ra
Level 148
God Stats
18W - 17L
1,646 SR
Queue Stats
316W - 274L
1,621 Elo+
Party 2
Ymir
Ymir
YmirIceShaft
Ymir
Level 18
God Stats
14W - 13L
1,756 SR
Queue Stats
24W - 19L
1,630 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 7
9,317
518
11,990
12,888
4,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Dümpy
Danzaburou
17
6 / 4 / 5
11,124
618
13,540
15,591
6,380
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ravana
Gayboi3000
Ravana
16
11 / 5 / 4
11,174
621
13,961
13,343
6,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
LumberingJak
Cerberus
16
2 / 3 / 1
9,822
546
7,063
14,561
8,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
lFührerrl
Chang'e
14
3 / 4 / 13
9,255
514
10,326
15,395
12,230
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
AFL Ornat
Olorun
13
1 / 5 / 10
8,582
477
4,732
18,250
12,950
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Medusa
Arquinos
Medusa
15
2 / 4 / 2
8,654
481
3,852
11,019
3,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
Corny4King
Thanatos
16
12 / 5 / 3
10,423
579
13,897
18,974
9,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 6 / 10
9,845
547
10,584
14,285
5,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 5 / 4
9,317
518
14,981
18,214
8,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
50
25
Kills
21
21
Deaths
25
30
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Olorun
AFL Ornat
Olorun
1
5
10
1.2
W
3
5
7
1.3
L
Medusa
Arquinos
Medusa
2
4
2
0.75
L
Thanatos
Corny4King
Thanatos
12
5
3
2.7
W
Danzaburou
Dümpy
Danzaburou
6
4
5
2.13
W
Ravana
Gayboi3000
Ravana
11
5
4
2.6
W
Cerberus
LumberingJak
Cerberus
2
3
1
0.83
L
4
6
10
1.5
L
2
5
4
0.8
W
Chang'e
lFührerrl
Chang'e
3
4
13
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,880
Damage
48,046
71,778
Taken
80,742
37,988
Mitigated
41,515
25,170
Healing
34,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
AFL Ornat
Olorun
4,732
1,850
2,997
4,873
18,250
12,950
98
6,208
11,998
33,071
38
W
11,990
5,142
0
4,549
12,888
4,821
1,543
5,328
7,378
52,946
7,172
L
Medusa
Arquinos
Medusa
3,852
1,834
0
1,700
11,019
3,897
0
1,841
9,178
0
56,809
L
Thanatos
Corny4King
Thanatos
13,897
3,467
0
18,777
18,974
9,942
0
4,462
14,488
0
80,507
W
Danzaburou
Dümpy
Danzaburou
13,540
9,751
0
5,474
15,591
6,380
374
3,951
11,288
0
102,313
W
Ravana
Gayboi3000
Ravana
13,961
2,924
0
3,752
13,343
6,014
0
5,409
7,674
0
63,181
W
Cerberus
LumberingJak
Cerberus
7,063
420
0
5,750
14,561
8,543
382
9,221
4,918
60,840
0
L
10,584
1,079
549
1,526
14,285
5,737
165
6,324
7,915
62,490
0
L
14,981
3,060
0
3,773
18,214
8,989
0
7,927
9,699
63,139
0
W
Chang'e
lFührerrl
Chang'e
10,326
1,138
1,398
4,247
15,395
12,230
76
5,677
9,486
35,890
1,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,692
Gold Earned
46,821
516
Minions Killed
492
0
Camps Cleared
0
1,582,512
Distance Traveled
1,645,200
27
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,582
477
46
3
0
292,338
3
W
Sol
9,317
518
85
5
0
280,313
2
L
Medusa
8,654
481
103
6
0
353,527
3
L
Thanatos
10,423
579
109
6
0
354,086
2
W
Danzaburou
11,124
618
149
8
0
343,337
7
W
Ravana
11,174
621
81
5
0
322,360
8
W
Cerberus
9,822
546
154
9
0
301,382
2
L
Ra
9,845
547
120
7
0
343,594
0
L
Ymir
9,317
518
114
6
0
301,655
0
W
Chang'e
9,255
514
47
3
0
335,120
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role