Player Matchup

Tiamat
Tiamat
Guidel-123
Tiamat
Level 89
God Stats
0W - 2L
1,141 SR
Queue Stats
90W - 111L
1,381 Elo+
Solo
Bakasura
Bakasura
High Harold
Bakasura
Level 28
God Stats
1W - 5L
1,280 SR
Queue Stats
1W - 8L
1,193 Elo+
Party 2
Set
Set
PENNlNO
Set
Level 45
God Stats
10W - 22L
998 SR
Queue Stats
83W - 113L
1,336 Elo+
Solo
Izanami
Izanami
Ticker Red 86
Izanami
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,193 Elo+
Party 2
Cthulhu
Cthulhu
WalkswithMarijua
Cthulhu
Level 127
God Stats
37W - 42L
1,465 SR
Queue Stats
265W - 309L
1,470 Elo+
Solo
Team Averages
Level 64
1,277 SR
1,315 Elo+

VS

Team Averages
Level 77
1,495 SR
1,434 Elo+
Atlas
Atlas
Cute_Huntress
Atlas
Level 94
God Stats
5W - 1L
1,234 SR
Queue Stats
67W - 61L
1,407 Elo+
Solo
Sol
Sol
DHG Beta2337
Sol
Level 51
God Stats
5W - 7L
1,560 SR
Queue Stats
121W - 118L
1,444 Elo+
Party 1
Bellona
Bellona
DHG Miner
Bellona
Level 29
God Stats
7W - 8L
1,544 SR
Queue Stats
36W - 39L
1,450 Elo+
Party 1
Thanatos
Thanatos
FarFromLegend
Thanatos
Level 107
God Stats
10W - 4L
1,645 SR
Queue Stats
41W - 35L
1,449 Elo+
Party 3
Neith
Neith
TheGoodMojo
Neith
Level 103
God Stats
6W - 1L
1,491 SR
Queue Stats
90W - 76L
1,422 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Guidel-123
Tiamat
8
0 / 2 / 0
4,708
471
4,087
7,954
4,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
High Harold
Bakasura
6
0 / 3 / 1
4,381
438
757
6,374
2,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Set
8
1 / 4 / 0
5,278
528
2,955
8,388
4,513
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
7
0 / 1 / 0
4,546
455
3,187
4,845
1,608
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

7
0 / 2 / 0
4,905
491
4,769
8,710
4,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 5
6,020
602
3,027
7,744
5,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
3 / 0 / 0
6,291
629
7,454
6,968
2,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bellona
DHG Miner
Bellona
11
4 / 1 / 0
6,752
675
6,105
6,302
5,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
FarFromLegend
Thanatos
8
2 / 0 / 2
5,264
526
5,728
6,178
2,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 0 / 2
5,948
595
3,639
3,371
1,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
11
12
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
0
5
3.5
W
3
0
0
3
W
Bellona
DHG Miner
Bellona
4
1
0
4
W
Thanatos
FarFromLegend
Thanatos
2
0
2
3
L
Tiamat
Guidel-123
Tiamat
0
2
0
0
L
Bakasura
High Harold
Bakasura
0
3
1
0.17
L
Set
1
4
0
0.25
W
1
0
2
2
L
Izanami
0
1
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,755
Damage
25,953
36,271
Taken
30,563
16,958
Mitigated
17,266
8,439
Healing
17,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,027
1,405
365
3,393
7,744
5,410
0
3,902
3,842
15,731
2,271
W
7,454
3,523
0
4,075
6,968
2,359
1,392
2,572
4,396
49,715
0
W
Bellona
DHG Miner
Bellona
6,105
2,660
0
1,746
6,302
5,867
995
0
6,302
0
40,761
W
Thanatos
FarFromLegend
Thanatos
5,728
1,596
0
5,760
6,178
2,512
0
1,358
4,770
0
23,976
L
Tiamat
Guidel-123
Tiamat
4,087
266
0
1,665
7,954
4,352
0
4,027
3,927
26,682
0
L
Bakasura
High Harold
Bakasura
757
548
0
1,366
6,374
2,076
0
935
5,365
0
12,653
L
Set
2,955
1,815
0
1,859
8,388
4,513
0
68
7,835
0
28,061
W
3,639
2,083
0
2,220
3,371
1,118
1,037
1,024
2,347
0
35,472
L
Izanami
3,187
2,132
0
264
4,845
1,608
0
1,901
2,944
0
21,795
L
4,769
554
364
2,921
8,710
4,409
0
3,206
5,504
19,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,818
Gold Earned
30,275
192
Minions Killed
299
0
Camps Cleared
0
962,350
Distance Traveled
975,901
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
6,020
602
23
2
0
200,745
0
W
Sol
6,291
629
82
8
0
177,633
2
W
Bellona
6,752
675
82
8
0
216,640
0
W
Thanatos
5,264
526
40
4
0
208,632
1
L
Tiamat
4,708
471
45
5
0
194,064
4
L
Bakasura
4,381
438
32
3
0
166,359
0
L
Set
5,278
528
40
4
0
204,267
0
W
Neith
5,948
595
72
7
0
172,251
0
L
Izanami
4,546
455
40
4
0
201,541
0
L
Cthulhu
4,905
491
35
4
0
196,119
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role