Player Matchup

Yemoja
Yemoja
C5isawesome
Yemoja
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 97L
1,533 Elo+
Solo
Sun Wukong
Sun Wukong
DesertHandss
Sun Wukong
Level 127
God Stats
4W - 6L
1,201 SR
Queue Stats
226W - 237L
1,565 Elo+
Party 2
Neith
Neith
Scarboro7
Neith
Level 104
God Stats
1W - 1L
1,791 SR
Queue Stats
4W - 1L
1,880 Elo+
Party 1
Cabrakan
Cabrakan
TYLERLEE77
Cabrakan
Level 147
God Stats
0W - 3L
1,650 SR
Queue Stats
75W - 91L
1,579 Elo+
Party 1
Tiamat
Tiamat
TrapG
Tiamat
Level 143
God Stats
4W - 7L
1,768 SR
Queue Stats
146W - 159L
1,564 Elo+
Party 2
Team Averages
Level 125
1,582 SR
1,624 Elo+

VS

Team Averages
Level 145
1,530 SR
1,587 Elo+
Anubis
Anubis
Brian911
Anubis
Level 155
God Stats
21W - 14L
1,577 SR
Queue Stats
671W - 632L
1,609 Elo+
Party 4
Vamana
Vamana
GabrielGlitter
Vamana
Level 153
God Stats
3W - 0L
1,697 SR
Queue Stats
84W - 90L
1,569 Elo+
Party 3
Hel
Hel
GiselleGhoul
Hel
Level 149
God Stats
3W - 1L
1,409 SR
Queue Stats
93W - 95L
1,581 Elo+
Party 3
Geb
Geb
LeoSagahon
Geb
Level 141
God Stats
15W - 9L
1,536 SR
Queue Stats
457W - 406L
1,585 Elo+
Party 4
Cernunnos
Cernunnos
Zinedson
Cernunnos
Level 125
God Stats
10W - 14L
1,429 SR
Queue Stats
920W - 903L
1,594 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
17
1 / 3 / 8
9,864
580
8,100
20,874
25,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
DesertHandss
Sun Wukong
18
6 / 4 / 4
11,271
663
25,261
30,438
36,056
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Neith
Scarboro7
Neith
17
0 / 2 / 8
9,850
579
21,402
20,439
11,868
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cabrakan
TYLERLEE77
Cabrakan
14
2 / 7 / 6
9,636
567
14,962
27,465
29,672
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Tiamat
TrapG
Tiamat
20
1 / 4 / 9
11,381
669
28,957
20,376
20,027
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Brian911
Anubis
20
6 / 2 / 12
13,252
780
29,093
20,949
13,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
7 / 2 / 12
12,269
722
19,338
28,872
38,304
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
4 / 3 / 13
11,470
675
12,434
14,261
10,577
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

17
0 / 3 / 17
11,541
679
20,630
32,330
27,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
Zinedson
Cernunnos
19
2 / 2 / 15
11,354
668
23,132
17,127
9,231
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
88
10
Kills
19
20
Deaths
12
35
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Anubis
Brian911
Anubis
6
2
12
6
L
Yemoja
1
3
8
1.67
L
Sun Wukong
DesertHandss
Sun Wukong
6
4
4
2
W
7
2
12
6.5
W
4
3
13
3.5
W
0
3
17
2.83
L
Neith
Scarboro7
Neith
0
2
8
2
L
Cabrakan
TYLERLEE77
Cabrakan
2
7
6
0.71
L
Tiamat
TrapG
Tiamat
1
4
9
1.38
W
Cernunnos
Zinedson
Cernunnos
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,682
Damage
104,627
119,592
Taken
113,539
122,965
Mitigated
98,834
60,308
Healing
77,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Brian911
Anubis
29,093
731
2,154
8,131
20,949
13,242
0
7,076
13,873
61,894
0
L
Yemoja
8,100
2,045
19,315
5,407
20,874
25,342
598
10,651
10,223
14,820
0
L
Sun Wukong
DesertHandss
Sun Wukong
25,261
2,882
5,288
13,502
30,438
36,056
0
15,038
15,400
0
42,709
W
19,338
8,153
2,952
10,924
28,872
38,304
400
10,845
18,027
0
37,452
W
12,434
900
25,462
8,229
14,261
10,577
1,787
7,637
6,624
27,176
0
W
20,630
1,101
3,181
12,963
32,330
27,480
798
16,868
15,462
35,457
0
L
Neith
Scarboro7
Neith
21,402
9,049
1,438
6,610
20,439
11,868
861
13,201
7,238
0
47,039
L
Cabrakan
TYLERLEE77
Cabrakan
14,962
838
1,654
2,763
27,465
29,672
0
13,038
14,427
22,317
0
L
Tiamat
TrapG
Tiamat
28,957
885
1,031
3,300
20,376
20,027
0
10,229
10,147
54,583
0
W
Cernunnos
Zinedson
Cernunnos
23,132
6,814
869
2,869
17,127
9,231
3,887
9,593
7,534
0
50,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,002
Gold Earned
59,886
176
Minions Killed
224
0
Camps Cleared
0
1,465,962
Distance Traveled
1,692,915
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
13,252
780
85
5
0
317,457
0
L
Yemoja
9,864
580
8
0
0
264,569
0
L
Sun Wukong
11,271
663
32
2
0
332,090
0
W
Vamana
12,269
722
29
2
0
357,816
0
W
Hel
11,470
675
28
2
0
334,435
0
W
Geb
11,541
679
20
1
0
352,479
0
L
Neith
9,850
579
46
3
0
296,449
0
L
Cabrakan
9,636
567
23
1
0
247,520
3
L
Tiamat
11,381
669
67
4
0
325,334
1
W
Cernunnos
11,354
668
62
4
0
330,728
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role