Player Matchup

Set
Set
Gold IV
 
Set
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Gold V
 
Vamana
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Apollo
Apollo
Gold V
 
Apollo
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xing Tian
Xing Tian
Gold III
Theswaggindragon
Xing Tian
Gold III
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
307W - 317L
1,354 MMR
Solo
Ra
Ra
Gold V
alexgelk345
Ra
Gold V
Level 144
God Stats
3W - 8L
1,475 SR
Queue Stats
477W - 470L
1,376 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 150
1,495 SR
1,446 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 91
1,612 SR
1,348 MMR
Serqet
Serqet
Gold II
ACM22
Serqet
Gold II
Level 147
God Stats
3W - 3L
1,573 SR
Queue Stats
129W - 140L
1,332 MMR
Solo
Kukulkan
Kukulkan
Bronze III
Artyck
Kukulkan
Bronze III
Level 39
God Stats
0W - 1L
1,627 SR
Queue Stats
6W - 6L
1,393 MMR
Solo
Mulan
Mulan
Gold III
MatcrisShane
Mulan
Gold III
Level 155
God Stats
11W - 5L
1,763 SR
Queue Stats
391W - 390L
1,379 MMR
Solo
Sobek
Sobek
Gold V
beltsucksatcod2
Sobek
Gold V
Level 69
God Stats
0W - 3L
1,351 SR
Queue Stats
12W - 21L
1,277 MMR
Solo
Anhur
Anhur
Gold IV
iShadeIl
Anhur
Gold IV
Level 47
God Stats
1W - 2L
1,746 SR
Queue Stats
205W - 216L
1,360 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
17
6 / 3 / 2
10,574
557
9,999
19,968
10,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Vamana
 
Vamana
16
0 / 4 / 1
9,956
524
8,174
22,051
16,985
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Apollo
 
Apollo
15
3 / 2 / 5
9,617
506
8,072
11,982
5,842
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
15
4 / 2 / 7
10,103
532
9,547
20,469
24,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
4 / 5 / 7
10,005
527
15,585
12,845
6,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
CabrakanRavanaLancelotKali

VS

Bans
AtlasAphroditeBakasuraPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
ACM22
Serqet
15
7 / 4 / 5
10,028
528
12,235
15,165
6,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Artyck
Kukulkan
16
6 / 5 / 2
10,267
540
14,168
12,770
6,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
3 / 1 / 5
9,565
503
21,173
17,560
14,200
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 4 / 10
8,000
421
7,024
18,396
20,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anhur
iShadeIl
Anhur
8
0 / 3 / 1
6,501
342
2,851
6,295
1,829
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
39
17
Kills
16
16
Deaths
17
22
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
6
3
2
2.33
W
Vamana
 
Vamana
0
4
1
0.13
W
Apollo
 
Apollo
3
2
5
2.75
L
Serqet
ACM22
Serqet
7
4
5
2.38
L
Kukulkan
Artyck
Kukulkan
6
5
2
1.4
L
3
1
5
5.5
W
Xing Tian
4
2
7
3.75
W
4
5
7
1.5
L
0
4
10
1.25
L
Anhur
iShadeIl
Anhur
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,377
Damage
57,451
87,315
Taken
70,186
64,228
Mitigated
49,803
27,283
Healing
20,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
9,999
4,426
0
8,563
19,968
10,627
48
5,134
14,834
0
89,616
W
Vamana
 
Vamana
8,174
5,022
317
7,425
22,051
16,985
1,204
2,039
19,477
0
86,892
W
Apollo
 
Apollo
8,072
4,513
0
2,864
11,982
5,842
1,141
3,336
8,646
0
79,282
L
Serqet
ACM22
Serqet
12,235
3,859
0
3,914
15,165
6,723
0
5,230
9,935
0
59,022
L
Kukulkan
Artyck
Kukulkan
14,168
1,525
0
1,898
12,770
6,536
0
4,059
8,711
87,603
0
L
21,173
2,961
0
10,262
17,560
14,200
0
4,680
12,880
0
84,415
W
Xing Tian
9,547
679
0
2,497
20,469
24,086
0
5,706
14,010
29,323
0
W
15,585
2,577
3,060
2,557
12,845
6,688
107
5,597
7,056
78,771
0
L
7,024
1,592
0
3,008
18,396
20,515
0
8,784
9,612
15,607
0
L
Anhur
iShadeIl
Anhur
2,851
2,386
0
1,082
6,295
1,829
0
2,379
3,916
0
30,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,255
Gold Earned
44,361
526
Minions Killed
444
0
Camps Cleared
0
1,758,647
Distance Traveled
1,670,622
23
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,574
557
118
6
0
373,391
5
W
Vamana
9,956
524
128
7
0
342,657
5
W
Apollo
9,617
506
119
6
0
340,077
6
L
Serqet
10,028
528
86
5
0
398,167
3
L
Kukulkan
10,267
540
157
8
0
338,278
12
L
Mulan
9,565
503
134
7
0
421,264
7
W
Xing Tian
10,103
532
22
1
0
338,208
5
W
Ra
10,005
527
139
7
0
364,314
2
L
Sobek
8,000
421
6
0
0
340,832
2
L
Anhur
6,501
342
61
3
0
172,081
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role