Player Matchup

Achilles
Achilles
JCArmyman
Achilles
Level 147
God Stats
2W - 5L
1,132 SR
Queue Stats
317W - 240L
1,578 Elo+
Party 1
Sobek
Sobek
TAB9296
Sobek
Level 127
God Stats
10W - 4L
1,760 SR
Queue Stats
333W - 262L
1,572 Elo+
Party 1
Bacchus
Bacchus
TameablePlace8
Bacchus
Level 143
God Stats
6W - 2L
1,668 SR
Queue Stats
326W - 250L
1,573 Elo+
Party 1
Thor
Thor
ViridTag730230
Thor
Level 144
God Stats
7W - 8L
1,552 SR
Queue Stats
332W - 264L
1,573 Elo+
Party 1
Olorun
Olorun
Weshcasoule
Olorun
Level 74
God Stats
1W - 1L
1,686 SR
Queue Stats
52W - 37L
1,630 Elo+
Solo
Team Averages
Level 127
1,560 SR
1,585 Elo+

VS

Team Averages
Level 124
1,674 SR
1,606 Elo+
Hachiman
Hachiman
Hìde
Hachiman
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 25L
1,680 Elo+
Party 2
Hercules
Hercules
JuanJohnSIlvers
Hercules
Level 90
God Stats
1W - 1L
1,860 SR
Queue Stats
40W - 42L
1,565 Elo+
Party 2
Shiva
Shiva
Nogydog
Shiva
Level 160
God Stats
7W - 2L
1,856 SR
Queue Stats
199W - 209L
1,563 Elo+
Solo
Agni
Agni
RatedTrumps
Agni
Level 109
God Stats
9W - 1L
1,727 SR
Queue Stats
174W - 161L
1,598 Elo+
Solo
Mercury
Mercury
cutter23
Mercury
Level 111
God Stats
2W - 1L
1,428 SR
Queue Stats
59W - 48L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
JCArmyman
Achilles
16
5 / 7 / 5
10,645
760
16,075
25,604
25,991
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sobek
TAB9296
Sobek
16
1 / 5 / 10
10,100
721
11,397
23,387
36,759
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
4 / 4 / 7
10,719
766
12,536
17,686
29,660
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
0 / 4 / 10
9,419
673
14,753
15,306
7,639
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
17
1 / 4 / 7
9,701
693
8,028
16,289
15,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Hìde
Hachiman
18
6 / 3 / 14
11,181
799
24,007
16,361
9,234
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
16
3 / 4 / 12
9,857
704
9,610
17,284
20,496
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Shiva
Nogydog
Shiva
18
2 / 2 / 7
11,975
855
8,039
19,535
22,890
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

19
8 / 2 / 14
11,346
810
32,158
12,001
7,296
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mercury
cutter23
Mercury
17
5 / 3 / 7
10,813
772
7,554
19,924
19,778
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
78
11
Kills
24
24
Deaths
14
39
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Hìde
Hachiman
6
3
14
4.33
L
Achilles
JCArmyman
Achilles
5
7
5
1.07
W
Hercules
3
4
12
2.25
W
Shiva
Nogydog
Shiva
2
2
7
2.75
W
8
2
14
7.5
L
Sobek
TAB9296
Sobek
1
5
10
1.2
L
4
4
7
1.88
L
0
4
10
1.25
L
Olorun
1
4
7
1.13
W
Mercury
cutter23
Mercury
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,789
Damage
81,368
98,272
Taken
85,105
115,326
Mitigated
79,694
37,741
Healing
32,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Hìde
Hachiman
24,007
11,146
1,711
3,658
16,361
9,234
2,829
6,416
9,945
0
40,828
L
Achilles
JCArmyman
Achilles
16,075
2,575
1,508
3,008
25,604
25,991
294
7,021
18,583
255
23,790
W
Hercules
9,610
1,959
1,572
4,677
17,284
20,496
910
7,005
10,279
0
12,513
W
Shiva
Nogydog
Shiva
8,039
535
7,002
6,297
19,535
22,890
752
6,402
13,133
0
32,163
W
32,158
2,078
505
941
12,001
7,296
595
4,889
7,112
53,420
0
L
Sobek
TAB9296
Sobek
11,397
507
1,885
5,665
23,387
36,759
219
9,393
13,994
25,402
0
L
12,536
847
732
2,945
17,686
29,660
18
5,342
12,344
23,472
0
L
14,753
2,352
3,582
1,565
15,306
7,639
489
4,509
10,797
29
33,526
L
Olorun
8,028
4,070
9,958
6,893
16,289
15,277
1,159
6,184
10,105
20,042
0
W
Mercury
cutter23
Mercury
7,554
3,338
3,475
2,972
19,924
19,778
1,203
7,533
12,391
1,591
19,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,584
Gold Earned
55,172
132
Minions Killed
141
0
Camps Cleared
0
1,319,741
Distance Traveled
1,380,863
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,181
799
38
3
0
239,993
0
L
Achilles
10,645
760
17
1
0
249,323
0
W
Hercules
9,857
704
11
1
0
274,603
0
W
Shiva
11,975
855
41
3
0
291,298
6
W
Agni
11,346
810
37
3
0
269,838
0
L
Sobek
10,100
721
24
2
0
283,532
2
L
Bacchus
10,719
766
18
1
0
291,399
1
L
Thor
9,419
673
39
3
0
257,346
1
L
Olorun
9,701
693
34
2
0
238,141
0
W
Mercury
10,813
772
14
1
0
305,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role