Player Matchup

Odin
Odin
Ben TeDovr69
Odin
Level 136
God Stats
109W - 100L
1,603 SR
Queue Stats
321W - 318L
1,572 Elo+
Party 1
Lancelot
Lancelot
Darrthbane
Lancelot
Level 48
God Stats
11W - 7L
1,707 SR
Queue Stats
294W - 175L
1,707 Elo+
Party 1
Kumbhakarna
Kumbhakarna
MrWindyCS
Kumbhakarna
Level 130
God Stats
8W - 5L
1,639 SR
Queue Stats
899W - 568L
1,732 Elo+
Party 1
Danzaburou
Danzaburou
jtalk123
Danzaburou
Level 83
God Stats
22W - 9L
1,739 SR
Queue Stats
778W - 511L
1,702 Elo+
Party 1
Chronos
Chronos
namechanged9784
Chronos
Level 40
God Stats
30W - 28L
1,723 SR
Queue Stats
101W - 104L
1,550 Elo+
Solo
Team Averages
Level 87
1,682 SR
1,652 Elo+

VS

Team Averages
Level 85
1,454 SR
1,498 Elo+
Sol
Sol
CyBearTroll
Sol
Level 157
God Stats
8W - 14L
1,475 SR
Queue Stats
326W - 301L
1,567 Elo+
Party 2
Thanatos
Thanatos
WakeMason
Thanatos
Level 128
God Stats
12W - 10L
1,677 SR
Queue Stats
171W - 143L
1,588 Elo+
Party 2
Rama
Rama
aBubWhoDat
Rama
Level 24
God Stats
2W - 1L
1,845 SR
Queue Stats
64W - 29L
1,686 Elo+
Party 2
Odin
Odin
agentfrosty24
Odin
Level 65
God Stats
0W - 3L
1,130 SR
Queue Stats
61W - 53L
1,339 Elo+
Solo
Sobek
Sobek
iamthesquid
Sobek
Level 49
God Stats
0W - 3L
1,140 SR
Queue Stats
6W - 17L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 9
6,803
486
4,481
16,240
10,992
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Lancelot
Darrthbane
Lancelot
14
4 / 5 / 2
8,450
604
9,027
13,208
5,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kumbhakarna
MrWindyCS
Kumbhakarna
13
2 / 3 / 5
8,456
604
7,940
13,531
8,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Danzaburou
jtalk123
Danzaburou
15
9 / 2 / 2
9,708
693
13,589
12,519
5,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

12
2 / 5 / 6
7,904
565
8,684
14,788
5,538
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 5
8,170
584
11,397
10,944
4,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
WakeMason
Thanatos
15
13 / 3 / 4
9,793
700
18,994
14,534
6,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 4 / 5
7,280
520
9,252
12,142
3,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 3 / 4
5,777
413
6,326
10,210
7,160
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

9
1 / 6 / 5
6,292
449
5,598
13,023
13,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
42
18
Kills
19
19
Deaths
18
24
Assists
23
Player
Kills
Deaths
Assists
KDA
W
1
4
9
1.38
L
4
2
5
3.25
W
Lancelot
Darrthbane
Lancelot
4
5
2
1
W
Kumbhakarna
MrWindyCS
Kumbhakarna
2
3
5
1.5
L
Thanatos
WakeMason
Thanatos
13
3
4
5
L
1
4
5
0.88
L
0
3
4
0.67
L
1
6
5
0.58
W
Danzaburou
jtalk123
Danzaburou
9
2
2
5
W
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,721
Damage
51,567
70,286
Taken
60,853
36,149
Mitigated
35,317
17,214
Healing
28,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,481
700
258
2,040
16,240
10,992
0
5,464
10,776
50
13,238
L
11,397
3,782
0
5,315
10,944
4,173
1,428
3,618
7,319
64,935
0
W
Lancelot
Darrthbane
Lancelot
9,027
3,400
0
271
13,208
5,463
0
2,882
10,326
0
70,528
W
Kumbhakarna
MrWindyCS
Kumbhakarna
7,940
1,404
0
4,658
13,531
8,765
0
1,357
12,174
48,937
0
L
Thanatos
WakeMason
Thanatos
18,994
7,977
0
14,972
14,534
6,926
0
2,242
12,260
0
63,127
L
9,252
7,284
0
3,967
12,142
3,960
0
1,878
10,216
0
54,618
L
6,326
2,490
0
750
10,210
7,160
187
5,360
4,360
0
21,572
L
5,598
995
0
3,572
13,023
13,098
0
3,427
9,562
14,580
0
W
Danzaburou
jtalk123
Danzaburou
13,589
6,066
0
6,862
12,519
5,391
0
1,551
10,968
0
72,514
W
8,684
2,185
0
3,125
14,788
5,538
0
5,741
9,047
48,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,321
Gold Earned
37,312
467
Minions Killed
329
0
Camps Cleared
0
1,382,853
Distance Traveled
1,319,496
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,803
486
21
2
0
282,910
1
L
Sol
8,170
584
104
7
0
255,709
7
W
Lancelot
8,450
604
128
9
0
316,179
0
W
Kumbhakarna
8,456
604
105
8
0
263,888
2
L
Thanatos
9,793
700
98
7
0
301,556
2
L
Rama
7,280
520
86
6
0
256,427
2
L
Odin
5,777
413
26
2
0
227,271
2
L
Sobek
6,292
449
15
1
0
278,533
1
W
Danzaburou
9,708
693
110
8
0
263,538
4
W
Chronos
7,904
565
103
7
0
256,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role