Player Matchup

Bellona
Bellona
 
Bellona
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
AngryPup2828811
Artemis
Level 129
God Stats
5W - 7L
1,202 SR
Queue Stats
552W - 511L
1,506 Elo+
Party 1
Hades
Hades
Battuosaii
Hades
Level 160
God Stats
16W - 8L
1,656 SR
Queue Stats
470W - 441L
1,494 Elo+
Solo
Eset
Eset
ENZOXAERO
Eset
Level 127
God Stats
18W - 12L
1,568 SR
Queue Stats
485W - 521L
1,420 Elo+
Solo
Cliodhna
Cliodhna
ProfSlughorn331
Cliodhna
Level 112
God Stats
39W - 34L
1,555 SR
Queue Stats
624W - 580L
1,503 Elo+
Party 1
Team Averages
Level 125
1,496 SR
1,485 Elo+

VS

Team Averages
Level 126
1,443 SR
1,506 Elo+
King Arthur
King Arthur
Bradfort455
King Arthur
Level 105
God Stats
9W - 16L
1,375 SR
Queue Stats
96W - 85L
1,488 Elo+
Party 2
Merlin
Merlin
CoolSummerStorm
Merlin
Level 148
God Stats
6W - 3L
1,685 SR
Queue Stats
347W - 330L
1,547 Elo+
Solo
Atlas
Atlas
XvARCHERvX
Atlas
Level 157
God Stats
10W - 16L
1,463 SR
Queue Stats
442W - 418L
1,508 Elo+
Party 2
Neith
Neith
Yantzii
Neith
Level 145
God Stats
3W - 1L
1,396 SR
Queue Stats
316W - 297L
1,576 Elo+
Party 2
Set
Set
your boss 55
Set
Level 75
God Stats
1W - 1L
1,294 SR
Queue Stats
67W - 65L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
1 / 4 / 1
7,712
551
7,624
12,461
11,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
2 / 5 / 0
6,468
462
7,088
9,289
3,338
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hades
14
1 / 1 / 8
7,955
568
11,401
11,041
7,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Eset
8
1 / 5 / 2
6,138
438
3,903
13,477
7,645
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cliodhna
12
5 / 3 / 4
7,615
544
6,684
10,826
4,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bradfort455
King Arthur
13
0 / 1 / 6
7,762
554
6,007
13,848
11,545
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 2 / 3
7,665
548
6,978
7,511
3,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Atlas
11
2 / 3 / 8
7,717
551
7,026
12,897
11,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Yantzii
Neith
14
10 / 0 / 2
9,016
644
10,348
7,224
3,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
5 / 4 / 2
7,521
537
6,615
12,774
6,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
39
10
Kills
18
18
Deaths
10
15
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
4
1
0.38
L
2
5
0
0.4
L
Hades
1
1
8
5
W
King Arthur
Bradfort455
King Arthur
0
1
6
3
W
1
2
3
1.25
L
Eset
1
5
2
0.4
L
Cliodhna
5
3
4
2.33
W
Atlas
2
3
8
2
W
Neith
Yantzii
Neith
10
0
2
11
W
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,700
Damage
36,974
57,094
Taken
54,254
34,038
Mitigated
36,149
18,788
Healing
12,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
7,624
4,091
0
4,816
12,461
11,840
0
1,670
10,791
0
60,465
L
7,088
3,305
0
968
9,289
3,338
0
2,293
6,996
0
40,015
L
Hades
11,401
682
145
4,953
11,041
7,141
0
3,825
7,216
66,413
0
W
King Arthur
Bradfort455
King Arthur
6,007
1,451
0
3,290
13,848
11,545
0
2,188
11,660
0
53,800
W
6,978
1,341
0
901
7,511
3,208
0
2,855
4,656
61,448
0
L
Eset
3,903
941
1,501
3,191
13,477
7,645
0
4,681
8,796
22,708
0
L
Cliodhna
6,684
858
0
3,214
10,826
4,074
0
2,341
8,485
38
45,632
W
Atlas
7,026
2,794
747
3,300
12,897
11,409
0
5,514
7,383
24,871
0
W
Neith
Yantzii
Neith
10,348
3,575
0
3,177
7,224
3,584
996
402
6,822
0
72,116
W
6,615
3,336
0
1,016
12,774
6,403
0
4,383
8,391
0
50,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,888
Gold Earned
39,681
401
Minions Killed
459
0
Camps Cleared
0
1,282,042
Distance Traveled
1,311,326
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,712
551
115
8
0
246,838
1
L
Artemis
6,468
462
56
4
0
233,616
0
L
Hades
7,955
568
126
9
0
238,146
3
W
King Arthur
7,762
554
122
9
0
264,132
4
W
Merlin
7,665
548
96
7
0
237,090
2
L
Eset
6,138
438
27
2
0
261,599
3
L
Cliodhna
7,615
544
77
6
0
301,843
0
W
Atlas
7,717
551
34
2
0
267,209
0
W
Neith
9,016
644
123
9
0
260,888
2
W
Set
7,521
537
84
6
0
282,007
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role