Player Matchup

Horus
Horus
Diamond II
DivineStature
Horus
Diamond II
Level 159
God Stats
4W - 3L
1,574 SR
Queue Stats
293W - 140L
2,157 MMR
Party 1
Shiva
Shiva
Diamond I
Drippy Legacy
Shiva
Diamond I
Level 156
God Stats
6W - 7L
1,634 SR
Queue Stats
913W - 606L
2,320 MMR
Party 1
Yu Huang
Yu Huang
Diamond IV
Layerrs
Yu Huang
Diamond IV
Level 131
God Stats
14W - 12L
1,686 SR
Queue Stats
275W - 231L
2,297 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 149
1,632 SR
2,258 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,420 SR
1,748 MMR
Gilgamesh
Gilgamesh
Bronze V
Andrew1217
Gilgamesh
Bronze V
Level 99
God Stats
0W - 1L
1,273 SR
Queue Stats
0W - 2L
1,432 MMR
Solo
Sol
Sol
Silver I
KinG NihaSa
Sol
Silver I
Level 137
God Stats
7W - 8L
1,333 SR
Queue Stats
74W - 74L
1,662 MMR
Solo
Awilix
Awilix
Masters
Smegoal-
Awilix
Masters
Level 131
God Stats
197W - 191L
1,653 SR
Queue Stats
464W - 571L
2,151 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 6
10,177
678
13,002
17,943
19,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
3 / 3 / 6
10,085
672
16,460
16,275
15,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yu Huang
Layerrs
Yu Huang
16
3 / 2 / 3
10,423
695
10,845
6,436
2,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
AtlasAresAh Muzen CabArtio

VS

Bans
Baron SamediMulanSobekKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Andrew1217
Gilgamesh
13
2 / 4 / 3
9,872
658
7,265
21,860
21,991
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
1 / 2 / 2
9,592
639
14,008
12,902
3,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Awilix
Smegoal-
Awilix
15
2 / 3 / 3
9,419
628
7,024
11,043
5,721
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
9
Kills
5
5
Deaths
9
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Andrew1217
Gilgamesh
2
4
3
0.88
W
3
0
6
6
W
3
3
6
2
L
1
2
2
1
W
Yu Huang
Layerrs
Yu Huang
3
2
3
2.25
L
Awilix
Smegoal-
Awilix
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,307
Damage
28,297
40,654
Taken
45,805
37,975
Mitigated
31,524
17,738
Healing
13,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Andrew1217
Gilgamesh
7,265
1,156
1,865
4,770
21,860
21,991
0
5,308
14,447
0
18,566
W
13,002
5,587
4,028
7,734
17,943
19,475
128
5,335
12,027
0
26,585
W
16,460
2,683
1,342
4,076
16,275
15,561
240
5,525
10,390
0
35,142
L
14,008
5,040
0
6,697
12,902
3,812
0
2,243
9,717
49,728
0
W
Yu Huang
Layerrs
Yu Huang
10,845
718
0
558
6,436
2,939
253
2,247
4,065
58,885
0
L
Awilix
Smegoal-
Awilix
7,024
1,902
0
447
11,043
5,721
0
2,578
7,556
0
23,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,685
Gold Earned
28,883
180
Minions Killed
149
10
Camps Cleared
4
925,783
Distance Traveled
826,273
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,872
658
20
1
0
299,987
3
W
Horus
10,177
678
27
2
5
342,947
3
W
Shiva
10,085
672
38
3
1
295,546
5
L
Sol
9,592
639
96
6
3
265,193
3
W
Yu Huang
10,423
695
115
8
4
287,290
0
L
Awilix
9,419
628
33
2
1
261,093
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role