Player Matchup

Awilix
Awilix
Br4nd0id
Awilix
Level 157
God Stats
4W - 5L
1,611 SR
Queue Stats
128W - 134L
1,582 Elo+
Party 1
Zhong Kui
Zhong Kui
Notzsik
Zhong Kui
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 28L
1,596 Elo+
Party 1
Hercules
Hercules
WrongAnthony
Hercules
Level 124
God Stats
19W - 17L
1,570 SR
Queue Stats
75W - 54L
1,560 Elo+
Party 1
Team Averages
Level 108
1,560 SR
1,579 Elo+

VS

Team Averages
Level 134
1,565 SR
1,464 Elo+
Guan Yu
Guan Yu
Cris_Neizan_05
Guan Yu
Level 115
God Stats
10W - 1L
1,760 SR
Queue Stats
358W - 353L
1,467 Elo+
Party 2
Yu Huang
Yu Huang
el_Kalo_g4mer
Yu Huang
Level 159
God Stats
5W - 7L
1,430 SR
Queue Stats
431W - 356L
1,519 Elo+
Party 2
Horus
Horus
ojines88
Horus
Level 128
God Stats
26W - 16L
1,505 SR
Queue Stats
551W - 619L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Br4nd0id
Awilix
16
4 / 7 / 1
12,280
614
18,314
24,073
8,336
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
Notzsik
Zhong Kui
18
1 / 3 / 3
12,791
640
26,729
22,492
14,370
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
WrongAnthony
Hercules
15
1 / 5 / 3
11,463
573
14,325
26,781
23,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 5 / 8
13,480
674
18,988
31,620
38,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
el_Kalo_g4mer
Yu Huang
19
6 / 1 / 9
13,988
699
33,001
14,483
7,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
ojines88
Horus
18
3 / 0 / 12
14,398
720
8,826
28,932
33,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
6
Kills
15
15
Deaths
6
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Awilix
Br4nd0id
Awilix
4
7
1
0.64
W
6
5
8
2
L
Zhong Kui
Notzsik
Zhong Kui
1
3
3
0.83
L
Hercules
WrongAnthony
Hercules
1
5
3
0.5
W
Yu Huang
el_Kalo_g4mer
Yu Huang
6
1
9
10.5
W
Horus
ojines88
Horus
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,368
Damage
60,815
73,346
Taken
75,035
46,070
Mitigated
79,671
13,823
Healing
31,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
Br4nd0id
Awilix
18,314
6,591
0
1,146
24,073
8,336
490
10,809
12,158
0
54,153
W
18,988
3,191
5,256
8,272
31,620
38,440
447
10,783
20,205
0
42,152
L
Zhong Kui
Notzsik
Zhong Kui
26,729
4,461
0
8,244
22,492
14,370
518
10,507
10,695
86,612
0
L
Hercules
WrongAnthony
Hercules
14,325
4,003
0
4,433
26,781
23,364
0
11,607
13,865
0
31,529
W
Yu Huang
el_Kalo_g4mer
Yu Huang
33,001
1,051
142
1,306
14,483
7,429
1,730
8,053
6,305
78,136
0
W
Horus
ojines88
Horus
8,826
3,629
4,609
12,155
28,932
33,802
231
8,264
20,038
3,619
19,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,534
Gold Earned
41,866
213
Minions Killed
164
11
Camps Cleared
6
1,024,576
Distance Traveled
1,153,380
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
12,280
614
61
3
5
356,641
5
W
Guan Yu
13,480
674
25
1
2
388,301
7
L
Zhong Kui
12,791
640
114
6
4
342,815
4
L
Hercules
11,463
573
38
2
2
325,120
2
W
Yu Huang
13,988
699
121
6
3
381,635
4
W
Horus
14,398
720
18
1
1
383,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role